Olaf Rework Idea Concept
This is a Concept Idea for a ability remake for olaf with a new concept idea for him.
Some of the abilities like E (Reckless Swing), may be unchanged or just edited a little bit
Passive: Berserker Strenght
For each axe weilded, Olaf gains 2/4/6% Attack Speed and 3/6/9% lifesteal. (Maximum of 2 axe weilded)
Q: Undertow, RANGE: 400 / 1000, SPEED: 1550, COST: 60 MANA & 1Axe, COOLDOWN: 6/5.5/5/4.5/4 >ACTIVE: Olaf throws one of his axes to the target location, dealing physical damage to all enemies it passes through and slow them for 1.5 - 2.5seconds based on the distance the axe traveled.
>**PASSIVE**: Olaf gains 2/4/6/8/10% bonus movement speed when moving towards his thrown axe.
>Each thrown axe remove 1 weilded axe.
>The axe remains at the target location until Olaf pick up the axe to reduce Undertow's cooldown by 2 seconds or upon visiting the fontain.
>The axe sticks to terrain upon colliding with it.
>**PHYSICAL DAMAGE**: 70 / 115 / 160 / 205 / 250 (+ 100% bonus AD)
>**SLOW**: 29 / 33 / 37 / 41 / 45%
W: Vicious Strikes, COST: 30 MANA, COOLDOWN: 20 >ACTIVE: For 5 seconds, Olaf gains bonus attack speed, and deal magic damage per basic attack, and 0.5% enhanced healing and health regeneration from all sources per 1% of his missing health.
>**PASSIVE**: Olaf gains 0.1 / 0.2 / 0.3 / 0.4 / 0.5% bonus attack speed per 1% of his missing health.
>**BONUS ATTACK SPEED**: 30 / 35 / 40 / 45 / 50%
>**Magic Damage**: 7.5 / 15 / 22.5 / 30 / 37.5 (+ 7.5% AP)
E: Reckless Swing, RANGE: 325, COST: 21 / 34.5 / 48 / 61.5 / 75 (+ 12% AD) HEALTH, COOLDOWN: 12 / 11 / 10 / 9 / 8
ACTIVE: Olaf deals true damage to the target enemy.
>Reckless Swing heals Olaf for its health cost if it kills its target, and its cooldown is reduced by 1 second every time Olaf lands a basic attack.
>**TRUE DAMAGE**: 70 / 115 / 160 / 205 / 250 (+ 40% AD)
>if olaf weild 1axe the damage applied will be 70% of the normal true damage, but if he weild no axe he will be dealing 40% of the damage.
R: Ragnarok, COOLDOWN: 100 / 90 / 80 >PASSIVE: Olaf gains bonus armor and magic resistance while Ragnarok is inactive.
>**PASSIVE**: Olaf heals by 5 / 7.5 / 10% (+ 2.5% AD) of his target max health if he kills its target while Ragnarok is active.
>**ACTIVE**: Olaf cleanses himself of all crowd control and becomes immune to it for 4 seconds, gaining bonus attack damage for the duration. For the first second of Ragnarok, he also gains bonus movement speed when moving towards nearby visible enemy champions.
>**BONUS RESISTANCES**: 10 / 20 / 30
>**BONUS AD**: 30 / 40 / 50 AD
>**BONUS MOVEMENT SPEED**: 40 / 50 / 60%
The concept of the weilded axe came to my mind with his Undertow ability with the new grave ammo system.
when 1axe is weilded he would have like grave bullet under his health but like this : http://i.imgur.com/B82sV1Y.png 2axe being weilded the icon would change for something like this: http://i.imgur.com/hSoCErx.png (both icon: http://imgur.com/a/4H7BB, made and uploaded by me.)
Current Olaf: http://leagueoflegends.wikia.com/wiki/Olaf
Sorry for my bad grammar, but thank you for reading my idea. --Stormsark