[Champion Concept] Pravita, The Corrupted One.
The purpose of this champ is to create a support who can be very powerful, but also requires a good amount of skill (something most supports do not need)
Essentially Pravita is a forest spirit touched by the void,(like
and
). Unlike Kassadin and Malzahar, Pravita repels the void, drawing on her powers as a nature spirit to keep the void at bay.
Secondary Bar: Equilibrium Pravita is manaless, and her secondary bar is equilibrium. (Imagine a number line with void at one side, purity on the other, and 0 in the middle) Equilibrium starts at 0 and maxes at 10 spellcasts in ether direction. her spells may be cast on allies or enemies. On an enemy spellcast, her equilibrium moves closer to the void(she and her spells visually turning more black/purple), on an allied cast becomes purer(visually becoming more green and vibrant) and her spells on allies have increased effects with an equilibrium opposite the void, and reduced with void equilibrium. Spells on enemies have increased effects with equilibrium closer to void, and reduced if Pure.
Passive: Aura of Power When Equilbrium is void, damages nearby enemy champions(damage increases with void levels) (or possibly causes nearby allies to do more damage?)
When equilibrium is pure, increases health regen of nearby allied champions(increases with pure levels)
Q: Energy Pulse (cooldown low-medium)(range low-medium) (or something cooler) Pravita fires a pulse of energy at her target, healing and speeding up allies, hurting and slowing down foes. Equilibrium effects the healing, damage, and speed change.
W: Relapse (cooldown medium)(range:Self) Pravita's equilibrium flips and cannot change further for 3 seconds, reverting to what it used to be when the duration is over.
E: Wooden Mail (cooldown low-medium)(range medium-long)
Pravita creates a wooden doll that shambles towards target location, and attaches to the first champion hit. It is slowed when going through minions and monsters, but can move through them (essentially a slowish skillshot that goes over minions and is slowed as it does so.) This would have to go fast enough that it can't easily be outrun, but slow enough that it is not impossible to dodge(or have pravita run into it and buff herself)
If it contacts an ally champion, it strengthens then, giving the ally a shield for 5 seconds, and increasing their armor and MR for the duration of the shield. equilibrium levels change the shield health, duration, and armor/mr buffs.
If it contacts an enemy champion, it imprisons them, dealing damage to them and stunning them for 1 second. damage and stun duration are influenced by equilibrium levels.
R: Gather/Expel Cannot cast at 0 equilibrium level.
If cast with Purity Pravita summons a circle of trees with a radius (750 i think, it should cover the lane when standing in its center). The wall then moves inwards, pulling ALLIED champions along with it. the Wall stops 300 units from Pravita, where it turns into a solid wall for 1.5 seconds allies can move through but enemies cannot (like
)
If cast with void equilibrium, it summons a circle of voided trees 300 units from her, and pushes out, pushing ENEMY champions away. once it reaches max distance, it turns into a solid wall for 1.5 seconds allies can move through but enemies cannot.
After casting for the first time, it may be recast if in the other equilibrium state for the next 5 seconds.
Alternate R: (for if you think that one is too complicated) Cannot cast at 0 equilibrium level.
if cast while pure it gives all nearby allies (think janna ult radius) a decent shield, armor, mr,(5 seconds) and providing a burst of movement speed. (with increasing effect the purer she is)
If cast while voided, it damages all nearby enemies and reduces their armor and mr(5 seconds) while briefly slowing them.(increasing effect with the more voided she is.)
If you guys have any feedback, especially cool abilities that work well with her equilibrium or better ability names, feel free to tell me.
as manaless champions they still have some sort of passive to add to the mechanic.