[Champion Concept] (I'll find a name later) the Minionmancer.
Just something a friend and I came up with earlier today. Wanted to post it somewhere before I forget.
(NOTE: Servants follow your champion, and attacks the same target as yours until death.)
Passive: nearby allies (minions and champions alike) gain bonus Armor, Magic Resistance, and Attack damage for each Servant under your control.
Servant Cap = 3/4/6/9 (Welcome for opinions on caps.)
Q: Mind Rot - Deals X damage over time. If enemy minion dies during Mind Rot's effect, it becomes a servant. If an enemy champion dies while under the effect of Mind Rot, then all your Servants die, however, you gain a super minion as a servant for X seconds.
W: Throw Under the Bus - All servants become a wall in target area (Click and drag ability.) for X seconds, not able to attack. Servants are able to be killed, creating gaps in the wall. (Thanks GaleWinUnleashed)
E: Revolt - Forces all nearby enemy minions to attack target champion or mob.
R: Minioncide - All servants are thrown to target location and explode, dealing increasing damage with each servant amount of damage in an AOE radius. Any enemy minions killed will become your new servants.
Name Ideas: Kael'Rath (Thanks Aurora Saelena)