Lets do a wandering support right this time!(arick the Survivalist)

IcySlayer·6/6/2015, 3:54:07 AM·1 votes·969 views

Arick the Survivalist

Role(s): Wanderer, assassin Sub role(s): Initiator, lock downer

Auto attack range: 150(melee)

Passive: Exploration: When Arick is in an exploration area he gains exp, mana back per each stack of unknown(over set time intervals per each stack gains the buff after 5 seconds being in an area he removes one unknown stack) and a flat speed buff if he isn't seen. Areas Arick is in cant' gain stacks of unknown because he sees them(No Duh). There are 3 main exploration areas one in each lane and minor ones in the jungle that give a smaller effect. Unknown stacks stack up to 3 times

Q: Show the path: Increased target his and target allies movement speed by 15,17,20,23,25% this effect is double if your out of an enemies' sight.

W:Ambush Arick lunges out of the shadows at an enemy briefly knocking them back(.25 seconds) dealing 40/70/100/130/170 + .5 ad ratio). If the enemy hasn't SPOTTED Arick he applies the weakened debuff.

Being seen is either from wards, minions, turrets, and champions but they have to have seen him for about 2-3 seconds before they have SPOTTED him.

Passive: SPOTTED: He gets a spotted debuff which halfs ambushes range and makes it so he can't hop over walls if hes seen by a ward in the last 2 seconds he recovers range over those 2 seconds while not being seen.

E: Take down: Arick grabs an enemy and starts strangling them. During the channel he starts stunning them for 1/1.25/1.5/1.75/2 seconds if the enemy if effected by weakened after the stun they are silenced for .5/1/1.5/2/2.5 seconds. if this channel is interrupted they won't be silenced and the weakened debuff will be removed.

R: Lost paths: Arick shows an ally a path through the shadows of the land making them both stealth for 5/7.5/10 seconds and during this time show the path is in effect for his ally. This stealth is broken if they attack or use an ability or if they get too close to an enemy(think eve's passive). Long cooldown

Hes a support based on not being seen and having your enemy always being wary of where you are because if your able to get a take down with a weaken buff from ambush its going to kill most people off who are by them selves but take down can be interrupted by hard cc or silence.

I also intentionally made it so he has only 1 damaging skill so he doesn't become an insane assassin while still feeling like an assassin(picking people off who are caught out). Also so he doesn't become the a jungler because well then he wouldn't be a support

Also I wanted him to have to work with the team on where wards are so he can use his abilities more effectively while also making it easier for him to clear them if he has the red trinket(It should be obvious if hes there with the red trinket which defeats the purpose of him being sneaky).

Hes also intended not to work terribly well in team fights because most of the time he does ambush and tries to do take down an gets cc's and there goes his whole plan.

Hes meant to try to win other people's lanes for them almost as much as a jungler and if a jungler and him gank that is going to hurt. Hes focused on early to mid game while being able to make plays on a long cool down late.

PS:I am not good with making base stats(level 1hp/ad/armor/move speed/ext) so if you want me to put some down tell me what they should be.

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