Champion Concept - Indrik, Beginner of the End
Lore: For many years, Indrik has examined the happenings on the Fields of Justice. Being a strong believer in the cycle of life and death, he felt it a duty to enter the League to make aware that no matter how much the Champions battle on the Fields, they will always die and come back to life. To Indrik, he views a fate of suffering death over and over again a miserable existence.
Through his relentless attack style, Indrik aims to enlighten others that there are fates better than that of fighting endlessly. And hopes to break all free from the grasp of the Fields.
Quotes "Cycle, cycle! It's always a cycle!" "Birth.. learn.. regret.. death." "Just when it's over, it's not." "Go back." "They still don't know." "I'm tired. But I can't stop until they do." "Through the motions we go." "First there is light.. then dark.. then.. a spark."
Joke - "Cycle, cycle! I want to ride my life cycle!" Taunt - "Not even victory will free you from the endlessness." Special interaction with Kindred - "You two are wasting your time."
- with Nasus - "The cycle of life and death.. we all live.. we all die."
Passive - Spark - Every 10 seconds, when Indrik casts "Birth", it will automatically spawn a Life Leech.
Q - Birth - Indrik summons a pod of light that grows darker over time. After five seconds it will grow into a Life Leech and attack enemy units restoring health to Indrik. Enemies are able to destroy it prematurely by stepping on it. (5 second cooldown at all ranks)
W - Middle Life - Indrik sends an AoE skill shot to a target location that decays all targets hit. Afflicted targets will be dealt % max health damage, slowed, and have their stats decreased over five seconds.
E - End - Indrik jumps onto a target area and unleashes a shockwave of energy causing damage and applying a stack of Decay onto enemy champions. Using Indrik's other abilities refreshes the cool down of End. Enemies with three stacks of Decay are dealt an additional 15% of their max HP.
R - Rebirth - Indrik unleashes his true power and gains a 35% Attack Damage boost, 30% Attack Speed boost, 35% AP boost, and 25% Lifesteal and Spell Vamp boost while rapidly losing health. Once Indrik's health reaches "0" he is reborn with full health but with "0" Attack Damage and Ability Power and doubled movement speed. His health will decrease more slowly until it reaches "0".
I'm a long time League vet of 6 years and would love it if my idea could be reviewed :)
Open to any constructive criticism. Indrik is intended to be an Assassin/Fighter best suited for the jungle thanks to his Q and strength of his ganks from his E. As far as appearence, he is meant to be sort of a spectre with a hat covering part of his face and opaque glasses.