Game mode idea: Hodgepodge

Amoebanator··10 votes·1,354 views

Ok, just to start off, I am sure that somewhere there is a similar idea floating around somewhere in the past 6 years of game mode ideas. So if you had this idea first, good for you, but I didn't copy this idea from anywhere.

The basic premise of the game mode is to mix up all the champion abilities. Much like Ultimate Bravery, you don't get to pick what abilities you get, so sometimes you will get a super op kit, and other times you just have to suffer through the game.

Game takes place on Summoners Rift

In champ select, each team gets to ban up to 3 ABILITIES (passive, q, w, e, r)

Next, Blind pick allows everyone to pick a champion, however, this only decides what your character model will be (voice, animations, etc.) and weather you are melee or ranged.

You don't get to see what abilities you will get until the game starts.

When the game loads, you will have your base stats and stat growths, a passive, and a full set of abilities randomly pulled from the 130+ champions available. So your champ could look something like this:

Jinx model (ranged) Kog'Maw base stats and stat growth Karthas passive Blitz Q Vayne W Katarina E Shen R

or

Rumble model (melee) Olaf base stats and stat growth Malzahar passive Fiora Q Janna W Sona E Varus R

Obviously the replay value of this game mode would be nearly infinite, and those who love a challenge would find plenty in this mode. However, there are some serious problems with this game mode idea.

Resources and ability costs:

There are a ton of resources out there! mana, energy, rage, overheat, bloodwell, flow, health, morde shield, etc. and a lot of them have their own unique twists, like shyv, gnar, tryn rage, and the different energy levels on energy champs. Some abilities/champs have no resource at all. So either there would need to be some crazy resource conversion shenanigans, and/or multiple resources per champion.

Dependent ability kits:

The other huge problem is that many champion kits are made to work only with their abilities. Such as Syndra, Illaoi, and Orianna. other champs just have a few abilities such as Azir qwe, J4 qe, Aurelion Sol Passive and e, Kalista passive and ult, Heimerdinger, Karma, Nid, and jayce ults, itc. You get the idea, it's a mess.

So yeah, lots of problems, i know. But I really think this could be a great game mode. There are just sooooo many possibilities at this point, even if they can only use 8/10 abilities available.

Any other idea on how to fix the problems? other problems i missed? Pros and cons?

25 Comments

pleJeRDzPE3 votes

holy cow this would be hard to code haha but yea maybe riot before the game mode is made gets rid of those technical abilities makes a recourse or even interlocks this with urf mode and maybe each champion picks 1 ability and gets 4 out of the 10 chosen

Amoebanator2 votes

Yeah, this might be the largest project they would have started since season 5 map reworks. If they bother to try it that is. I'm hoping a Rioter sees this and let's me know what they think at some point, but most of this stuff is buried within the hour.

GaleWinUnleashed3 votes

It'd be hilariously fun, but a huge chore to code.

Amoebanator2 votes

Well I'm willing to throw more money at them if that's what it would take to make this happen XD

Faryá2 votes

that Jinx set tho, yikes

Amoebanator2 votes

I know, I kinda liked the set XD would be forced to build tanky probably with the pull, dash, and tp. But this is the exact kind of crap i wanted to see, so it works. It was all random, i didn't put it together.

JesseBear2 votes

Imagine having Alistar's model with Anivia's stats. That would be so hard to get used to.

Amoebanator1 votes

well you would have alistars model, but who knows what your abilities would be.

JesseBear2 votes

I was just saying you would feel a sort of false security by looking at your model, when in reality, you would have the stats of the squishiest champion in the game. Btw, I do really like the idea and I would definitely play it. It would add so much diversity and it would be a blast. One problem that you didn't mention though is the ability animations. I have already made a couple of random kits in this fashion and have run across this problem. For example, what does Mega Karthus look like (Karthus model with Gnar passive)? Another thing about the Gnar passive is that it would have to only give increased survivability since the access to new spells is dependent on the rest of his kit.

Amoebanator2 votes

That is actually one of the biggest problems with the game mode, I agree. Many abilities just would not work. Gnar passive would have to not be in the game unless it was just an ascension/lulu ult kind of thing. So it could just look like a red/orange elixer of iron potion effect.

The kits that are the strangest are the ones with multiple ability sets (jayce, Elise, nidalee) do they get 6 other random abilities?

JesseBear2 votes

A combination of 6 random abilities on a champion that you only play once would be really hard to remember! Even when I was learning Elise I had trouble keeping track of the abilities. Nevertheless, it might be the best way to do it, since without the added abilities, these ultimates would have a really minor impact on gameplay. As for their regular abilities, do you think both of the parts of each should be counted as separate options for a kit(for example, you could either get Elise's human E or her spider E but not both)?

Amoebanator2 votes

I think they could go either way, but I think that the ults (Elise, mid, Jayce, Gnar passive) could be on any champion, so it would be easier to just give them completely unique sets for all forms, even though it would be really hard to remember. But that's half the fun! No one would have an advantage there.

