Haedri and Qwend, the Twin Entities.

Aradehk·8/9/2015, 8:11:59 PM·1 votes·666 views

Lore: Long ago, a man sought infinite power. He ventured far, but nothing could fulfill his desires. But one day, he came across a holy power, and blessing, a curse. He was given power of the gods, but for a price that he did not foresee. He was split apart, into light and darkness, each a powerful entity seeking its own way. One sought to destroy and the other to create. His loved ones tried to fix it, but instead bound the two entities together. They seek to break free from each other, but know they cannot. Over time, they seem to have bonded in other ways. (sorry I'm not that good at this)

Abilities:

Passive: Twin Spirits: Everything about Haedri(light) and Qwend(dark) is split apart. All base stats are shared 50/50% (excluding armor, magic resist, movement and attack speed)

                            Light       Dark

Bonus AD: 25% 75% Bonus Health: 75% 25% < Recommended Stat AP: 30% 70% <Recommended Stat Armor Pen: 40% 60% Magic Pen: 40% 60%<Recommended Stat. Bonus Hp regen: 70% 30% Bonus Mana Regen: 50% 50% <Recommended Stat Cooldown reduction: 50% 50% (all cdr)

There are two units in one. Each has their own life, and you do not die until both entities die. If only one dies, you are forced to only use the abilities of one, and the other will respawn 30 seconds later. When both are alive, your abilities cause both effects to occur in one area/target. Haedri has 550 range, while Qwend has 375. If the target is within both of their range, it willed be attacked by both of you. Otherwise, only Haedri will attack. Plus. all abilities a shitload of mana, since you're casting two abilities at once if they are both alive.

Q: Peace and Chaos:

Qwend shoots a fast flying ball of dark energy to a target location, which explodes upon reaching, dealing 60/80/100/120/140 +0.7 AP splash magic damage.Mana cost: 55/60/65/70/75 mana Cooldown: 13/12/11/10/9 seconds.

Haedri shoots a ball of pure energy to a target location, and it always takes 2 seconds to reach its location no matter what. Upon reaching the location, it explodes, granting +50/60/70/80/90% movement speed to all allied units in an area for 0.5 seconds, while all enemies hit by it are rooted for 0.8/0.85/0.9/0.95/1 second. Mana cost: 45/50/55/60/65 seconds. Cooldown: 13/12/11/10/9 seconds.

W: Rain of the Gods:

Qwend causes an area to rain with power of angered gods, dealing 9/13/17/21/25 +0.4 AP magic damage each second. Lasts 5 seconds. Mana cost: 50/55/60/65/70 mana. Cooldown: 20/19/18/17/16 seconds.

Haedri causes an area to rain with power of divine gods, healing allies within it for 9/13/17/21/25 +0.2 AP health each second. Last 5 seconds. When it fades, sunshine glows through brightly, slowing enemies by 10/15/20/25/30%, which slowly decays to 5/7.5/10/12.5/15% over 2 seconds. The sunshine lasts for 3 seconds. Mana cost:60/65/70/75/80/ Cooldown: 20/19/18/17/16 seconds after rain fades.

E: Tranquility and Tragedy:

Qwend passively has his basic attacks deal bonus magic damage equal to 0.15 of his AP. Activating this ability doubles the ratio for this ability's passive for 3 seconds.No mana cost, and Cooldown: 15/14/13/12/11 seconds.

Haedri passively has his spells deal 1/2/3/4/5% {Of their max health} true damage to enemies effected by the spell.

R: Begin and End:

Qwend deals 50/100/150 +60% AP true damage to his target. Cooldown is reduced by 75% if you target a minion or monster. Cooldown: 180170/160 seconds. Mana cost: 100/100/100

Haedri sacrifices 30/40/50% of his current health to create a force in front of his target. The force has health equal to all of the health you sacrificed plus the mana used, is immobile, and the force makes bonds with all enemies it stays near for at least 5 seconds, and this bond stays forever, no matter where the bonded enemies go (unless the force dies of course). The force lasts until its death. Cooldown: 180/170/160 seconds. Mana cost: 100/100/100

The force is targetable by Qwend's ultimate, and if you activate it on the force, it deals the true damage to each target the force has bonded to. The cooldown on Qwend's ultimate is doubled.

1 Comments

LilQuacker8/9/2015, 11:19:06 PM1 votes

I seen a spilt like this but it was like yin and yang