Passive concept for a champion concept? ( The Mood Ring Passive)

Mimy·10/24/2015, 8:03:36 PM·3 votes·466 views

So today I found a mood ring in my room, I was fascinated by how it changed colors and seemed to know my own mood better then I did. (Apparently I seem to have a lot of mixed emotions according to the guide I googled, and it's true.)

I started to turn and turn it looking at it when it hit me... The mood passive...


Think of a champion that could perhaps change colors based off how it's feeling at the moment depending on what is happening around it?

  • Red Rage - (Increased attack capabilities) Attacking enemies?/ Ally dies?
  • Orange Fear - Outnumbered by enemies.
  • Yellow Nervious - Near enemies
  • Green Active - Taking objectives.
  • Blue Calm - No enemies around and near wards.

This sort of passive will be hard but as well as easy to hopefully control. I was thinking each color could grant something different.

  • Like Rage giving more attack. (More AD, AP, Speed, CDR)
  • Fear causing you to run away faster. (Move speed)
  • nervousness you tend to concentrate better. (Increased EXP?)
  • Active you strive to go farther. (Attack speed on hit damage to objectives?)
  • Calm you regenerate. (Faster regeneration?)

I was hoping to create a female yordle but I can't quite think of the actual champion. It would perhaps be funny to create a rainbow monkey, friend suggested a polar bear. So do I want a yordle or a humanoid animal? we already got a polar bear.. and a monkey..

I also thought of an Old time champion Omen, how he looks but instead make it camealian like. I was never sure. I'm still tossing around Ideas..


#However due to the champion's COLORFUL nature.. I know it will have one friend.

Lulu: Let's use all the colors!

2 Comments

AsphodelNext10/24/2015, 9:30:53 PM1 votes

Seems like too many emotions; you might want to focus on just 3 or even 2 of them. 5 could get to be too much to handle, plus it's difficult to distinguish the cases where they overlap. I.e. I attack Sivir from the flank and expect rage, but her support is next to her and my team is on the other side of the fight, so I get fear instead.

Maybe nervous could be more like paranoid and give you defensive stats. Rage should probably be AD or attack speed; make sure not to confuse it with existing Rage mechanics in the game (e.g. call it Anger or something). Green could be Confident or something, give you lower defenses but increased damage to objectives.