How to make Ohmwrecker Good
Just throw idea's out there, don't hold back
Just throw idea's out there, don't hold back
Ohmwrecker should've received the Demolish rune. Just balance it out to where multiple Ohmwreckers do less damage to one turret.
Probably remove Demolish from runes.
Rework the item components to have less "defense" and more "offense", but keep Point Runner, encouraging Split-Pushing.
Item Components Rework?:
+
= 
+50 Armor +20(?) Attack Damage +300(?) Health +150%(?) Base Health Regeneration
Unique Passive - Point Runner : Builds up to 20% Movement Speed over 2 seconds while near turrets, fallen turrets, and Void Gates. Unique Passive (or Active?) - Demolish : (45(?) second cooldown) You generate stacks on an enemy structure within 600 units, up to 6 after 3 seconds. Your next attack versus a structure with 6 stacks deals 100 (+ 35%(?) of your Maximum Health) bonus physical damage. Demolish will go on cooldown upon triggering the damage.
Stacks fall off slowly if you move out of range
Upon triggering Demolish on a structure, that structure will receive the "Wrecked" Buff for the cooldown equal to your Demolish Cooldown. Any additional Demolish triggers on that structure with "Wrecked" will do 50% of its damage instead.
Rework Ohmwrecker Item Icon to look more "Ohmwrecker(y)" as in up close and personal "homewrecker" "Resistance wrecker" or whatever they were aiming for. Possibly evil Vi gauntlet or something. Eh, whatever, just look it up. https://leagueoflegends.fandom.com/wiki/Ohmwrecker
Anyways, just some thoughts. Oh, and remember, if they do this, they have to remove the Demolish rune.
Make it an AoE and disable turrets and enemy pets for 2 seconds. Situational, but goof.
[{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=2ncg9qrE,comment-id=0000,timestamp=2019-04-07T21:59:27.682+0000)
Make it an AoE and disable turrets and enemy pets for 2 seconds. Situational, but goof.
Its actually already AOE, In the one situation where that applies (Nexus Turrets) You just have to stand in a position where they both are in range
I personally think that the stats are the problem, not the active
Oh didnt know that. I meant though that it can be freely casted like old Oracle's Lens so that it had more uses then just disabling towers which is far too niche while being extremely strong. Also I agree about the stats being an issue. I think the stats should be offense oriented since you are disabling the tower, so you should not need defense to reduce damage since the tower can no longer attack.
Buff Turret offenses, increase attack speed and armor pen back to 70% or add a 7% Max HP on-hit to their shots against champions, scaling up to 17.5% (150% bonus heat damage) after the 3rd consecutive shot.
Ohmwrecker disables Back Door defenses and reduces tower armor/MR to 0.
By buffing towers to be legitimate threats at all times, Ohmwrecker can finally do something useful.
That or make it take Stormrazor's place instead of a tank item.
Those buffs to towers are far too ridiculous. Towers are supposed to help deter enemies not allow the friendly to sit under tower without having any worry of the enemy.
Just put it in the hands of Trick2g and watch
Turns the enemy turret into your fountain laser
UNIQUE ACTIVE: Fuck your safety, fuck your turret and fuck you in particular
Let it disable the enemy turret or buff your turret if you're standing close. Maybe something like 75% damage reduction and 100% increased damage and 100% increased attack speed for 5-10 seconds. Make it a little harder to get dove.
Make it like old upgraded fortify but keep the enemy tower shutoff. Make both a shared Cooldown.
I mean... towers are useless. Why waste gold on an item to help you set up dives and deal with towers when they don't even pose a real threat anyway.
See where I'm going with this?
What if it stored damage to towers and could be used to heal own towers
You've got to look at what it competes with. For support there's knights vow, for top there's dead mans plate
It's too expensive to be a support item and the stat line is too awful for it to be built over dead mans plate
Dead mans plate is just better on 95% of the map and in 95% of the situations you'll get into
It's a hard item to buff, because the moment it's stat line becomes good, you'll get Tiamat+Ohmwrecker builds on top/jgl that mean you just get pushed into tower and dove
I think it should give more hp and armour, but give negative adaptive force, just so it's made for a tank initiator
It's already good as it is now. Perfect for Bard and any other champs if u want to dive nonstop.
