[Champion Concept] Calus, the Dusk's Shadows
Roles: Fighter Lane: Mid / Top
Abilities:
Passive [Open Wounds]: Every attack on a enemy champion will give them 1 stack of Open Wounds with 5 max stacks. Calus deals 3% increased magic damage for every stack they have. (15% max)
Q [Shadow Blade]: Calus throws his blade at the target location dealing 20/30/40/50/60 physical damage (+55% AD) to all enemies hit and sticks in to the ground. After reactivation it comes back to Calus and deals 10/25/40/55/70 physical damage (+50% AD) (the damage is halved if the blade is more than 1500 units far) Range: 975 Cooldown: 13/12/11/10/9 seconds
W [Reincarnation/Dusk Shadow]: Passive [Reincarnation]: After taking more than 1000 damage in 1 second, Calus teleports to to the furthest ally champion. Cooldown: 130/126/122/118/114 seconds Active [Dusk Shadows]: Calus summons 4 shadows around the selected enemy that last for 10/12/14 seconds and copy their movement and look. After reactivating, Calus can teleport to the nearest Dusk Shadow and gains 10%/12%/14%/16%/18% increased movement speed for 2 seconds. Cooldown: 24/22/20/18/16 seconds Range: 750
E [Swift Shadow]: Calus turns into a shadow and dashes towards the target location dealing 50/60/70/80/90 physical damage (+70% AD). If Calus dashes into his shadow, his cooldown is reduced by 10 seconds and he deals 30/45/60/75/90 physical damage (+60% AD) to nearby enemies. Cooldown: 12/11.8/11.6/11.4/11.2 seconds Dash Range: 575 Radius: 450
R [Dusk's End]: Upon activating, all Dusk Shadows will charge at the copied enemy champion and deal 250/300/350 physical damage (+120% AD) (+1% physical damage for every 2% Calus's health missing) and knocking nearby enemies into the air for 0.8 seconds. Cooldown: 180/170/160 (cooldown cools 50% faster if there is no Dusk Shadows on the map)
Recommended Items:
Starting:

Early:

Essential:

Standard:
