Karos, The Twisted Flail
Price - 6300 BE/975 RP
Lore - One of the ancient Darkin, Karos was one to use Brute Force to slay his opponents, bloodying them as much as possible. Like the rest of the Darkin, he was imprisoned in his Flail at the end of the Great Darkin War. He was released by a ruthless Noxian warrior by the name of Vec. With the corrupted flesh of Vec, Karos roams Runeterra, seeking Vengeance for his imprisonment, and brutally murdering those who oppose him.
Client Ratings - Damage: 3/3 Toughness: 2/3 Control: 2/3 Mobility: 1/3 Utility: 1/3 Difficulty: 2/3 Damage Type: Physical Damage Style: 25
Stats - Health: 586 - 2150 (+92 per level) Health Regen: 2 - 19 (+1 per level) Range: 175 Attack Damage: 65 - 133 (+4 per level) Attack Speed: 0.652 (+2.5% per level) Armor: 37 - 79.5 (+2.5 per level) Magic Resistance: 31 - 56.5 (+1.5 per level) Movement Speed: 345
Abilities -
The Flail's Smash [Passive]: Every fourth Basic Attack smashes the ground, damaging all enemies in a small area, dealing 5 * Champion Level + 110% Total AD Physical Damage.
Hunger For Power [Passive}: Karos gains 5 Power for using an auto attack, 10 for using an ability, and 10 for killing a unit. When above 80% Power, he gains 5 + 2 * Champion Level Bonus Adaptive Damage. Max Power: 85 + 15 * Champion Level
Dark Flail [Q]: [Cooldown: 15/14/13/12/11 Seconds after Second Cast] [Cost: 50/70/90/110/130 Power] [Range: 300] First Cast: Karos swings his Flail, charging up to 4 seconds, increasing in Damage. Second Cast: Karos swings his Flail in front of him, dealing 50/75/80/105/120 + 30% Bonus AD, up to 150/210/270/330/390 + 130% Bonus AD Physical Damage to all enemies hit (Minions take 50% reduced damage).
No Escape [W]: [Cooldown: 21/19/17/15/13 Seconds] [Cost: 30/40/50/60/70 Power] [Range: 650] Karos throws his Flail forward, dealing 50/80/110/140/170 + 20% Bonus AD Pyshical Damage to all Minions and Small Monsters, before coming back to him, dealing 20/40/60/80/100 + 10% Bonus AD Physical Damage. Upon colliding with a Champion or Neutral Monster, it wraps around them and pulls them into Karos, dealing 80/100/120/140/160 + 50% Total AD Physical Damage. Upon colliding with an Epic Monster, it deals 100/140/180/220/260 + 60% Bonus AD Physical Damage, before coming back to him.
Bloodied [E]: [Cooldown: 15 Seconds] [Cost: 20/30/40/50/60 Power] Passive: If Karos is below 30% Health, his attacks deal 10/20/30/40/50 + 20% AP Bonus Magic Damage. Active: Karos gains 10/12.5/15/17.5/20% Attack Speed and 5/10/15/20/25% Movement Speed toward Enemy Champions for 3 Seconds, increased by 10% if Karos is below 25% Health.
Swinging Terror [R]: [Cooldown: 150/130/110 Seconds] [Cost: 100 Power] [Range: 800] Passive: When Karos impairs an Enemy Champion's Movement, they are slowed by 20/30/40% for 1/1.5/2 Seconds. Active: Karos swings his Flail in a distance in front of him six times over 3 Seconds, slowing enemies by 20/30/40% when hit (doesn't stack). Each Swing deals 20/60/100 + 20% AP + 30% Total AD Physical Damage. During this time, Karos can move, but can't attack.
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