Hon`Fengbao - The storm out of the void [Version 1.1]

MrFluffyPuffy··6 votes·1,161 views

Category: Support/ Tank

Hon`Fengbao is a Rhinoceros out of the void.


Lore: Hon`Fengbao came one day through a portal to Valoran. He ended up in the desert of Shurima. Where he hunts nomads and feeds on their flesh. Nomads try to avoid the area where he lives, but that is not every time possible. Every attack on him is hopeless, cause his armor saves him from the shuriman weapons.


Abilities:

Passive: Allies can ride on Hon´Fengbao through a right click on him. Allies can only cast certain abilities while riding. Certain gap closers (Amumu Q for example) can also be castes, but the ally jumps off then. When the ally dies, he falls off from the back. If Hon`Fengbao dies, the ally falls also off. The ally jumps off through another movement command (right click, flash, teleport).

Not with me: Champion who are already riding something or the sit animation would look strange on them, can´t ride on HeoRung (Kled for example can only ride one HonFengbao while he is unmounted, if he gets enough courage, then he jumps from Hon`Fengbao on Skaarls back)

Calm down first: Allies can only use the passive, after he didn´t move for 1 or 2 seconds.


Q: Hon`Fengbao dashes forward. Enemies in the way get a knock back and take damage. He charges the dash for maximal 2 seconds. The distance he dashes is dependent of the maximum time he charged it. The distance of the knock back is also dependent of the charge time. The damage increases as long as he charges the ability.

Passive: HonFengbao stamps minions in his way in the ground (rooting them for 0.5 seconds). HonFengbao gains movement speed through moving which decays, if he takes damage or is under crowd control.


W: Hon`Fengbao strengthens his armor. He takes less damage from enemies.

Passive: He sharpens his horn with every autoattack. He deals more damage with the second and third autoattack. This passive is set on cooldown after the third autoattack.


E: Hon`Fengbao boars. He scares nearby enemies for 1 second. Nearby allies gain attackspeed for several seconds.

Passive: Allies who are riding him, take less damage.


R: HonFengbao summons a herd out of the void and runs a certain distance forward. Enemies in the way can get knocked back multiple times (HonFengbao and his herd knock the enemy back. After they got knocked back they can try to run out of the ultimate, if they don´t run out of it, they get knocked back again)


Thanks to Ethereal, for giving me the idea for the Rhinoceros (it was first a boar with other abilities).

->http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/R8T9Pdd9-heorung-the-thunderbolt-of-the-void

17 Comments

JanusRuE2 votes

I like the idea of a void-rhino :-p

Passive - seems a bit clunky on paper, and unless he has really really good movement speed I don't see many riding him, even with damage reduction. I think many players wouldn't want to put their health bars in another player's hands unless it's SUPER good. Now if the enemies could not SEE the rider, and any attack the rider would do caused them to dismount, making a seemingly 1v1, a 2v1... I think that would be cool :-p

Q - I like the idea of a bleed on a knock back, but I agree with CFatalis about the grievous wounds, i don't think the ability needs it. The charge+knock back/up seems used already, so I think it has to be done in a unique way. I would love to see a charge with a charge, like he starts hoofing the ground for up to 2 seconds for a longer charge. Any enemies at the start of the charge are knocked up, the ones at the middle are knocked back, and the ones at the end are knocked back further.

W - Is this a straight damage reduction or an armor/mres enhancer? why not have that as a minor passive, and an active that would shield him that scales with his health (if its damage reduction) or armor/mres?

E - I like, I like. only thing I would change is that the AS buff is self and allies in the fear AoE vs only the rider. Roaring for 1 second and fearing everything that gets in range, and being able to use it while moving, using Q and R.

R - I would love to see this in practice... I keep thinking of an EPIC stamped like in the Lion King while the enemy team is playing Frogger so they do not end up trampled... just staggered waves of void creatures knocking back and aside for whole seconds!!! like a twisted mix up of Azir, Nami, and Hecarim's ult.

All in all, I like it, and would like to see it fleshed out more. :-p

MrFluffyPuffy2 votes

Passive: Players are able to jump off anytime they want. Also it is more for premades. Something like stealth on the rider is unfair for the enemy team and doesn´t make him fun to play against. The passive of his Q is supposed to give him a good amount of movement speed. It will be hard to have a synergy with the adc, but it´s not impossible and would be maybe worth if it functions. Also he could help tanks/ juggernauts to get to the enemy carries.

