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New Idea For Game Mode due to Runeterra Map (Runeterra Worlds Event)

Guadador··14 votes·7,837 views
Map of Runeterra - Universe - League of Legends

So imagine a tournament [bracket] and instead of players its Runeterra's nations. This would be a once every year, or every other year event. Where it combines a pick'em and versus event at the same time in a tournament style. Rules as Follows:

  • Players vote on their favorite nation before the event starts ever year
  • Each Player gets only one nation to represent
  • The tournament progresses through every few days with the rotating game mode
  • game mode being pairing two nations every few days against each other
  • consisting of Normal URF but during that time that competing nation chapions can only be chosen
  • when the game starts instead of a ban screen there is the nation that the players vote on to play those champions only
  • depending on how many games that nation wins during their competing day, that nation will receive either points or move up
  • depending on how long the event riot wants to make it, would determine rather that nation would receive points or move up in tier in the bracket
  • eventually this goes on until the end.
  • the nation that wins will receive a cinematic by riot, along with blue essence or random nation skin shards for their team
  • based on the players pick'em nation determined the amount and type of rewards.

Please bump or add anything you would add to this post. i want to see what the community thinks and if it gets enough momentum maybe riot will see the post and consider making it.

8 Comments

LeeEstes3 votes

I like the idea but wouldn't some nations never be chosen? Some nations have way more characters or way more popular characters. Isn't it better to randomize then? Bilgewater has 9 champs (Bandlecity only 6). but Ionia has 18 champs. Piltover has 7 champs and combining it with Zaun (12 champs) would make it suddenly the biggest pool. I love the lore and I do wish we would do more with it in the game itself. But I'm doubting if this way would be balanced. If your whole team can only pick from 6 champs, that would be really difficult to manage. 6 champs for 5 players? even 9 champs for 5 players is difficult. Again I like the idea, but I think we need to brainstorm a bit further

Guadador1 votes

Well the reason its in a tournament bracket fashion gives each faction a fair chance. every URF game that day will be only those set champs for that nation respectively. So because everyone playing that day will be forced to choose a side giving that faction a fair advantage.

But to further address the solution to your suggestion, i think that because bandle city portal moves around the world maybe the factions that have lower champion pools can host the yordles for that day? I agree some things need to be worked out, and thats why i want more people to brainstorm as well.

LeeEstes1 votes

{quoted}

Well the reason its in a tournament bracket fashion gives each faction a fair chance. every URF game that day will be only those set champs for that nation respectively. So because everyone playing that day will be forced to choose a side giving that faction a fair advantage.

But to further address the solution to your suggestion, i think that because bandle city portal moves around the world maybe the factions that have lower champion pools can host the yordles for that day? I agree some things need to be worked out, and thats why i want more people to brainstorm as well.

Okay so you mean everyone gets to play champs from that faction. And with everyone I mean an enitre server for that day? But then still we haven't dealt with the sometimes small champ pools. If 10 people need to pick from a faction (and let's say it's like blindpick so things can be double picked), then still factions with 9 champs are too risky. I think a faction would at least need 20 champs (The same as needed for ranked) but there is currently no faction with 20 champions. I can imagine that if you group factions together in groups of 3 you already make it more doable to actually create a game but that also destroys the purpose of your idea a bit, doesn't it?

Also why does the gamemode need to be urf? Your idea is to focus a gamemode based on factions. i see no reason how urf should be the gamemode for that. I wouldn't put your idea on the rotating gamemode. What about a new gamemode itself for this? Maybe a battle royale that every person plays a single faction to represent? Or maybe 5v5 but every person gets a random faction they need to choose a champ from (maybe they can trade this?) and then fight?

Guadador1 votes

it dosen't have to be URF. i just threw that in there. honestly if anything could work with a low champ pool, a twisted tree line game mode or some variant of that.

also the nations that could be permanently pared could be: Bilgewater and Shadow Isles Icathia and Void Shurima and targon Piltover and Zaun the rest are large enough

OniZetsu6661 votes

When they started this I screamed faction wars. You already know what I am voting for.

Guadador1 votes

Yea, i thought the same thing. this is the foundation for so much potential

Terozu1 votes

They already did this at one point.

Its how we got Ionian Boots of Lucidity.

FoxV1 votes

So would piltover and zaun be the same thing because that can work. Yes please do.

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