The Rift Shatterer --- .....
"I have done what is asked, my Lord." "Good. Your mission has been completed. Guards, escort him to the flay room." "What? I have done all that was asked! You cannot do this! This is trea--"
_"Ah, the inferior munitions they have provided us cannot suffice for the task at hand." "What shall you do?" "You will address me as Lord, Shen. I have another task for you. Our father. He has grown troublesome. I want him eliminated." "I cannot do this." The wind blows. "You are not the friend I once knew, Zed." "Yet you are still Father's naïve little ray of sunshine, are you not?" _
_I was once forgotten. The world will yet again know my name. _
So many alternate worlds to choose from, how can I be forced to pick one? Mm, this one!
You are a talented artist, Jhin. One day, you will grow up to be renowned as Runeterra's greatest artist. Show the world of your talent!
You shall never truly be a human, Ahri. Yet, I feel the urge to plant the seed of hope in your sly little head. You will learn, one day, that creatures are born the way they are and you cannot change it!
"What are you doing? Stop!"
"I, live for the applause... You shall die for it!"
"Ah, lesser organisms rising up to their betters..."
"Screaming will do you no good, but it's music to my ears..."
".... tomorrow is a mystery, but today is a gift, that is why it is called the present."
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??? (To be revealed)
The Rift Shatterer
Passive: Unsealed Fate
Activate to change to the next possibility of fate. There are 3 fates, and each has different abilities, resources, and passive effects.
Fate of Strength -
Sacrifices auto attack range for high survivability and an area of effect damage ultimate.
Details:
Passive (Of Fate of Strength): Basic attacks do +8 (+2 per level) bonus damage against champions. Epic monsters and champions single target spells or basic attacks deal -5 (-1 per level) damage.
Resource - Bloodlust: Every 2 seconds in combat you gain 5 bloodlust. After killing a unit you gain 10 bloodlust. Caps at 200.
Information:
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If you have over half full Bloodlust, auto attacks against enemy champions drain 10 bloodlust to deal an additional 10 damage.
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If you reactivate an ability within 1 second of using it you lose an additional 50% Bloodlust (depends on cost of the ability) and that ability has additional effects.
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If you do not have enough Bloodlust to use an ability but have over 5% health you can use the ability at the cost of health instead. The ability will have a hue of red around it if you will use health upon activation.
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You lose 5 bloodlust every 2 second out of combat.
Fate of Precision
Gain auto attack range and high mobility ultimate in exchange for squishiness and only ok damage output.
Details:
Passive (Fate of Precision): You take 4% reduced damage from auto attacks that deal over 80 (+15 per level) damage. Also, after 10 seconds of not taking turret or enemy champion damage, you ignore CC the next time you are hit with it. This effect resets if you take damage from an enemy champion or turret.
Resource - Agility: You get +15 agility for every second you are moving. (sort of like Yasuo's resource) After not moving for 7 seconds, you lose 10 agility per second until you start moving again. Caps at 300.
Information:
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If you have max agility, your next spell costs no agility. (20 second cooldown)
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If you are CC'D at max agility you lose 100 agility and ignore it.
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After 10 seconds of taking no damage from enemy champions or turrets, you can consume 150 agility to heal 15% of your missing health. 8 second cooldown.
Fate of Intelligence
Get slightly reduced auto attack range for a fate packed with CC, long range poke, and tons of counterplay possibilities.
Passive: Spells deal 4% reduced damage to you and you gain 20 permanent AD (in this fate) every time an ability reaches level 5 (ultimate not included)
Resource - None
Strength Q: ??? (To be revealed)
Precision Q: Fire out a long range crossbow bolt skillshot that pierces enemies. If they are hit with this while below 50% health, they take 10 magic damage over 4 seconds.
Intelligence Q: Shoots a short range arcane orb. If it hits an enemy, they are rooted for 2 seconds and take medium magic damage. Also applies Arcane Marking to the target for 5 seconds, which makes all other spells you use on that target deal 3% of their max health as additional magic damage.
Strength W: Smashes the earth in front of you, dealing heavy damage and ignoring 10% of the target's armor (max armor ignored: 20)
Precision W: ??? (To be revealed)
Intelligence W: Shoots a blue laser bolt that bounces up to 6 times from enemy unit to enemy unit. Deals minimal damage at first, but starts to deal more damage the more enemies it hits.
Strength E: Your next auto attack has +100 range and deals additional true damage.
Precision E: Point and click long range crossbow shot. Channel for up to 3 seconds, dealing 25 damage per second channeled. During this time you cannot move or cast spells. If the target is above 75% health, they take 12 magic damage over 6 seconds.
Intelligence E: ??? (To be revealed)
Fate Ultimates (All fate abilities have and share the same cooldowns)
Strength: For 6 seconds you take 10% reduced damage, have +100 auto attack range, and deal 7% of your attack damage as bonus damage in all spells and auto attacks.
Precision: Channel for 3 seconds before shooting out barrages of crossbow bolts into all nearby enemies for 3 seconds. During this time you can move and enemies get shot by 2 bolts per second. Each 3 bolt does 6 bonus magic damage over 3 seconds.
Intelligence: Shoot out homing orbs that chase after all nearby enemy champions. Spawns 5, upon hitting enemy champion they are stunned, take heavy magic damage, and all spells against that target deal +2% damage for 5 seconds.
Each ability that gets 10 votes to be will be revealed :) Enjoy