Amoebanator2 votes

I don't know how Riot chose to animate their champs, but if they did it the standard way (as far as I know) nearly any animation can be applied to any champion. All animations start in the same pose, then are instructed moment by moment on how to move and stretch. So in theory, any champ can easily do anything any other champ can do.

Obvious exceptions include Vel, kha, kog, etc. Champs who are not humanoid and can't stand in the standard animation pose.

There are also some animations that are just super unique, like Jhin ult, fizz troll pole, rammus q, etc. That would be really hard to work with.

But yes, animations are another huge obsical.

Amoebanator2 votes

Here is a list of abilities that would not work as they are

Aurelion Sol - No E without Passive Azir - No Q or E without W Elise - No passive without R Illaoi - No Passive, W, or R Jayce - No passive without R Kalista - R and W need Oathswarn item Karma - No R Kha'zix - No R, other abilities should start out upgraded (evolved)(see Viktor) Lulu - No Q without passive Orianna - Needs ball for Q, W, E, R Rek'sai - ...Just no XD Renekton - No passive Rumble - No passive, unless Riot thinks it would be fun to troll everyone Syndra - No passive Tahm - No Passive, No E without passive Twitch - No E without passive Udyr - No passive Urgot - No Q without E Vayne - No R Viktor - No passive, abilities start upgraded (see Kha'zix) Yorick - No passive Zyra - No passive or W

Every other ability works fine or can very easily be adapted. and some of these can probably be altered, but there are plenty of abilities to choose from without these. they would not even be noticed or missed.

JesseBear2 votes

I can tell you put a lot of effort into compiling this list. For Urgot, I believe you meant no E without Q. The Q benefits greatly from the E but the E is not required to use the Q.

Amoebanator2 votes

Well his e scales well with ad, reveals bushes, reduces armor by a ton, and allows his q to lock on. His q however, while spammable, is fairly low dmg, and without his passive, the shield's slow, or the range extending lock-on is kinda sad.

Bârd2 votes

A reroll mechanic would be nice in this (Because getting shit like Twitch Q with Aurelion Sol passive would just suck)

Amoebanator2 votes

Lol, that would be really bad XD

Hellpyre2 votes

I feel like you would need to have the base stats based on the character you select to prevent everyone from choosing maximum range champions for the obvious advantage with no downside to stats. Probably also the passive, since that's always heavily part of the stat distribution setup on characters that gain stats. Having all the leveled abilities be randomized would be pretty fun though. Or an ability draft mode, since I always had fun playing that in DotA.

Amoebanator2 votes

The idea is to stop people from choosing champs with high base stats and then getting high dmg abilities. Making any tank an instant juggernaut, only possibly with high range as well.

Passives often have an even larger effect on the champion and play style than the rest of the abilities (bard chimes, morde shield, gnar mega form, malzahar spallshield, etc.)

I do see your point with high range champs, but they will not do so well no matter their range if they get all low range ap abilities. So random chance kills most of the attempted OP range picks.

Hellpyre2 votes

{quoted}

I do see your point with high range champs, but they will not do so well no matter their range if they get all low range ap abilities. So random chance kills most of the attempted OP range picks.

What I mean is that they will do better than a melee character in almost any situation. If you have a Caitlyn champion model, even if your abilities are low range, you can still auto from farther away than any other champion - and you have no downside from being closer than your max range.

If you end up with squishy ADC stats on a ranged character model you need to play safe, but if you end up with those stats on a melee character you can't be near anything all game. If you get tanky melee character stats on a melee champ, you can do okay, and if you get them on a ranged character, you'll do way better than if you were melee with the same stats. That's what I'm getting at.

That said - I would love to see somebody get the god roll - Caitlyn range + tristana passive + Jinx Q + Kog'Maw W + Kayle E + Twitch R = 1854 range piercing doom bolts. It would make up for all the times you'd end up with no useful abilities.

Amoebanator1 votes

I am thinking that banning abilities would be kinda dumb. And not really plausible. 5 abilities for 130 champs... So 650 banning options... Yeah lol. So maybe not XD

LankPants1 votes

The other huge problem is that many champion kits are made to work only with their abilities. Such as Syndra, Illaoi, and Orianna. other champs just have a few abilities such as Azir qwe, J4 qe, Aurelion Sol Passive and e, Kalista passive and ult, Heimerdinger, Karma, Nid, and jayce ults, itc. You get the idea, it's a mess.

I think there are certain abilities that shouldn't be drafted. Out of the champs you mentioned I'd say Azir Q and E, A-Sol W, Heim ult, Karma ult and passive, Ori's Q, W, E and R, Syndra's ult, Illaoi's passive and maybe W.

The rest of the abilities would probably be OK since they'd still have some impact, all I'd change in this mode is to bind Kalista's Blackspear to her ult over her passive.

Her Better Half1 votes

This seems like it would be nearly impossible to do, but seems like an awesome idea!

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