Champion Concept- Aero the Gust of the North

IrishFetish·1/12/2015, 4:34:15 AM·1 votes·584 views

Hello again everyone! I thought I would put out another champ concept out there for everyone to read. Please leave a comment about what liked or didn't like and what I could do to improve this champ or future champ concepts! Your input is much appreciated!

Aero the Gust of the North

Aero is a bruiser who possess the power to create cyclones at will. His basic attack involves Aero kicking or punching the target. Aero deals physical damage to his opponents.

Passive (Razor Wind): For each ability Aero casts, he gains 1 bar of 6 in his adrenaline meter. Once all 6 bars are filled up, Aero gains bonus AD, Armor Pen, and Movement Speed for a set amount of time

Q (Cyclone Shot): Aero produces a cyclone around his whole arm and fires it in a straight line dealing physical damage. This ability much like Lucian’s Q, deals damage to all enemies within the line of fire. Enemies hit by this blast also get a armor reduction for a set time. If the enemy Wukong is the first one hit by the blast, he loses more armor than a Gangplank if he was hit second behind Wukong. Because of this, be smart of how you want to use this ability to give out maximum damage to your enemies.

W (Twisting Torpedo): Aero spins at the target while being covered by a thick cyclone. Aero then deals physical damage and slows enemies hit by him. Enemies are also knocked to the sides of where he hits them. Aero can also use this ability to dash through walls.

E (Piercing Wind): Aero forms a thick drill shaped cyclone around his mid forearm and hand and charges his opponents at it dealing physical damage and dealing armor penetration to those hit by it. Aero can also break through shields such as Azir’s R and Yasuo’s Wind Wall if he hits the center of the shields.

R (Jet Cyclone Assault): Aero produces mirages of himself surrounding the area and all clones and himself (W essentially) inside of the circle and dealing heavy physical damage to everyone who is within the circle. Enemies are also slowed while they are inside of the circle. Notes: Because of Aero’s passive, his abilities will cost more mana to cast which keeps summoners from spamming his abilities and then being oom too early into the laning phase.

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