[Champion Concept] Doux, the Mist Invoker
https://i.pinimg.com/736x/24/b5/2a/24b52a03c28b4c62a44fb0949c0ed1eb--fantasy-wizard-fantasy-monster.jpg (Note that this picture is not mine and i do not take any credit for it)
----Abilities----
Passive [Enlightenment Lantern] If an ability hits an enemy, the next basic attack will have an additional effect based on the ability hit.
Q: Deal additional 5 - 25 (+12% AD) true damage.
W: Heal for 50% of AD.
E: Reduce the target's magic resist by 15% for 3 seconds.
R: Knock the target away
Q [Mist of the Dark] Leaves behind a dark mist that nearsights and slows all enemies in it by 25% for 3 seconds. After the duration the mist comes back to Doux dealing 5/15/25/35/45 (+20% of AD) to 20/60/100/140/180 (+140% of AD) magic damage (depending on distance traveled) in a 350 radius. Cooldown: 16/15/14/13/12 seconds Cost: 40/45/50/55/60 mana
W [Soul Temblor] Shoots a mist from his heart, dealing 10/20/30/40/50 (+25% of AP) magic damage and slowing all enemies hit by 12/14/16/18/20% for 2 seconds. The damage doubles to enemies that were cc'd in the past 4 seconds. Cooldown: 4 seconds Cost: 45 mana Range: 475 Width: 250
E [Interference] Dashes in the target direction. The range increases if Doux dashes through an enemy or wall, dealing 25/45/65/85/105 (+40% of AD) physical damage in a radius of 300. The cooldown is increased by 0.5 seconds for every 105 units passed, and resets on kills or assists. Cooldown: 15/14/13/12/11 seconds Cost: 70/75/80/85/90 mana Minimum dash distance: 425
R [Soul Stealer] Fires The Lantern that stops after hitting an enemy champion dealing 20/45/70 physical damage. Additionally, it spawns a mist that follows the target until hitting it, sending a straight wall that lasts for 3 seconds from Doux to the enemy and stunning it by 0.8 - 3 seconds (depending on distance traveled). Cooldown: 90/80/70 seconds Cost: 100 mana Range: 1650
----Recommended Items----
Starting:

Early:

Essential:

Situational:
