R: So if I understand this correctly you can use R on an enemy to continuously hit that enemy if they are in his ranged range, but he can auto attack other people (or same person) with only melee for the duration of the ult. This is the coolest ability in the concept (in my opinion at least).
E: So if I understand this correctly this is Vayne. However I can see it being comboed with other abilities to make it slightly different.
W: I'm actually really confused by this ability. How many arrows? What formation are the arrows in? Is it a grape shot making it ashe? Consecutive shots in the direction of the cursor allowing the player to sort of control the formation by moving the cursor while firing? Is it a wave of projectiles going in 1 direction but spaced out (I guess kind of like a maokai ult with gaps)? Do they pierce or disappear on contact with enemies? Please elaborate what is wrist shot?
W: In my opinion I think the slow should scale when you upgrade it. 10% isn't a very good slow.
Q: So if I understand this correctly you skillshot yourself piercing and damaging enemies. Can Zhar go through walls with this?
Q: Or is it like an instant cast that moves Zhar to the opposite side of the target.
Passive: This is a cool ability. But I have a suggestion.
Passive: From what I understand his kit is to make sure enemies don't run away from you. I thought of something that I think could make it a scarier prospect to run away after a trade. What if his passive builds stacks when he is in combat (attacking rather than seconds) and the bonus percent health damage scales with enemy missing health and Zhar's missing health. And when Zhar executes an enemy with this passive he heals himself based on the damage he received from the enemy he executed within the past 5 seconds. That way not only will enemies receive more damage if they run away after a trade but if they die they undo a percentage of their trade. Zhar gets 4-8 stacks max but stacks decay when not in combat.
Imagine their is his melee atk range when they leave it there is a safe area and then a danger zone. In a mid range Zhar cant hit them but if they get too close Zhar can attack and if they get to far they enter his danger zone and can be attacked with range. I think the addition of a danger zone I think would complement Zhar's kit. For example instead of just using Zhar's dashes and rolls to reposition toward or away from enemies Zhar players would try to dash or roll to position enemies in their danger zone.