Q: Would be a good idea to give him a charge with a knock up/ back which gains power. But the knock up is somehow strange. I would make it that he knock enemies only back, but the distance gets longer the longer you charge it.

W: Straight damage reduction. I wanted to give him also a passive with which he could gain mr/armor, but I removed it.

Thanks for the review

Éthreal2 votes

You're headed in the right direction, once again. Unfortunately, you don't feel the Void in this concept. I feel a very strong offensive trade support.(Possible jungle) (All numbers are just place holder) His passive for example could be a three part Banshee's Veil. First auto against him is completely negated, then his armor cracks. Then the next auto against him is 70% reduced, so on so forth. Resets after no auto attacks within 30 seconds have been applied. Q: 'Sharpen Ivory' - Hon'Fengbao sharpens his horn(s) on allied structures passively (Stacking twice) every 20 seconds. Q Active: Hon'Fengbao's next auto attack will expend Sharpen Ivory stacks, which allow his next auto attack against any target do magic/health damage. W: 'Territorial' Hon'Fengbao stomps the ground for territorial tactic(s), fearing all enemy champions for a duration of 2-3 seconds at a 35 yard range. E: 'Grazing' Hon'Fengbao consumes a small portion of the bush territory, restoring a small portion of his health. (The more health he is missing, the more health he will gain). Also, Hon'Fengbao's movement speed towards enemies is increased by 70% for 4 seconds. R: 'Stampede' Hon'Fengbao rallies all allies to stampede - Granting them 'Aspect of the Rhino', increasing their tenacity rate (Or reducing movement impairing effects) and granting their next auto attacks on enemy champions to stack an on hit bleed. (Only 1 stack per ally, 1 stack lasts 4 seconds, 2 seconds added for every 1 stack added, bleed damage equal to distance between R activation and enemy spot, much like Hecarim E) (If not bleed damage, I would like to see a tank/support give out a grievous wound debuff)

CFatalis1 votes

i would love to see damage scales and cds for this its a nice champ sense we really don't have a lot of pure animal champs in the game

the passive ride mechanic is interesting but it could prove difficult in battle miss clicks and all (more so if you have to get out of dodge) but it would be vary nice what are your thoughts on enemies targeting the rider because it would make it hard depending on your champ size (kind of a weird play with it)

The Q is nice looks easy to work with but the grievous wounds kinda feels out of place because you won't get any real bang for your buck with it because pushing them away so it kinda defeats the purpose i would say a wall stun or if they smack into another champ then they both get stunned

W is straight forward just wondering what the scale would be and what is the damage reduction to the rider

i like the E not to many fears in the game idk if riot just doesn't like them or not a lot of champs for it so its nice to have a new fear (a stun would work to that's more going with the fact fear is so rare in the game that can affect champs)

now your R is nice the stamped is a new move to this game but that makes it your second knock back so you would have to be really careful with it because your only 2 offensive moves are knock backs but he would be a nice flanker would really mess up enemy positioning with that ult so it could work well

not trying to be mean about this champ i do like him hes all in all a good champ would love to see a more in depth on his stats and move scaling (off note i would say for the passive should be available if he has not moved for 2 or 3 secs so you can't have miss click problems)

MrFluffyPuffy1 votes

I don´t give any mana cost or cooldowns or other stats. Simply because it isn´t important for a concept in such an early phase (I believe so). It is important if you decide to go further and make a real charakter out of the concept. But as long it is just a fan made concept on the boards stats aren´t important.

Passive: I think, if it´s to hard to target the rider (which could only be discovered by playtests), then the enemies could target HonFengbao but the rider gets the damage (yes I know this would have a big troll potential, but those guys have the same troll potential ![TahmKench](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/TahmKench.png) ![Bard](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Bard.png) ![Anivia](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Anivia.png) ; he is only in the list because he is a troll -> ![Trundle](https://ddragon.leagueoflegends.com/cdn/16.20.1/img/champion/Trundle.png) ). But the rider can jump anyway off as long he isn´t stunned. He would be more likely for premades or as a solo laner at top. Skillshots like Anivias Q, which goes through enemies, will affect both. Skillshots like Jinx W or Amumu Q will only affect HonFengbao. Click and point abilities affects only the target. It´s a fair trade if autoattacks get cancelled from your ally. Because it can make kiting much easier for your ally.

