LOL Champion Concept: Dairun
Name: Dairun, The Nomadic Reaver (His name is pronounced Day-Rune)
Role: Fighter Secondary: Tank
Male, Human
Concept Image [(http://astray-engel.deviantart.com/art/Desert-Warrior-140523844
Concept Image (Of his weapon) [(http://dark-dragon4000.deviantart.com/art/Weapon-8792229
(The Images used do NOT belong to me, find them by clicking on the image itself as posted by the original artist)
Residence: Dairun is from Shurima.
Stats
Health: 579 (+53)
Attack Damage: 54 (+2.6)
Health Regen: 3.460 (+0.7)
Attack Speed: 0.703 (+2.0%)
Mana: N/A
Armor: 29 (+2.1)
Mana Regen: N/A
Magic Resist: 30 (+1.4)
Range: Melee
Movement Speed: 345
His abilities are all cool-down based and have no Mana-costs. Dairun wields a double-bladed Eku/Swallow weapon (Similar in appearance to the weapons of the character "Serge" from "Chrono Cross".)
Abilities
Passive: Sandrage Dairun wields the weapon of an ancient Shuriman hero-warrior, known as the Scorpio. It is imbued with the natural magicks of the sands of Shurima. These magicks can be awakened and used when the weapon is in combat.
Above Dairun's head, a hollowed-out representation of his weapon appears when Dairun is considered to be "in-combat". (Which is when he is taking damage, receiving damage, using abilities, etc.) The hollow slowly fills up with power as the weapon awakens while "in-combat". Successfully hitting an enemy champion with one of Dairun's basic abilities (His Q, W, and E) will also channel a small portion of power into the representation above his head. (These boosts diminish in power with each successive champion struck.) The gathered power remains in the representation when Dairun exits combat, but after a grace period of about 5 to 6 seconds, it starts to slowly bleed-out the power it has gained until it is empty again and fades away.
When the hollow is completely filled, "Sandrage" is enabled. "Sandrage" turns Dairun's abilities into empowered versions of themselves for the next 7/8/9/10 uses. Using one of these eats away 1/7th, 1/8th, 1/9th and 1/10th of the built-up power in the weapon-representation above Dairun's head. (These scales change with each rank of his Ult.) However, using the empowered Ult instantly depletes ALL the gathered power, no matter how much was left when it was initiated.
Once the weapon-representation is emptied, the passive goes on cool-down for the next 15 seconds. (Reduced statically by 3 seconds for each rank of his Ult, going to 12, 9 and finally 6 at max-rank.)
Q: Duo-Swipe/Double Scathe (Two Actives) (Range: 500 -Size of damaging area-of-effect of each slash; 1000- Equal to the distance of the two dashes) (MP Cost: N/A) (Cool-Down: 10/9/8/7/6 Seconds) First Active: Dairun dashes in the target direction, slashing wildly with each end of his weapon as he goes along. Units struck are moderately damaged. Units hit by the slashes beyond the first are dealt reduced damage. Second Active: Dairun repeats the process in whatever new direction the cursor points him. "Sandrage" Bonus: The size of the area-of-effect for each slash is increased by 250, and the damage is boosted by 50%.
W: Sandblast/Sandsplosion (Range: 400- Size of damaging area-of-effect; 800- Range of Dairun to throw the explosive) (MP Cost: N/A) (Cool-Down: 13 Seconds) Active: Dairun throws a sandbag rigged with an explosive at the target area. It explodes after a brief delay, lightly damaging and slowing units struck. The slow lingers for a few seconds afterward. Passive: Dairun is granted a damage-absorbing shield equal to 8%/9%/10%/11%/12% of his max health for the next 4 seconds if he is inside the radius of the explosion, called "Sandguard". "Sandrage" Bonus: The size of the area-of-effect is increased by 200, and the power of the damage and slow are increased by 33%.
E: Stonesurge/Stonecharge (Range: 770) (MP Cost: N/A) (Cool-Down: 13/12/11/10/9 Seconds) Active: Dairun stabs the ground and a surge of hard sandstone rushes forward in a straight line in the direction of the cursor, moderately damaging units it strikes along the way. "Sandrage" Bonus: The size of the area-of-effect is increased by 230, and displaces/knocks aside units struck.
R: Surging Stab/Scorpio's Finality (Range: 500) (MP Cost: N/A) (Cool-Down: 100/90/80 Seconds) Active: Dairun rushes forward and stabs the target champion with Scorpio, dealing 50% of the great damage of the ult, briefly stunning them as he does. He then rips the weapon upward-and-outward violently, dealing the remaining 50% damage. "Sandrage" Bonus: The damage of the ability is boosted by 10% for each remaining count of "Sandrage" still unused by the time this ability is initiated.
