[Champion Concept] (I'll find a name later) the Minionmancer.

ClumsyFerret·2/3/2015, 4:18:15 AM·3 votes·1,304 views

Just something a friend and I came up with earlier today. Wanted to post it somewhere before I forget.

(NOTE: Servants follow your champion, and attacks the same target as yours until death.)

Passive: nearby allies (minions and champions alike) gain bonus Armor, Magic Resistance, and Attack damage for each Servant under your control.

Servant Cap = 3/4/6/9 (Welcome for opinions on caps.)

Q: Mind Rot - Deals X damage over time. If enemy minion dies during Mind Rot's effect, it becomes a servant. If an enemy champion dies while under the effect of Mind Rot, then all your Servants die, however, you gain a super minion as a servant for X seconds.

W: Throw Under the Bus - All servants become a wall in target area (Click and drag ability.) for X seconds, not able to attack. Servants are able to be killed, creating gaps in the wall. (Thanks GaleWinUnleashed)

E: Revolt - Forces all nearby enemy minions to attack target champion or mob.

R: Minioncide - All servants are thrown to target location and explode, dealing increasing damage with each servant amount of damage in an AOE radius. Any enemy minions killed will become your new servants.

Name Ideas: Kael'Rath (Thanks Aurora Saelena)

15 Comments

GaleWinUnleashed2/5/2015, 1:25:30 AM2 votes

W would be extremely difficult to work with, from a balance standpoint. It would either be much too powerful, or barely noticeable. And in either case, it would be very boring and binary. That entire ability probably needs to be scrapped.

R offers some serious trolling potential, allowing you to kill off your own minion waves if you feel like it. Not sure that one is going to work either.

E, on the other hand, might be allowed. I see some great potential there for anti -pushing/-sieging.

One thing I've thought of that you could use for W: it could call all of your servants into formation to form a wall, and they'd stand there without attacking for 2 or 3 seconds. They could still be killed during this time, creating holes in the line that the enemy could walk through. Perhaps they'd be packed close enough together that it would be necessary to kill at least 2 of them to walk through?

Also, servants should probably take half damage from AOE abilities, or they'd be quickly massacred.

That's what I've got for a first impression. I believe I initially came off rather blunt, sorry about that.

Janna Windgale2/3/2015, 11:49:20 AM2 votes

I have a name for you. Kael'Rath

ClumsyFerret2/4/2015, 11:44:09 PM1 votes

Bump (Does this work?)

ClumsyFerret2/10/2015, 4:40:59 AM1 votes

Bump

ClumsyFerret2/11/2015, 5:12:34 AM1 votes

Bump

Corporal Cuck2/3/2015, 7:59:48 AM1 votes

I like the concept of using minions as a weapon, it seems really cool to me. However... % damage bonuses to other champions could cause problems in tandem with burst mages/assassins. The revolt skill (while I like the idea) would have to have some further restrictions on it in the way of duration or long cooldown at early ranks, otherwise the champion would be completely unstoppable in the early game. (Ever tank a full wave of minions at level 2?) I would also suggest a cap on "servants", either a flat cap or a timer.

ClumsyFerret2/16/2015, 5:04:55 AM1 votes

Bump

AtlasHive2/3/2015, 2:48:24 PM1 votes

Also how would you spawn these minions? and would these be actual minions or more like small apparitions of his power