My Sona/Naut/Twitch Re-work ideas

t4JxNr2gszz·11/22/2017, 3:22:19 PM·1 votes·269 views

Teemo/Hiemer/Garen re-works incoming =P

1.) Sona: (CREDIT ALSO TO ILLUMINASO for helping refine this idea!!!) basically i thought of a base concept re-work where her spells add a stack, and those stacks affect the duration of her ultimate, making the stun last longer, if they take X amount of damage the trance is broken. (focus fire team)

2.) Twitch: https://www.reddit.com/r/leagueoflegends/comments/7e9jz6/twitch_rework/?ref=share&ref_source=link

3.) Naut's main focal points are his giant anchor (and ability to weild it) and his lore tied to the mysterious deep blue sea.

[P] 20,000 Leagues Under The Sea - HP Items no longer add HP, instead at the 45 minute mark he will have a total of 10k hit points and eventually at 1 1/2 hours, he will have a total of 20,000hp(max cap).

[Q] Depth Charge - Begins to reveal a depth charge under target location, when explodes the target is debuffed, gradually reducing movespeed over (2.0s) (30-50/35-55/40-60/45-65/50-70%). This ability deals MASSIVE damage to jungle monsters

[W] Dive, dive, dive! - Naut can select a target from a distance and begin to charge at them gradually getting faster. When cast, he gains size and a flashing red hue model and of course a cool dive-warning siren. If auto attacked from the target champion this affect is canceled. CANNOT CANCEL THIS ABILITY

[E] Trembling Wake - Naut lifts his foot and stomps the ground, slowing in a wake outwards, applying a debuff that fades quicker and has a decaying move speed debuff. Basically, closer to the epicenter, the greater the slow and duration. Stuns jungle monsters and reduces their attack speed

[R] Drop Anchor! - Naut hurls his massive anchor at a target location stunning the first target hit and applying trembling wake's maximum debuff to all. If an epic monster is struck with the Anchor, the anchor is destroyed, dealing MASSIVE true damage

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