[Champion Concept] Fitzhugh, the Houndmaster

DraconicHam·4/16/2016, 6:52:16 AM·1 votes·433 views

104 views on Muredon? Holy crap. I guess I should make another champ.

Author's Notes: I'll be honest, this champion isn't too crazy, but is unique to how he works in the bot lane. His kit may seem simple, but looking at it closer you can see the potential in how much damage he can deal while staying safe.

Overview: Fitzhugh is an Attack Damage Carry that gains "unique" bonuses when he uses an ability. Like Udyr, his abilities give him increased combat abilities, but they are mainly used as ways to control and deal damage in fights while staying a good distance away from the enemy. If he is in a tight spot, Fitzhugh can use his Q, Trucheon to stun the target then use his W, Strafe, to gain a massive movement speed buff, allowing him to escape with ease and deal damage to the attacker, Fitzhugh can gain a lot of momentum in fights because of his passive and abilities, so let's jump right in.

Abilites: PASSIVE: Faithful Companions Casting certain abilities tethers an Arrow, giving the next basic attack bonus effects. After Fitzhugh fires the tethered Arrow, he summons a Hound Spirit that buffs him depending on what Arrow he tethered. Only one Spirit can be active.

Q: Truncheon Fitzhugh pulls out his club, setting his next basic attack at melee range and causing it to stun the target for 1.5 seconds.

W: Strafe Fitzhugh tethers a Swift Arrow, making his next basic attack to not interrupt movement and deal bonus physical damage. Firing the Swift Arrow summons Shepard, giving him 40% bonus movement speed for 2.5 seconds. The duration expires if Fitzhugh is hit by an immobilizing CC effect. After the duration, Fitzhugh gains +25 movement speed.

E: Tracking Shot Fitzhugh tethers a Painted Arrow, giving his next basic attack increased range and marking the target for 5 seconds. Firing the Painted Arrow summons Fang, who attacks nearby enemies, dealing physical damage to them. If Fang damages a marked target, Fitzhugh heals for 30% of the damage dealt. Marked targets take increased damage from Fitzhugh’s basic attacks and Fang. Fang can be targeted and damaged and if he takes too much damage, he returns to Fitzhugh's side. Fang will become invulnerable and regenerate health while at Fitzhugh's side. Once his health is restored, Fang will enter the fray once again.

R: Wound Fitzhugh tethers a Serrated Arrow, making his next basic attack slow the target by 40% for 2 seconds. Firing the Serrated Arrow summons Ranger, making his critical hits apply a bleed that last 2 seconds. The bleed can stack up to 3 times on a target and Fitzhugh's basic attacks reset their duration.

Lore: "To them they're just mindless beasts, but to me they are my companions."

As a young child, Fitzhugh was always interested in the forests outside the gates of Demacia. His sense of adventure gave him courage to venture out with only a bow and 4 arrows. Fitzhugh was standing outside the entrance to the forest before him when he saw a glimmering light floating along the treeline. It called to him, gave him strength to cut through the forests wicked thorns and dangerous routes. The light shone brighter as they both arrived at their destination, a statue of a hound howling towards the moon. Fitzhugh approached the monument and felt a happiness grow inside him, but he did not know why. At that moment, a spirit emerged and strode towards Fitzhugh. He kneeled before the great spirit and he was rewarded with a few licks to his face. Fitzhugh was enlightened by this experience and wished to become friends to both man and beast alike. Over the years, Fitzhugh had gotten increasing better with his bow and arrow as well as with taming wild hounds and using them to help aid him in his hunts. Now, Fitzhugh has arrived in the Rift, putting his skills of both bow and beast to the test.

1 Comments

DraconicHam4/16/2016, 7:07:23 AM1 votes

I may or may not have forgotten to put Freljord in the poll.