Idea for updated ohmwrecker

StJohnSavage·6/3/2019, 8:56:02 PM·1 votes·1,551 views

I was looking at ohmwrecker. It doesn't really fit any build. Why don't we make a support item/jungle item that fits the theme of overloading turrets.

Support item -- raptor cloak + forbidden idol (cost: 2700) 50 armor 200% hp regen 100% mana regen 10% cdr unique: 10% shield and heals unique: point runner active: Allied turret is shielded for 25-205*(% base hp regen) and gains attack speed equal to a quarter of % mana regen for 3 seconds. Nearby allied champions (edit: 775 range) gain a shield half as large and the same AS buff, and units killed by turret give gold to owner.

Enemy Turret is prevents turret from attacking for 1s+(0.25s for each 100% base mana regen) seconds Active has a cooldown on the same turret for 20s Overall cooldown 75s

This could be a niche item against seige. The stats alone make the item cost inefficient, but the active scales with mana and hp regen strongly, allowing the item to be just as impactful regardless ahead or behind.

Jungle item -- hunter's machete and talisman (1000g) +10% life steal against monsters unique: Tooth and nail unique: monster hunter unique: "Spiteful Smite" Smite turret to gain 40-60% turret damage reduction for 2s, and then reset aggro after 3 seconds

This item would probably for junglers want a fast snowball from tower dives (lee sin/rammus), but if you don't snowball, you lose offensives power when compared to chilling smite/skirmisher's smite.

Tell me your opinions and other ideas :D

7 Comments

AIQ6/3/2019, 9:09:36 PM1 votes

I think we just need to let item 3056 go.

The problem with that jungle item is that you can use that jungle item for the first 10-15 minutes of the game and build your second item and boots while abusing it. Afterwards you can pay the 125 to swap it out then upgrade to a better smite. This item also makes champions like Nasus unplayable.