champion concept: Reysun
abilities
passive: chronos blessing
the duration of all of reysons buffs and debuffs increase by .15 seconds per level
Q ability: one stop cure all cost: 50 mana +10 per level cooldown: 15/12/11/10/9 seconds
on ally/self cast:removes all debuffs on ally champion and heals them for 50/75/100/125/150 (+ 60% AP) Health on enemy cast:throws a poison tipped blade hitting an enemy dealing 75/100/125/150/175 (+75% AP) over a course of 3 seconds and slowing them for 3 seconds while increasing the duration of other debuffs by 20%
W ability: Sneaky little one cost: 30 mana per second
Reyson enshrouds himself with a cloak becoming invisible for the duration of the ability. if an enemy hits reyson while he is invisible they become stunned for 1.5 seconds.
E ability:bamboozled cost: 50/60/70/80/90 mana Cooldown: 20/15/10/9/8 seconds
on ally/self cast:grants 10 percent attack speed and 30+ (50%AP) Ability power for 5 seconds. on enemy cast: removes all buffs on enemy champion, and reduces all healing affects by 50% for 5 seconds.
Ultimate: vengeance is mine Reyson summons a maelstorm removing all enemy debuffs on allied champions in the 300 radius and increasing all buffs on allies for .5 seconds, while slowing all enemy champions in the radius applying a debuff on them for .10 seconds which does 50 + (50%AP) each second the debuff is active
Overall he is designed more to be a support, but can also be played as a utility mid laner. he is a ranged mage that focuses more on interuppting enemies who rely on buffs/debuffs, or interupting an enemies flow. he is squishy but he provides initiation with his w by going invisible getting hit by some of the poke and stunning the enemy who hit him allowing him to use the skill shot q on them to increase debuff duration and then unleashing his ultimate in the center of the team fight.