[Champion Concept] Ornstein, The Dark Exorcist -Updated-

Excursion·5/26/2015, 8:07:18 PM·1 votes·550 views
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Lore: The Dark Order, a task force that eradicates demons and those who are allies to them, is comprised of Exorcists. These exorcists, or foot soldiers, combat demons on a daily basis and are subject to their various tricks. One exorcist in particular, Sir Ornstein, is of a high standing nobility and is highly ranked in the order. He has taken part in various mission and killed possibly thousands of demons. He has never seen defeat or tasted it, but even the mightiest will fall. He was bested in battle and was left to die a slow death from his grievous wounds. In his dying hour an immensely powerful demon arrived and offered him immortality and power so that he can continue his work and never fail again. Ornstein was wary of this offer, but ultimately took the offer as he was close to death. With his new demonic powers, Ornstein brought havoc to the battlefield obliterating any and everything in his path, this included demons and allies. When the order heard that he had fallen, he was banished from the order and now seen as an enemy for the demon has taken over his mind. The demon did not account for how strong Ornstein actually was and the demon lost control of what he had and Ornstein regained control. Now, Ornstein travels killing any and everything that does not fit his criteria for his "justice". He judges everything with his, now corrupted, mind seeing the world in a different light, not one that society wishes for. He will use everything in his arsenal, exorcist weapons and demonic powers, to sustain this thrill of maintaining order and peace in a twisted and corrupt way.

Ornstein, The Dark Exorcist Health - 5/10, Damage 4/10, Spells 9/10, Difficulty 8/10 Melee, Assassin, Mage, or Fighter Melee - 195 Ranged Range - 590 Health - 535 (+76) Move Speed - 325 Health Regen - 1.4 (+0.12) Mana Regen - 0.07 (+0.06) Armor - 28 (+ 4.4) Magic Resist - 28(+0) Mana - 275 (+40) or Demonic energy bar Attack Speed - .682 (+2.1%) (Melee) Attack Speed - .655 (+2.1%) (Ranged) Uses a Large Scythe and a large Silver revolver Outfit consist of a long black and white trench coat with buckles and lined with white fur, black pants, and tall combat buckle boots. A cross is on his left sleeve, and a silver revolver at his side.

Passive: Dark Order Training - Ornstein uses most of his training to make his enemies susceptible to his attacks. Every ability or auto attack that hits an enemy champion generates a stack of Dark Essence (lasting 6 seconds). When an enemy has five stacks on them, the stacks are replaced with "Marked for Exorcism" (lasts 10 seconds) which makes Ornstein’s abilities give him 15% of the damage as health back to him. The marked character has vision on them until "Marked for Exorcism" runs out. This passive allows ornstein to be a ranged attacker until he gets to 195 attack range or below where he becomes a melee attacker.

Q - Shadow Rend - Ornstein extends his dark magic scythe out in a wide arc dealing 75/100/140/185/220(+70% AP) this ability has a 12/10/8.5/7/5.5 second cool down. This ability can generate one stack of dark essence on every enemy champion it hits. If an enemy champion was hit by this, his auto attacks deal 35% of his AP as damage. The 35% AP damage applies to the 15% damage as health.** (For alternate R this ability generates demonic power)** Range – 650

W - Demonic Grasp - Ornstein drives the blade of his scythe into the ground, cracking the earth, awakening evil spirits below grasping and rooting the first enemy hit for .5/1/1.5/2/2.5 seconds and dealing 50/80/110/145/170 (+ 45% AP) damage. This ability has a 8/7/6.6/5/5 second cool down. This ability is fired in a line and activates on the first enemy hit.** (In case of alternate R this ability generates demonic energy)** Projectile speed - 1000 Range - 850 Or W - Silver Barrage - ornstein fires 3 silver bullet round sin a row dealing 35/70/85/95/120(+40% AP and 20% AD). If all three bullets hit the target, the target is stunned for 1.5 seconds. This ability is fired in a line and go through minions but have their damage reduced by 15% for each enemy down to 70% damage. This ability has a cool down of 7.5/6/6.5/5.5/5 seconds Range - 850 Projectile Speed – 875

E - Demonic Clutch - A demonic tether extends from Ornstein and sticks to an object for 3/4/5/6/6.5 seconds. He can reactivate this ability to pull himself towards it. This ability is a skill shot. If tethered to an enemy champion, that champion is slowed by 5/10/15/15/20% for 1/2/2.5/3/3.5 seconds and can be reactivated to pull himself towards the enemy dealing 25/40/65/80/90 damage (+40% AP) Range - 625 Projectile Speed – 875

**(In Case of Demonic energy instead of mana) **R - Reapers Pandemonium - Ornstein uses all his demonic energy and extends his scythe pulling an opponent to him, when the enemy reaches Ornstein transforms into a demon, with demonic afterimages, suppressing the enemy pulled and dealing 70/90/120 damage per hit doing a total damage of 350/450/600 damage with immensely fast attacks. If the enemy is killed, Ornstein retains the demon for 5/6.5/7 seconds. While in this form instead of running to his opponents he charges to them and attacks twice instantly. Or R - Heavenly Hollow point- This is a target able ability where Ornstein loads his holy magnum with a blessed hollow point dealing 250/400/500 (+45% AP and 25% AD). If the target is marked for exorcism, the target is stunned for 1/1.5/2 seconds. This ability has a cool down of 90/75/60 seconds. Range - 700 Projectile speed - 975

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