Lore
Dairun is a nomad of the world of Runeterra, never staying in one country or area for very long. He travels throughout the world, aiding all in need of his assistance, as part of his self-given mission to do so, as repentance for his failure to aid his own clan in their most dire circumstance. He wields the powers of the sands of the Shuriman desert, thanks to the ancient weapon he was deemed worthy of wielding.
Dairun was born into a simple family that was part of a much larger clan of people located in the deserts of Shurima. This clan had been given a mission by the Ascended being Nasus to defend the tomb of an ancient Shuriman hero who had long ascended before even his (Nasus's) time. Before his ascension, the hero prophesied that another warrior would arise in the future to wield his famous weapon, the double-bladed Eku/Swallow he called "Scorpio", which was to be kept in the tomb till that day.
Dairun was a good child, learning his father's combat lessons well and was a good and apt pupil for his mother, who taught him the lessons that would later form his moral compass for years to come. His elder sister and he were good to one another, despite his playful pranks on her alongside his fellow boys of the clan. Eventually, Dairun's aptitude for combat caught the eye of the elder of their clan. After much study and deliberation regarding the matter, the elder declared Dairun to be the successor-warrior that the ancient hero had foretold. This announcement pleased his family greatly, and they waited with eagerness for Dairun's 18th year of age to come, for when he would be officially declared a man and warrior. He received special training and teaching leading up to that day, turning the once humble and simple boy, into an adolescent of pride and hubris.
When Dairun turned 18, the clan celebrated with much pomp and circumstance. At the apex of the celebration, the doors to the tomb were opened, to see if Dairun would be able to pull the weapon from its ancient resting place as a final test of worthiness. Dairun entered the tomb, knowing the stares of a thousand friends and family members were upon him. He descended into the depths of the ancient warrior's final resting place, and eventually reached the heart of the tomb, where the weapon sat, stabbed in a now dilapidated and falling-apart pedestal above the hero's sarcophagus. His heart beating with both anticipation and fear, Dairun grasped the hilt of the ancient weapon. He attempted to pull it loose from its resting place. The weapon resisted at first, and Dairun feared this meant he was NOT the warrior that was foretold. But, the weapon then gave way, coming free as simply as pulling a leaf from a tree branch. A sense of relief ran through Dairun's whole being as he looked at the weapon in silent admiration. He emerged from the tomb and hoisted the weapon up high, reveling in the cheers of his family and clan-members as he smiled with pride.
Over the next 2 years, Dairun's skill (and pride) increased immensely as he trained with the weapon in self-induced travels of the Shuriman deserts. He would travel to the homes of other clans of the desert, aiding them with brigands, marauders, hunting and other tasks, always taking in and enjoying the admiration he won for these acts. Each time he returned to his own clan, he was more prideful and arrogant than before. This worried Dairun's family, especially his father as he knew that Dairun would be the head-of-the-family next if anything should happen to him. Dairun's father requested that Dairun go on a pilgrimage of solitude to the clan elder, in hopes that the time away from others would teach Dairun humility. The clan elder agreed, having noticed Dairun's increasingly unlikable behavior. Dairun was sent out on this pilgrimage, cursing his clan members angrily under his breath as he left. Before he did, however, his elder sister gave him a special sandstone that she had enchanted with magic. This sandstone would glow certain colors to indicate the status of the clan while he was on this pilgrimage. The two colors she told him to pay particular attention to were White and Red. White indicated the family and clan was having good fortune, and Red indicated danger and a need for him to return, if the situation required it. Dairun accepted the gift, and left on his journey.
As he traveled the vast dunes of the Shuriman Desert, the loneliness of it began to really set in. He had to fight alone to defend himself against the many dangerous creatures, raiders and marauders of his homeland, and realized he was not as powerful as he had built himself up to be in his mind. He rested near the entrance to what had once been called the 'Tomb of the Emperors" in the old and dilapidated capital city as he pondered these new revelations. He recalled the lessons on humility and kindness his mother had taught him. To aid others is a praiseworthy action, but the best reward for it is none at all. To give freely of one's own talents was reward enough. These retrospective thoughts were still in his mind as he laid down to sleep. As he slept, he at first dreamt of this much simpler past he had with her and his elder sister, but then it took a harsh turn as it was overshadowed with words he and his father had exchanged before he left. This turned his softening heart to hard stone once again as he recalled his feelings of anger. When he awoke, he took a passing glance at the stone his sister had given him. When he had gone to sleep, it was white. But now, it had turned blood Red! His family and clan needed him!
