If the playable character of the most recent game you finished...

EbonyBladeJ88·11/1/2018, 11:08:45 PM·3 votes·2,353 views

... becomes a Champion in LOL. Who is it? What is their hypothetical class/subclass? If you want, you can even create a kit for them. (In the event that there are multiple playable characters, you may choose the one you prefer.)

For me, since I most recently finished Kingdom Hearts 3D: Dream Drop Distance in a replaying session to make sure I'm all caught up for KH3, and there are 2 playable characters, I'll do both.

https://vignette.wikia.nocookie.net/kingdomhearts/images/1/11/Sora_KH3D.png/revision/latest/scale-to-width-down/234?cb=20160904203404

Sora


Role: Slayer/Skirmisher

Passive: Combo Master Many of Sora's abilities can be reactivated for additional effects. Landing an ability increases the damage of the next use, for a maximum of 3 damage boosts at one time.

Q: Blitz Perform a jumping attack and slam down on the target area. This ability can be reactivated twice in the next 4 seconds to produce the same effect as the first use. Sora becomes untargetable during the leap into the air.

W: Strike Raid Sora throws his weapon, dealing damage and stunning the first enemy champion hit for 0.5 seconds. The weapon passes through minions and monsters, but stops at the first enemy champion struck. Sora can reactivate the ability to call back his weapon before it reaches the end of its throw range, dealing additional damage and stunning an enemy champion for another 0.5 seconds.

E: Sonic Blade Sora rushes in the direction of the cursor, dealing damage and passing through all enemy units. If he strikes an enemy champion, he may re-cast this ability to charge again, for a maximum of 4 times. If he does not hit an enemy champion, he cannot recast this ability.

R: Ars Arcanum After a brief delay, Sora unleashes a blinding Flurry of attacks, driving him forward in the direction of the cursor. As long as he hits one champion with one of the initial slashes, the ability can be reactivated up to five times to tack on 5 additional blows. If Sora misses one of these additional blows, the ult immediately ends.

https://vignette.wikia.nocookie.net/kingdomhearts/images/c/ce/Riku_KH3D.png/revision/latest/scale-to-width-down/192?cb=20180212235019

Riku


Role: Slayer/Assassin

Passive: Dark Form Riku does not use a secondary resource. Instead, as he damages enemies with abilities, he gains 'Dark Points', starting at 10, and the maximum he can gain increases by 5 for every level, capping at 100 at level 18. When he maxes out his 'Dark Points', Riku transforms into "Dark Mode" in which his normal abilities are replaced by a new set of skills, and use of those skills costs the 'Dark Points' that he gained before taking the new form, with repeated use of the same skill increasing the cost each time. When Riku lacks the necessary 'Dark Points' to use an ability, or does not use an ability within a 10 second period after taking the "Dark Mode" form, he reverts back to his normal state and must begin gathering 'Dark Points' again from 0.

Q: Dark Break Riku leaps up and slams on the target area, dealing damage in a shockwave. Enemies hit by the shockwave are slowed. Riku gains 3 DP for every champion he hits with the shockwave, and 0.5 DP for every monster or minion.

"Dark Form" Q: Dark Impulse Riku inflicts a deep gash one one target, dealing damage. Costs 3 Dark Points initially, but each successive use increases the cost by another 3 DP. Riku gains 4 DP for every champion he hits, and 0.75 DP for every monster or minion.

W: Dark Windmill Riku spins his weapon like a windmill, driving himself forward and dealing damage to all units he passes through.

"Dark Form" W: Dark Maelstrom Riku unleashes a powerful spinning attack, with it prioritizing champions as he dashes forward, inflicting damage to any he strikes. Costs 5 Dark Points initially, but each successive use increases the cost by another 5 DP.

E: Dark Fireball Riku fires dark energy in a searing blast, dealing damage to the first unit it hits. Riku gains 5 DP if he hits a champion, and 1 DP if he hits a minion or monster.

"Dark Form" E: Dark Barrage Riku fires multiple blasts of dark energy, prioritizing the first champion in his range. Costs 7 Dark Points initially, but each successive use increases the cost by another 7 DP.

R: Dark Splicer Riku rushes in the target direction, and pummels the first enemy champion he hits with a flurry of blows. Riku gains 2 DP for each attack he inflicts on the target.

"Dark Form" R: Dark Aura Riku gathers dark energy, and rushes all targets in a large circular area around him multiple times dealing damage with each hit, he himself untargetable for the duration. He finishes by plunging his weapon into the ground, releasing columns of energy radically in the circular radius. Costs ALL Dark Points Riku has, with the number of rushes/dashes and columns of energy created, dependent on how much DP he has left at the time of activation.


