(Champion Concept) Menta, the Zen Warrior
Thematic: A monk who uses the battlefield to his own advantage. Roles and Playstyle: Top lane anti-tank bruiser (similar to Xin Zhao, but with less damage and more utility)
Passive- Zen Standing still causes you to regenerate 1/2/4% of your max health and mana every second while out of combat. Levels up at levels 10 and 16 Q- Lightning Strikes You leap to the target, striking them and up to two nearby enemies, dealing 65/105/145/185/225 (+60% AD)(+40% AP) physical damage. If you hit three enemies, they are all stunned for 1 second. This stun duration is doubled if all three are champions. Cooldown- 14/13/12/11/10 Mana Cost- 60/70/80/90/100 W- Brass Knuckles Passive- Every third auto attack shreds 4/4.5/5/5.5/6% (+1% per 100 AD) of the target’s armor and slows them by 20% for 1 second. Active- Your next basic attack does 30/45/60/75/90 (+20% Bonus AD) as bonus true damage. Cooldown- 9 Mana Cost- 40 E- Wall Hop You jump towards a wall. If you land on a wall, you can cast this again, with the range reducing on each cast. You can also jump over a wall that you are landed on. If you don’t recast this ability within .75 seconds, you slide off the wall. Cooldown- 22/20/18/16/14 from final cast. Mana Cost- Free R- Roundhouse Kick You kick all enemies within range, dealing 150/200/250 (+80% Bonus AD)(+40% AP) physical damage. If cast while mid E, you deal double damage and knock all enemies hit back.