Dohrei: Champion Concept

Epic rekit·8/8/2016, 9:03:03 PM·6 votes·2,269 views

His name is pronounced (doe-ray). http://assets.sbnation.com/assets/3032329/Strife_Art_Rook.jpg art by: unknown Lore: Dohrei is a god born on earth, taking on few human traits he only looks like a human but doesn't not speak, or taste. he can sense when people are about to attack but he is never quick enough to completely evade their next attack only slightly will he able to dodge attacks. The Father of Dohrei is a god who found beauty in a celestial bird on earth he decided the bird will have a baby, half human half bird. The bird unexcitingly had the baby she was confused and didn't know how this happened she left Dohrei in a nest for other birds to take care of. Dohrei was taken care of by a whole flock of birds. they would find worms and sometimes even grass to feed him with, since he couldn't taste anything he didn't mind. later he got too big for the nest and he started learning to walk, he was able to get to his mothers nest (the celestial nest) once he arrived he found his mother stunned to see he was still alive and able to walk, she had thought the birds would just eat him. In the excitement of the moment she flew off as fast as possible think he would shoot her using his bow, she was right. He took his aim, quickly tied a rope to the back of the arrow, pulled back his arrow and blabbered some arcane spell. The arrow instantly arouse in blue flames and then he released. Quickly the arrow traveled strait through the celestial bird's heart and then going past and hitting a rock and firmly sticking into it. The rope was through the birds heart, she was burning from the inside out. he grabbed onto the rope and slid on it all the way to the dead bird. he took the birds beak and he skinned it for the leather like skin it had. He returned home with what he scavenged and made himself clothes with the celestial bird's skin and used the beak to create a mask for himself. He took one of the claws from the celestial bird's dead body and carved something into the tree were his nest was perched, DOHREI. he would now be known as Dohrei to anyone who spoke to him. Although everything seemed ok for him he didn't realize he had killed his mother and his father was a god. luckily he had become known by all including the league, they had promised him safety from his father as long as he joined the league. He did so and was safe from his fathers wrath forever.

Abilities.

Passive: There is two different parts to his passive. First off his quiver has 5 arrows and once he uses 5 it takes 1 second to reload the quiver. Last off Dohrei is constantly surrounded by a few birds but when a threat/enemy comes within 1100 units of them, 1-2 seconds after they start squawking and going crazy alerting him that he isn't safe. if your able to get to 1100 units away from him and then get right next to him before 1-2 seconds he wont be alerted but if you get to him after those 1-2 seconds are up he will be able to evade half of your disable. so if you stun for 2 seconds it will only be 1 or if you poison for 4 seconds it will only be 2. Q: jump and tumble a short distance in whatever direction you are walking. if done correctly you can take 30% less damage from an ability coming towards you or dodge it. (this ability can be used to get over some walls) W: set down a trap that is covered in leaves that are visible to the enemy but still very hard to see, if an enemy steps on the trap they will get knocked down for .75 seconds. once the trap is set off, your birds go to the spot were it was triggered and peck the enemy doing a few damage and reveling them. (the traps take .5 seconds to set up so you cant just place them while your walking) (if they are in a bush they are invisible) E: Passive: every time you auto attack a feather gets attached to the target when there is 5 feathers in the enemy you can sick your birds on the enemy and do a little bit of damage. every feather will do damage over time and stick in the enemy for 5 seconds with 5 feathers in them you can do a good bit of damage over time. R: Dohrei takes .5 seconds to channel this. Dohrei fires a arcane arrow that does a minimum of 200 damage and then puts 5 feathers into the enemy and does the feather tick damage over time, in the end it does about 350-450 damage. one end of a rope is attached to a rock and the other end is attached to the arcane arrow and right clicking on the rock will make you grab hold of the rope and glide to the place were the arrow stoped. it isn't world wide but at lv 3 it can get past 3/4 of the map so... pritty far. the arrow wont stop at just one person it will go through them and hit the ground on were it was supposed to stop, it always stops 1900 units away from first person it hit. you can make it go a short distance or make it go as far as it can go. once it goes past all the people it hits they have to walk to were it ended and right click on it to cut the rope and walk out of it, if they do not they will be slowed after 8 seconds and will start to take damage the more they walk. the arrow will disappear after being cut but if someone stays attached to the rope and doesn't cut it, it will disappear after 14 seconds. it takes only 3 seconds for Dohrei to travel to the end of the rope so if you cant cut the rope in 3 seconds he will be right on top of you ready to kill you. anyone on your team can cut the rope and he will stop on the part were it is cut. but if you walk away from the end of the rope to cut it you will take a lot of tick damage. only walk towards the end of the arrow if your attached to it or bad things will happen.