Dairun at first began packing up his things, but then his angry feelings resurfaced. He hesitated to return, because he knew if he did now, his father would pronounce him a failure. Proudly and stubbornly, he remained at the tomb in the ruined city until his feelings of worry could no longer allow him to. He returned with the greatest haste he had ever gone before to his clan's homestead. Upon arrival, he found nothing but a burnt and destroyed waste awaiting him. Tears of remorse and similar melancholy feelings filled him without mercy as he fell to his knees in despair. He eventually stood again, and made his way to his family's tent. There, laying on the ground, was his elder sister, while his mother and father's bodies were laying burnt outside. In her charred and blackened hand, she held a stone similar to the one that was in his pack. It was now pitch black, and in reflex he looked at his own. It was also black, indicating the magic that empowered it was now gone as the conjurer themselves (His elder sister) was dead. A desire for vengeance arose in Dairun as he looked upon a piece of robe that was clenched in his sister's other hand. It bore the insignia of Noxus.
He sat in silent contemplation after burying what he could of the dead. He eventually came to this conclusion. "Those guilty will pay for their actions, and I will be the one to do it. They will reap what they have sown. But as I journey the world to find them, I will NOT turn away any innocent that will have need of my talents from this day forward."
Quotes
Selection _A nomad's trek never ends. _
Movement _Ever onward. Where will this path lead me? My only companion is my blade. The desert was vast, but this world is much more so. No innocent left behind, no unguarded suffer. I remember your lessons well, my family. Anywhere... is a nomad's home. The sands are always with me, thanks to Scorpio. I shall surmount these Dunes same as the others. Greenery has beauty, but the desert has it's own beauties too. I am a Nomad of loneliness, but I won't always be. My aid goes to those in need, not for those in wealth. My nomadic journey ends when I find them. Those guilty of my clan's slaughter await at the end of my journey, somewhere... _
Upon activation of "Sandrage" Scorpio awakes! Let your full power flow, Scorpio! Behold the fury of the sands!
Attacking A desert grave awaits you. The sands will claim them! You will not enjoy this. Never impede a Nomad! Bereave them of life, Scorpio. Cross a Nomad's path, and fall in it! The sand in your hourglass of life is running out. Another obstacle in my path, no more. A nomad's fury awaits you! Alas for you to impede a Nomad! To think I must stain these natural beauties with your blood... Oppose me at your own peril! Your path ends at my blade!
Using Duo Swipe/Double Scathe Ha! Yah! Ho! I'll cleave you in two! Slice and Carve! Bold Shout
Using Sandblast/Sandsplosion Got a surprise for you! Catch! It's a live one!
Using Stonesurge/Stonecharge Move it! Rockslide! Slam 'em hard!
Using Surging Stab/Scorpio's Finality Impale them, Scorpio! Your end is at hand! Your hourglass of life shatters! Scatter to the sands!
Joke Dairun lifts his weapon over his head, and starts spinning it around, like a helicopter blade. After a second or two, he starts floating higher and higher slowly, but his arms give out and he stops, dropping his weapon and falling back to the ground. He falls to his hands and knees as he tries to catch his breath. He then picks it up and assumes his normal position. I could go higher if... my arms didn't give out. Huff Puff I've gotten about 10 feet in the air doing this. But it's tiring! Come on, get higher, get higher... Gah, my arms gave out...
Taunt Dairun expertly spins his weapon around his limbs, and then heaves it up into the air. He catches it and points it straight forward. He then returns to his normal position. Never cross a Nomad. An outerbeast is more dangerous than you are. I've met Ralsiji more intimidating than you are!
Taunting near an enemy Azir You mock our land's history, pretender! You're not an emperor, you're a sham! I will not bow to a delusional fool.
Taunting near an enemy Xerath Even you will not escape the retribution of the sands! Scorpio can end even you. A madman immortalized in energetic form is what you are.
Taunting near an enemy Renekton A crocodile with a weapon? And I thought Yordles were weird. Eh, never liked crocs anyway. Never liked the taste of croc-meat, but a meal's a meal.
Taunting near an enemy Nasus Coulda used your help with my clan, Dog. Gave us a mission; didn't tell us how it would end, did ya? I'd throw you a bone, but you're not a dog worth training.
Taunting an allied Taliyah I've heard of you Stoneweavers... any good with cloth? I need the rocks OUT of my boots, not in them, Taliyah. My path is the journeyman's weave, girl.
Taunting an allied Sivir That's the funniest-looking boomerang I've ever seen. Does that weapon have any relation to Scorpio here? Wouldn't happen to know any Noxian tomb-raiders, would you?
Dance Dairun starts performing various dancing moves as exemplified by Mickey Mouse in the Disney Cartoon, "Mickey's Birthday Party" from 1942.
Death The force of the killing blow causes Dairun to step backwards as Scorpio's handle breaks in half, with one side going to each hand. Dairun drops them to the ground as he wearily falls to his knees, then falls over onto his face on the ground after a moment. Heavy breathing, then silence The path ends... I'm... not done yet...