How about a dual resource champion?

Torrence··2 votes·565 views

I think it would be a cool idea to make a champion that uses two resources each one granting different powers when used and maybe granting access to an ultimate ability when used together or in balance. I am just throwing this idea out there. I have thought about the dual resource concept but I haven't come up with a character that could utilize such a mechanic. Anyways, let me know what you all think!

10 Comments

Hoffmisc1 votes

I don't think it would work that well. Having a champion that switches resources might be a better alternative.

Torrence1 votes

That works too.

B3ER1 votes

How would you make the champion choose which resource he uses? Ultimate form switching a la Elise, Jayce and Nyancat?

Currently some champions use stacks as resources (Akali uses stacks on ult and energy). In a certain sense, that requires resource management.

Torrence1 votes

I guess for me I wanted to see that second resource bar! I am not exactly sure how the resources would switch. Maybe another button or is that too strong?

COWmanLord1 votes

I am kinda picturing a champion with a kind of ying yang theme to him/her. The champ would probably have abilities that have different effects based on whether you use them on allies or enemies, and that would also decide the resource used. For example you cast your Q on an ally and it heals them and gives uses some of your light resource, while if you use it on an enemy it does damage and uses your darkness resource. The only issue with this specific idea is you run into some of the issues that happened when you create a champ with great damage and utility. So there would have to be some way to balance this.

Torrence1 votes

I kind of thought of a harmony vs. will system. Harmony builds when you don't attack or use abilities while Will builds when you use attacks and abilities. Each one builds up to 100. On the flipside, Harmony decreases when you use attacks and abilities while Will decreases when you don't use attacks and abilities. Maybe the ultimate could have no cooldown but it would require 50/50 balance between the two resources.

Embertine1 votes

I've thought of making a champion concept like that, however the coding might be weird.

eyes wide shut1 votes

olaf

Wullf1 votes

Dota 2 - Invoker.

Insanely hard to learn.

But the idea behind him might be modified for LoL needs.

Torrence1 votes

Dota 2 does have a completely different approach to the game then LoL so it probably wouldn't work.

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