Role: adc/mid Marksman/ assassin

I designed this champion except for the picture so I really cant till if hes op or not, feel free to yell at me saying that he is op af.

8 Comments

Lord Acacius8/9/2016, 2:03:25 AM3 votes

This is actually a cool concept.

I would love to take this into a different direction because it lacks a bit of uniqueness.

First off, stray away from making your champion a "god". It makes your champion too powerful, and almost stupid that they fight mortals.


Your passive: This is an amazing passive! Although, I would lose the damage reduction and ammo part of the passive. It's a bit meaningless. You should just make it so that it's exclusively an alarm system with a 1-2 second delay and whenever the alarm is triggered, you gain a small burst of speed. You should also give this ability like a 60 second cooldown. This will make your champion extremely effective at split pushing (which is where I'm going for this suggestion).


Before I go on, I'll start with the game-changing part of my suggestion.

Your E: I particularly dig the whole feather stacks thing that spawns a bird to attack the target when you reach maximum stacks. However, I'm going to take this into a new direction.

"Birds of a Feather" Passive: Dohrei's basic attacks deal bonus magic damage and apply a stack of "feathers" to the target. When the target reaches a maximum of 3 stacks, a flock of crows will come down to continually deal a small amount of damage to the target and revealing them over 5-10 seconds (also applies to minions). These crows will then mimic Dohrei's "Crow Shot" (the new Q I'm about to give you) whenever it is cast (similar to a Zed shadow or a Taric's "bastion").

Active: Dohrei gains a boost of attack speed for 5 seconds. He gains more attack speed for every "flock" that is currently in effect.

This ability/passive gives you an extreme amount of wave clear and aoe damage for either split pushing or extended team fights. The active effect allows you to more easily stack your "feathers". When paired with a runaan's hurricane, you can get multiple flocks that allow you to shoot multiple enemies with "crow shot" for more damage.


Now, onto the rest of my idea...

Your Q: Jumping and tumbling is a very over-used ability. You also don't have a very good damage tool. So, i'm making this a simple damage tool.

"Crow Shot" Fires a medium-ranged skill shot in a straight line that deals damage and applies a stack of "feathers" to all targets hit.

Simple right? No champion should be very complicated.


Your W: I feel like traps on ADCs are very overused, however... they are extremely useful for split pushing. So, I don't see any fault in your idea. However, I will shift this ability to fit the rest of my suggestion.

"Watch Birds" Dohrei places a trap on the ground, whenever it is triggered it applies maximum stacks of "feathers" to the target.

This version allows you to more easily apply stacks of "feathers" to targets, and gives you vision of them whenever they step on the trap.


Your R: This is waaaay too complicated. So, i'm going to scrap this for a more impactful ultimate.

"Murder Crows" Dohrei briefly channels and a large flock of crows spawns in a target area, dealing damage and applying "feathers" to all nearby enemies.

Pretty simple, but it gives Dohrei a more efficient way of apply "feathers" in a teamfight.

I'd love to see this concept go further! Good luck!

JanusRuE8/9/2016, 10:36:00 AM2 votes

I agree with Lord Acacius, a bit to complicated, but has good ideas buried in the text.