So there we are! Both of these would probably be considered radically too OP to actually be put in LOL (And there's also the legal issues), but since this is all hypothetical, who says it has to have limitations? Let's see what the community can come up with!

11 Comments

Inkling Commando11/1/2018, 11:36:16 PM1 votes

Captain Olimar. Space Captain

Game: Pikmin 2

class: support or mage.

passive: Battalion. Olimar has an army of Pikmin following him which he uses to attack. he can have up to 10 following him at at time (increases with AP for a cap of 100 Pikmin with every +5 AP = 1 extra Pikmin). the Pikmin can die so if he loses too many he'd be helpless.

basic attack: punches the enemy.

Q: Pluck. Olimar plucks a pikmin from the ground to add to his Battalion. mana: 25/20/15/10/5. Cooldown: 5/4/3/2/1 sec

W: Throw. Olimar will throw a Pikmin at a target which will then continuously attack said target. each color has a unique strength. Mana: 5/4/3/2/1. Cooldown: none.

Red: does 2X AD of dmg and applies burn dmg equal to 0.5X AD every second long as the Pikmin is attacking the target Yellow: can be thrown most farthest and does 1.5X AP of dmg Blue: does 1X AD and 1X AP of dmg Purple: thrown least farthest and does 3X AD of dmg and stuns target for 1 second White: does 2X AP of dmg and applies poison dmg equal to 0.5 AP of dmg every second long as the Pikmin is attacking the target.

E: Whistle. Olimar blows his whistle calling back all Pikmin that are attacking targets.

Mana: 50/40/30/20/10. Cooldown: 10/8/6/4/2 sec

R: Charge!

Olimar signals his entire Battalion to attack all targets in an area. if a target leaves the area any pikmin attacking them will remaining attacking until called back or die.

mana: 100/75/50. Cooldown: 120/80/40 sec

Chembaron Yamada11/2/2018, 1:16:26 AM1 votes

https://ih1.redbubble.net/image.370772858.3405/pp,550x550.jpg

I think everyone in this thread should thank me for this to be the last game I finished. She would either be a diver or a skirmisher.

4 Step Cadence11/2/2018, 1:43:04 AM1 votes

Pretty sure the last game I finished was Dream Drop Distance, too. So, we're gonna narrow it down to games I'm close to finishing/currently playing.

Prince Noctis. Tamesis the Pale(my Dark Elf in Skyrim that knows every spell/shout in the game(does this even count)). Minaal the Crusher(my Khajiit in Skyrim that is a thief/assassin that sneaks up behind people and hits them upside the head with a fucking warhammer). Diver in Subnautica.

Take your pick, kids.

Myren Quiddle11/5/2018, 8:48:24 AM1 votes

Main character from Prototype. I think he'd be a very original champion as he has several forms + abilities within each form. For example; he has an armor form which causes him to walk slower but take less damage, in this form he can have the same abilities as without armor form, but can use the abilities less efficient. Maybe I'll make a kit for him later :)

Neopolitán11/5/2018, 9:23:11 AM1 votes

The Defect From Slay The Spire.

Aura Mage dealing Damage or shielding based on his most recent basic abilities.

Passive: Defect's spheres remain charged with energy based on the last spell he cast. He can socket 1 sphere at a time, producing one aura. He can also socket duplicate spheres, activating different rotations. His amount of orbs capable of carrying is increased by ult rank.

Lightning: Deals upfront damage, dealing bonus damage to shielded enemies on pulse every three seconds, increasing frequency per stack Ice: Produces defensive stats to self and small shields to allies within. Multiplicative stacks per orb Fire: Bami's Cinder but applies grevious wounds for 1% stacking up to 100% (gaining a stack for every .25 Seconds). Increased stack gain per stack. At max orb capacity begins to reduce enemy armor and MR by 2% every 1 second.

Q: Ball Lightning.

Bouncing orb of lightning that strikes one enemy, bounces to the closest champion (preferred) and then returns directly to Defect. Enemies caught in the path of of the Orbs transit take 25-45% damage.

W: Snap Freeze

Produces two spikes of ice throwing them in a reverse cone forward. Enemies hit by both spikes are stunned for 0.25 seconds and then slowed for 1 second.

E: Overclocked

Produces a nova of flames, pushing back champions slightly before returning to the defect, making it effective for clearing waves.

R: Focus

Passive: Increases orbs able to be carried by 2/3/4

Active: Amplifies all Orb effects by 25/50/75%, improves move speed by 20/23/25%

Jaspers11/5/2018, 9:39:11 AM1 votes

Doomfist of Overwatch.

... I mean we already have Vi, plus his ultimate is just Pantheon's.

Tamur11/7/2018, 2:23:41 AM1 votes