Champion kit Idea

RussoB·2/14/2016, 6:19:12 PM·1 votes·381 views

Don't care about lore, animations, or dialogue. I just wanna see this kind of kit.

Passive

  • Autos are split into 3 projectiles (Similar to Lulu)

  • The first dealing 50% AD with 100% of current crit. The next two will be 25% AD with 75% of current crit.(ex. Current Crit is 50% then next two will have 37.5% crit) Only the first projectile will apply on-hit effects.

Q

  • Passive: 20-40% ATK SPD

  • Active: Send out a projectile that absorbs all enemy projectiles.(100 unit width, similar to Yasuo windwall) All enemies hit will take 50-250 physical damage + 50-110% of damage absorbed. Pierces minions, but deal 65% damage and stops when champion hit. (Similar to Jhin beam thing)

  • 55-80 Mana, 15s CD, 850 Range, .1 sec animation, 1500 Projectile Speed, line skill shot

W

  • Passive: 5-10% Mov SPD

  • Active: Send out a projectile that deals 80/105/140/185/230 + 75% AD, gain 600-1000% the passive's Mov SPD while projectile is present. Passive is lost when on CD. Projectile speed will be 200% of current Mov SPD. Projectile will travel for 1.5-1.1s. (To reduce range and Mov SPD stupidity late game)

  • Applies on-hit effects

  • 40 Mana, 10-6s CD, Attack does not interfere with movement commands, line skill shot.

E

  • [Passive: Receive 6-10% more damage, 10-22% damage taken is dealt as bleed effect over 3-7s](Just for lols, but this would be broken)

  • Active: Place a flag/something to claim an area of the map. (1500 unit Radius)

  • Enemy champions in the area will be Marked. Mark will remain for 2 sec after leaving area.

  • Marked champions are stunned for .5s when you hit them 3 times and knocked-up for 1.5s if all 3 hits were consecutive crits.

  • Secondary hits from Passive do not count unless Ult is active.

  • Mark is removed on proc, a mark cannot be reapplied for 20-8s after proc.

  • 100 Mana, 100s CD, 120s Duration, only 1 Area can be claimed at a time

R

  • Reduce AD by 25%, all Passive's projectiles apply on-hit effects

  • All skill passives will have 120-150% their effect

  • Increase Crit chance and damage by 15-25%

  • 100 Mana, 120-80s CD, 7s Duration

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