Ammo seems to have no place on this champion unless his attacks need to be throttled for some reason. it makes sense on Jhin (his crit) and Graves (shotgunning), If Dohrei has stupid high attack speed (like kog'maw) and he was to be a bursty hit-and-run champ, or if he didn't use mana but these 'special' arrows to use his abilities all green arrow like, then it would make sense. I like the idea of the 'WARNING' part of the passive, but the debuff reduction seems... annoying to play against... I agree with Acacius on the speed boost, but not as much of a CD, I would say something like...

Passive - Squawk Birds : If an enemy champion not debuffed with 'SPOTTED' comes into Dohrei's range of vision, his birds start squawking and after 1 second he gains a massive but rapidly degrading move speed buff, and all enemy champions are debuffed with 'SPOTTED' until 30 seconds after they leave his range of vision.

I like the dark souls iframe dodge roll, but I feel like jumping over walls is giving more mobility creep... and this will sound counter productive to what i just said but... if it was me i would...

Q - Mother's Swoop: Dohrei dodge rolls in a target direction, avoiding all attacks during the animation. If an attack is avoided, half of Mother's Swoop's cooldown is returned and Dohrei gains a burst of movement speed. When an enemy champion is debuffed with 'SPOTTED' the cooldown of Swooping Roll is refreshed.

I like the idea of a spring trap, but it doesn't seem to match this champion's lore or theme... and just having a trap or bird sit in a bush to grant vision seems very boring, and redundant... I don't know what the kit would need at this point... the passive for the E is an interesting idea. stacks that don't do anything and then BAM DOT! I personally find abilities that are just a passive boring... i feel like it needs to either interact with other abilities or have an active itself. If it just stays a passive, I would up the utility to it like...

E - Mother's Feathers : All of Dohrei's Arrows are fletched with his mothers feathers, which stick to hostile units, stacking up to 5 times. Once the 5th feather is applied to a target a flock of birds swarm the target removing a feather a second until no feathers are left (Dohrei can keep shoot arrows to prolong this effect). every feather the flock removes deals physical damage, and causes a short slow to movement speed and attack speed.

omg the wall of text on the R... lets see... simpler but something similar to keep the idea of it...

R - Mother's Matricide : Dohrei fires an Arrow that penetrates all enemy units, and player made terrain, but will stop if it hits permanent terrain. Dohrei is 'tethered' to this arrow, and when it lands he can only move within a limited range from the arrow. Enemies who are hit by this Arrow are stunned until it reaches it's max range or hits permanent terrain. If the arrow lands the enemy units can only move along the rope, between Dohrei and the Arrow. reactivating this ability while the arrow is in flight will cause Dohrei to grab onto the rope and follow it until it stops, and reactivating it if the arrow lands will cause him to drop the rope freeing himself and all the enemies from the tether.

I don't know what else this kit would need... i feel like the passive and the Q would cover mobility/survival, the E would cover sustained damage and cause enemies to rethink prolonged fights with Dohrei, the R would give CC and control of enemies hit... maybe a skill shot to make it feel more bursty? OH! how about...

W - Mother's Claw : Dohrei shoots a Claw tipped arrow which deals bonus damage per feather stack on the target hit. When a Feather is removed the CD of Mother's Claw is reduced by 1 second. If Mother's Swoop's dodge is successful Mother's Claw's CD is also reduced by half.

yoshi27908/8/2016, 9:10:02 PM1 votes

That passive with the birds is WAY too complicated. Range is WAY too big. This champion is just way too complicated and doesn't make sense.

You should not go in the enemy if you're ADC... This just feels like a mash up of different champions...

DEKInw8/8/2016, 9:14:08 PM1 votes

a little bit too much text on the ultimate but whatever, also you should ballpark some scalings and base for e and w

JanusRuE4/5/2017, 12:30:59 AM1 votes

Xayah looks a bit familiar, all hooded cloak with feathers, and a bird (skull) on her shoulder :-p 5 feather ammo passive, a dodge that can avoid damage (Q>R), and a root (R>E)... not saying anything but just saying