New Keystone Runes Idea

Sad Chihuahua·6/14/2017, 2:53:18 PM·3 votes·403 views

Mirror Image: After killing an enemy champion or upon dropping below 25%. HP, become stealth for 0.25 second, gain 15-30% bonus MS for 2.25 seconds and summon a clone. The clone does not deal damage and takes double damage from champions. The clone flees away from enemies and benefits from the bonus movement speed. The clone expires after 5.25 seconds. (Cooldown: 45 sec)

Stoneborn Pact: CC effects on enemy champions brands them with Earthen Rune for 4 seconds and heals you for 1.5% of your max HP over 3 seconds. Your allies deal 5% (+ 1% per 200 bonus HP) bonus damage and heals them for 3% of your HP over 3 seconds.

3 Comments

LostFr0st6/14/2017, 3:04:52 PM2 votes
Chembaron Yamada6/15/2017, 1:06:14 AM1 votes

I don't think that we should get a keystone mastery made for escaping... Assassins already are experts in escaping with all their mobility and some can be really hard to catch and punish like Talon, Ekko, etc.

With that keystone, I'm afraid it could get out of hand. People already hated Leblancs old passive for the exact same reason, since it gave her "a free escape when low", this keystone would give every assassin access to that tool.....