Another Idea For a Fast Paced Gamemode
So recently I've been playing ARAM and Bots PvE because I don't really have any time for a full game of 25-40 minutes. I've also been playing those quick games because they are pretty chill if I do say so my self. I can just sit back and relax just farming and poking a bit, (that's my bots games) ARAM is pretty chaotic its not that chill. So while I've been away from normal and ranked I have a new taste for fast paced game modes like ARAM and every rotation queue game mode ever. Since the rotating game modes are not out all the time I have come up with a game mode called "Mount Targon Fault". Basicly the new game mode would look like a mountain so instead of trees like summoners rift it would have little mountains and it wouldn't have a boss really it would just have a Fault Mite( a buff that once killed grants +10% ms, + 10% armor, +10% damage for the whole team for 3 minutes) it is kinda shaped like a rift herald and only spawns once. the reason why it has fault in its name is because its a mountain and mountains have faults in there ridges. The map would look like its going down the mountain so the middile of the map would be the bottom of the mountain ( it would be a canyon) and going back up (back wards into your bace) would reduce your ms by 10% so basicly that's the first thing that will make it fast passed ( if your low it will be harder to excape). S0 the next part that makes it fast paced is the fact that towers are way less durable (abount 4000 health), so if your champion has 100 damage on it, you can do 40 auto attacks and it will fall, also there is only 2 lanes so.... just top and bot with 4 players in a game. instead of 2 towers , inhib tower, and two nexus towers. there will be 1 tower, one inhib tower, 1 nexus tower, so top or bot lane just has to destroy 3 towers, an inhib, and the nexus to win. the inhibs would have only 2500 health. the nexus would have same health and no towers would regen in the game at all. Backing will take 10 seconds and sitting in a bush will only make the recall 10% faster. The jungle would be much different, there would only be a red buff, blue buff, and rift scuttle on each side, this hints that jungling isn't a big possibility and anyone who trys will find out very soon that they've made a big mistake. the thing with changes is that azir would be able to make inhibitors come back up and trample the grounds surrounding them within a (turret hit range) and make it so people have 10% less ms and also people that attack it have 10% less auto attack speed. A debuff that will be there for the whole game for every champion is healing reduction, basicly your heals get weaker as the game goes, they start at 100% then decay all the way until 25% and at that point your heal wont help much at all, this prevents games from going on too long.
So to sum it all up there is a reskined summoners rift with no dragon, a 3 minute buff from some rift herald-like thing, weaker structures, less towers, less heals, and less time to play the game, backing will take 10 seconds and sitting in a bush will only make the recall 10% faster. there is still jng but don't go jungle role because there is less buffs, only 4 people on each team with 2 lanes. MT, Targon has now been made a map.