MordeKaiser Rework concept (WIP)

Lord Zeta 1313·11/19/2018, 3:56:51 AM·1 votes·1,154 views

Passive: iron man Mordekaiser shields himself for 50% of the damage dealt by his abilities, halved to 25% against enemy minion and capped at 50% of his maximum HP When out of combat for three second the shield will decay until it is only 12.5% of his maximum health
If mordekaiser reaches maximum shield he gains cruelty for four seconds cruelty grants mordekaiser 20-200 AD based on his level, as well as preventing the decay of iron mans shield. If Mordekaiser is affected by hard crowd control the shield will decay. Q: Nightfall Mordekaiser swings his mace in a semicircle dealing magic damage. After 1 second he swings it again, repeating the damage in physical. After the second swing mordekaisers next autoattack will deal bonus damage. The damage is the combination of the total damage dealt by the first two swings of nightfall. the empowered attack is a mix of magical and physical damage

swing damage: 10 / 20 / 30 / 40 / 50 (+ 50 / 60 / 70 / 80 / 90% AD) (+ 60% AP)

COST: 20 / 23 / 26 / 29 / 32 HEALTH

COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4

W: harvesters of sorrow Mordekaiser surrounds himself with A mysterious metal for five seconds, dealing magic damage in an area around them . If a allied champion enters the area they will also have the effect around them. damage can stack from different champions. At the end of the effect or if mordekaiser reactivates the ability, the area constrict, dealing damage to all enemies hit and healing Mordekaiser for every champion hot. champions hit by multiple blasts will take additional damage, but will not grant additional healing.

Magic damage per second 70/90/110/120/140(+45% AP)

total magic damage 350/450/550/650/750(+120% AP)

HARVEST DAMAGE: 100 / 170 / 240 / 310 / 380 (+ 30% AP)

Heal: 70 / 95 / 130 / 165 / 200 (+ 30% AP) Per enemy champion

EFFECT RADIUS: 250

COST: 50/70/90/110/140 HEALTH

COOLDOWN: 20

E: Siphon of destruction Mordekaiser deal magic damage to enemies in a cone For each enemy champion struck modekaiser generates a bonus 10% of his shield

Damage: 35 / 65 / 95 / 125 / 155 (+ 60% AD) (+ 60% AP)

EFFECT RADIUS: 675

ANGLE: 75°

COST: 34 / 46 / 58 / 70 / 82 HEALTH

COOLDOWN: 6/ 5.75 / 5.5 / 5.25 / 5

R: Children of the grave PASSIVE - DRAGON FORCE: Mordekaiser's basic attacks and abilities Curse the Dragon for 10 seconds. Mordekaiser blasts the target enemy champion, dealing magic damage as well as Cursing them for the next 10 seconds. Cursed champions take magic damage every second, with Mordekaiser healing for 100% of the damage dealt by the initial blast and the Curse.

If Mordekaiser's team scores an takedown on a Cursed enemy, he temporarily enslaves their soul as a controllable Ghost. Enslaving the Dragon will kill Mordekaiser's current Ghost and prevent him from summoning a new one while it survives.

RECAST: While a ghost is active, can be used to move them to the target location.

Ghosts gain 100% of Mordekaiser's bonus AD as bonus AD and 15% of Mordekaiser's maximum health as bonus health, and while Mordekaiser has a champion enslaved he gains 25% of their bonus health as bonus health and 30% of their AP as bonus AP. Dragon ghosts gain bonus range and modified movement speed. (end of current draft)

1 Comments

Mordepool11/19/2018, 3:59:43 AM2 votes

Rework Concept #248

I think ive seen part of this before