It's already good as it is now. Perfect for Bard and any other champs if u want to dive nonstop.
Then Why is it being considered for removal when Riot cleans up the shop?
[{quoted}](name=Lord Zeta 1313,realm=NA,application-id=3ErqAdtq,discussion-id=2ncg9qrE,comment-id=00030000,timestamp=2019-04-07T22:20:31.968+0000)
Then Why is it being considered for removal when Riot cleans up the shop?
There's no version of the item that makes it balanced, it will either be really OP, or gutter tier, depending on what its numbers are. That's just by nature of the item's niche. The moment the stats get good enough for Riven to tank your damage and get another combo in under tower, that's the moment it works, but it also becomes incredibly unfun and succeeds in a lot of other situations too. That's why the item has been kept in the gutter
Any item like that is removed because it's unhealthy for the game. It's pretty much a noob trap at the moment, there are lots of better items
I really like raptor cloak and I think there should be a top/jgl and support item that can build out of it
[{quoted}](name=Lord Zeta 1313,realm=NA,application-id=3ErqAdtq,discussion-id=2ncg9qrE,comment-id=00030000,timestamp=2019-04-07T22:20:31.968+0000)
Then Why is it being considered for removal when Riot cleans up the shop?
Because riot is braindead as usual. Not knowing what they are doing the best thing they are good at right now...
Copy smite and make it like emperor's armor since they do a similar job. emperor's armor in smite lowers enemy structures attack speed when your in range and it also increases allied structures attack speed when your in range.
I thought about it. Honestly leave the stats the same. change the passive to something like.
UNIQUE: Targets a turret. if an enemy turret, prevent it from attacking for 4 seconds. If an ally turret, it gains increased attack speed and it targets the closest enemy champion for 5 seconds. (120 second cooldown). This effect cannot be used against the same tower more than once every 30 seconds.
And bam. A tower dive item or an item to build if you really want to stay safe under tower when you feel unsafe. And the same tower can't be targeted by this effect more then once every important fight.
How about we don't
Let it remain a meme
It's really just eye-candy for any Ohmwrecker Youtube fans at this point. Fun to use in Normal play but not much else. Maybe if they buffed the stats it could be viable to use but then there'd be so much more diving by asshole champs like Darius or Garen who have those insane executes.
Tower diving is so stupidly easy this season there's no point in getting it. In order to make this item actually worth getting turrets would have to be a lot stronger.
I can only assume that it is supposed to be a split push item of some sorts. Raptor Cloak allows you to gain MS in lane, which is how Split Pushers avoid getting outnumbered in the side lane. The Active is obviously supposed to help Turret Dives, which I think is pretty useless.
So I commented this to the Item Cleanup Dev post the other day. I think the main idea of split pushing is the ability to pressure the side lane and possibly group with your team for objectives. We need items that are conducive to that idea. So this is what I came up with for Ohmwrecker:
Ohmwrecker (2600g): Kindlegem + Raptor Cloak + 900g Now Grants: 300 HP, 25 AR, 25 MR, 10% CDR Remove: Active NEW PASSIVE: Point Runner- Gain 25/20/17/15/12/10% bonus MS and 0/10/20/30/40/50 bonus AR and MR for each nearby enemy champion.
This is a new kind of give/take passive that means that when you are 1v1 in the side lane, you have high mobility and can escape if the enemy team tries (and fails) to collapse quick enough. The more people they send to deal with you, the better chance they have to catch you. The other half of this passive means that the more enemies you are around, the tankier you become. This way you have the opportunity to group and teamfight if absolutely necessary, but you sacrifice your extra mobility.
I have bought ohmwrecker about five times and of those five times i have used the passive once. The big problem is that there is no reason to buy the item when behind and when you are far enough ahead then the game will end before you get a chance to use it OR you will fall behind and lose. The price for the item is way too high and the stats are way too low for an item with such a situational active.
Combine it w/ Zz'rot, small voidspawn mini-stun towers, big voidspawn have a slightly more noticeable stun, lower kamikaze damage a smidge to compensate.
add 6000 AD and AP to it and make it a stackable and non unique then lower its cost to 1 gold
Let it buff your turrent with dmg, range and dmg resistances however itll be down for 3 seconds so these changes arent instant during this down state it cant fire however receives a untargtable effect