[Champion Idea] Coplin, The Juggler

LOTRKingluis·7/25/2016, 6:30:53 PM·1 votes·1,266 views

The champion is **Coplin, The Juggler! **

A Support / Energy / Physical Damage Champion!

Artistically something like this: http://i67.tinypic.com/2ez7f3q.jpg[/IMG]

(picture of Coplin from the Hunchback of Notre Dame disney movie)

But darker and greener!

Lore:

A group of gipsies come and go from Demacia to Noxus or Noxus to Demacia, homeless but happy.

One day Demacia prohibited the entering of these people to their lands, so they decided to stay in Noxus for a longer period of time.

In another day, Noxus decreted the exact same law, forbidding the joining of this community to their grounds.

Offended but defeated, the Gypsies came together into the creation of a secret location inside the Demacian city, where they would live and yet never be found by the law.

But one Gypsy did not accept this overcome, finding his ways throughout the dark roads of Noxus in the seek of power and justice for his people.

He found a vicious tavern, filled with the most nefarious people imaginable. There he found a teacher of dark sorcery, from whom he learned to manipulate the conjury and hurling of daggers…

“We, the renegades, shall one day be looken upon not with disguste, but fear…” - Coplin

This Gypsy’s name may be unknown for most folk … but many do call him… The Juggler…

http://i67.tinypic.com/2efhwtw.png[/IMG]

Everytime you Basic Attack an Enemy Champion or hit it with a Dagger or Dagger Copy, Heal Himself and the most Wounded nearby Ally Champion by 10/15/20/25 (at levels 1/6/11/16) (+10% of Bonus AD).

http://i67.tinypic.com/xm7lon.png[/IMG]

Passive: Gain a Dagger every 3 seconds (max 3 Daggers).

Whenever a unit dies with Daggers or suffers 3 Dagger hits, these return to the Juggler’s hand, granting 1 Dagger Stack and 30 Energy per retrieved Dagger.

Active: Throw a Dagger, dealing [60/70/80/90/100% AD] Physical Damage to the first target hit. The Dagger persists on the target for 5 seconds.

If an unit is pierced by 3 Daggers, it will suffer an additional 40/70/100/130/160 (+30% AD) Physical Damage, be Slowed by 30% (+10% Bonus AD) for 1 second and have its damage Reduced by 15% for 2 seconds.

http://i64.tinypic.com/29mrsep.png[/IMG]

Heals a target Ally Champion by 40/60/80/100/120 (+50% AD) and granting it Forgery.

Using Knife Hurl will also trigger the throwing of an additional Copy Dagger from the Friendly Champion with Forgery. This **Copy Dagger **has exact effects of Knife Hurl.

(Only one champion may have Forgery at a time).

http://i65.tinypic.com/2hsaobc.png[/IMG]

Instantly Swap positions with a target Ally Champion, granting both a 70/100/130/160/190 (+60% AD) Damage Shield.

http://i68.tinypic.com/23v11er.png[/IMG]

After 1 second of Channeling, hurl a Mighty Dagger to an Enemy Champion target. This dagger is capable of striking Enemy Champions across the battlefield all by itself up to 6 times.

Each Strike deal 110/130/150% of AD in Physical Damage and add Daggers to the targets.

In the end, the Mighty Dagger returns to the Juggler’s hand, recovering 100 energy.

Any ideas, either balance, art, etc. just say it! :D

3 Comments

LOTRKingluis7/25/2016, 9:15:07 PM1 votes

bump

LOTRKingluis7/27/2016, 1:43:12 PM1 votes

bump

shane is good7/27/2016, 4:14:13 PM1 votes

Sounds a little too similar to shaco :x