Q: Yeah, you are somehow right about it. But I looked on it from another perspective.

  1. He has a big, badass horn, which he pushes through your body, of course there would be a wound. I should have wrote that the wound also deals damage over time, cause it will bleed.
  2. A knock back is itself a good form of cc, giving him additional a stun would be maybe to much of cc in one ability (would also feel much like Poppy)
  3. Don´t forget that you can flash or flank the enemy and knock them into your team, where he don´t have much of healing power.

W: Like i wrote above, I won´t give to much stats. Because it is more important if the kit functions. Stats can be changed anyway any time.

E: I think a fear fits more than a stun.

R: I think it´s okay that he only have 2 offensive moves. The only problem I have with this ability is, that it´s a bit similar to Hecarim´s Ultimate. But as long they both wouldn´t feel the same while playing, it would be okay.

Yeah this idea for the passive is good. Thanks for your review.

207dave1 votes

I would say he could get a damage spell. something like a stich with his thorn. I don't like playing without any attacspells myself so that could improove it a bit. :)

Arakadia1 votes

Lore: Hon`Fengbao came one day through a portal to Valoran. He ended up in the desert of Shurima. Where he hunts nomads and feeds on their flesh. Nomads try to avoid the area where he lives, but that is not every time possible. Every attack on him is hopeless, cause his armor saves him from the shuriman weapons.

This is like Rammus and Rek'Sai lore. Mostly Rek'Sai's lore but its not very interestin either.

I like the kit but the fact some champs can't even ride him its bs imho.

MrFluffyPuffy1 votes

I don´t see anything about Rammus lore in there, but therefore it is much more like RekSai her lore. Rammus is just an acient creature, who roams through the desert. Dealing with his own stuff.

Arakadia1 votes

Every attack on him is hopeless, cause his armor saves him from the shuriman weapons.

MrFluffyPuffy2 votes

And? Rammus his lore and this lore doesn´t focus his armor. Would you say every Yordle has the same lore because they are small?

Arakadia1 votes

It is about his armor in the way you talked about it. Rammus's armor is key to him, unlike the many small yordles.

Holdenmicgroin1 votes

Hes a good champion idea but his passive is clunky and will be butured in solo Q. Personally i visualise thay he needsa ranged a ility or a flashy narrow dash

CobaltTheMadMage1 votes

I'm not getting any sort of Void vibe at all from this champ; his name has far too many syllables and he doesn't have any sort of insatiable desire that all Void champions possess (e.g. Cho'Gath craves destruction, Kha'Zix seeks adaptations on a quest for perfection, Vel'Koz desires knowledge, Rek'Sai wants to fill the world with her brood, Kog'Maw is just plain hungry, etc)

MrFluffyPuffy1 votes

I didn´t know that all void champions have a desire. I only knew that Vel´Koz seeks for knowledge, but I didn´t know that all void champs have such a desire. Nice to know. Anyway Riot needs to make something like an "event" about the void ?again?. Like they did with Mount Targon or The Shadow Isles.

I wanted to make a concept for a void support, because a void support doesn´t exist yet (Vel`Koz is for me no support; he was designed for mid after all).

CobaltTheMadMage1 votes

I'm actually working on my own concept for a Void Support, but he's going to be undergoing a bit of a rework soon. His concept changed a bit since his initial conception so his kit may change as well, but I kinda want to keep the overall gameplay theme of a harrassment/farm-deny support for bot lane much like Yorick and Azir are for top and mid, respectively.

Cpt Pants1 votes

Better than the previous version! Unfortunately it's very (VERY) similar to other champions. Q = Vi Vault Breaker. W = Very similar to Kled W.

You're in the right direction, but it's not there yet. Focus more on what you want him to do, but in a way that is unique. For example, he's a support that lets the allies ride him, does he always want to go ham? Does he want to retreat as well? Do you want him to have that ability? Does it need to be as good as charging in? Also, think how his abilities work together. Right now the only "real" combo you have is Q > E.

Hope to see improvements!

MrFluffyPuffy1 votes

W: I don´t see how it´s similar to Kled´s W. I would rather say it´s more similar to Vi´s W as to Kled´s W.

I don´t think, that I make any reworks to him soon. Anyway if I have complete ideas (for his entire kit) I will make Version 1.2 .

Thanks for the review.

More from Concepts & Creations

More by MrFluffyPuffy