Game mode idea: Hodgepodge

Amoebanator·5/12/2016, 4:43:39 PM·10 votes·1,354 views

Ok, just to start off, I am sure that somewhere there is a similar idea floating around somewhere in the past 6 years of game mode ideas. So if you had this idea first, good for you, but I didn't copy this idea from anywhere.

The basic premise of the game mode is to mix up all the champion abilities. Much like Ultimate Bravery, you don't get to pick what abilities you get, so sometimes you will get a super op kit, and other times you just have to suffer through the game.

Game takes place on Summoners Rift

In champ select, each team gets to ban up to 3 ABILITIES (passive, q, w, e, r)

Next, Blind pick allows everyone to pick a champion, however, this only decides what your character model will be (voice, animations, etc.) and weather you are melee or ranged.

You don't get to see what abilities you will get until the game starts.

When the game loads, you will have your base stats and stat growths, a passive, and a full set of abilities randomly pulled from the 130+ champions available. So your champ could look something like this:

Jinx model (ranged) Kog'Maw base stats and stat growth Karthas passive Blitz Q Vayne W Katarina E Shen R

or

Rumble model (melee) Olaf base stats and stat growth Malzahar passive Fiora Q Janna W Sona E Varus R

Obviously the replay value of this game mode would be nearly infinite, and those who love a challenge would find plenty in this mode. However, there are some serious problems with this game mode idea.

Resources and ability costs:

There are a ton of resources out there! mana, energy, rage, overheat, bloodwell, flow, health, morde shield, etc. and a lot of them have their own unique twists, like shyv, gnar, tryn rage, and the different energy levels on energy champs. Some abilities/champs have no resource at all. So either there would need to be some crazy resource conversion shenanigans, and/or multiple resources per champion.

Dependent ability kits:

The other huge problem is that many champion kits are made to work only with their abilities. Such as Syndra, Illaoi, and Orianna. other champs just have a few abilities such as Azir qwe, J4 qe, Aurelion Sol Passive and e, Kalista passive and ult, Heimerdinger, Karma, Nid, and jayce ults, itc. You get the idea, it's a mess.

So yeah, lots of problems, i know. But I really think this could be a great game mode. There are just sooooo many possibilities at this point, even if they can only use 8/10 abilities available.

Any other idea on how to fix the problems? other problems i missed? Pros and cons?

25 Comments

pleJeRDzPE5/12/2016, 11:00:40 PM3 votes

holy cow this would be hard to code haha but yea maybe riot before the game mode is made gets rid of those technical abilities makes a recourse or even interlocks this with urf mode and maybe each champion picks 1 ability and gets 4 out of the 10 chosen

GaleWinUnleashed5/13/2016, 4:16:21 AM3 votes

It'd be hilariously fun, but a huge chore to code.

Amoebanator5/13/2016, 1:38:22 AM2 votes

Here is a list of abilities that would not work as they are

Aurelion Sol - No E without Passive Azir - No Q or E without W Elise - No passive without R Illaoi - No Passive, W, or R Jayce - No passive without R Kalista - R and W need Oathswarn item Karma - No R Kha'zix - No R, other abilities should start out upgraded (evolved)(see Viktor) Lulu - No Q without passive Orianna - Needs ball for Q, W, E, R Rek'sai - ...Just no XD Renekton - No passive Rumble - No passive, unless Riot thinks it would be fun to troll everyone Syndra - No passive Tahm - No Passive, No E without passive Twitch - No E without passive Udyr - No passive Urgot - No Q without E Vayne - No R Viktor - No passive, abilities start upgraded (see Kha'zix) Yorick - No passive Zyra - No passive or W

Every other ability works fine or can very easily be adapted. and some of these can probably be altered, but there are plenty of abilities to choose from without these. they would not even be noticed or missed.

Bârd5/13/2016, 3:09:37 AM2 votes

A reroll mechanic would be nice in this (Because getting shit like Twitch Q with Aurelion Sol passive would just suck)

Hellpyre5/13/2016, 3:59:41 AM2 votes

I feel like you would need to have the base stats based on the character you select to prevent everyone from choosing maximum range champions for the obvious advantage with no downside to stats. Probably also the passive, since that's always heavily part of the stat distribution setup on characters that gain stats. Having all the leveled abilities be randomized would be pretty fun though. Or an ability draft mode, since I always had fun playing that in DotA.

Faryá5/12/2016, 4:46:47 PM2 votes

that Jinx set tho, yikes

JesseBear5/12/2016, 5:53:28 PM2 votes

Imagine having Alistar's model with Anivia's stats. That would be so hard to get used to.

Amoebanator5/12/2016, 9:52:25 PM1 votes

I am thinking that banning abilities would be kinda dumb. And not really plausible. 5 abilities for 130 champs... So 650 banning options... Yeah lol. So maybe not XD

LankPants5/13/2016, 6:05:32 AM1 votes

The other huge problem is that many champion kits are made to work only with their abilities. Such as Syndra, Illaoi, and Orianna. other champs just have a few abilities such as Azir qwe, J4 qe, Aurelion Sol Passive and e, Kalista passive and ult, Heimerdinger, Karma, Nid, and jayce ults, itc. You get the idea, it's a mess.

I think there are certain abilities that shouldn't be drafted. Out of the champs you mentioned I'd say Azir Q and E, A-Sol W, Heim ult, Karma ult and passive, Ori's Q, W, E and R, Syndra's ult, Illaoi's passive and maybe W.

The rest of the abilities would probably be OK since they'd still have some impact, all I'd change in this mode is to bind Kalista's Blackspear to her ult over her passive.

Her Better Half5/17/2016, 12:45:02 AM1 votes

This seems like it would be nearly impossible to do, but seems like an awesome idea!