Kyre, the Swordcerer

Aradehk·6/26/2015, 4:40:17 PM·1 votes·953 views

Lore: As a child, Kyre loved both of his parents. His father taught him about making weapons, and his mother taught him magic. Even though he loved his parents, they didn't love each other. It seemed as if the only reason they came together was to hate each other. In Kyre's early years they managed to deal with each other, but when Kyre was twelve years old they threatened to divorce. Kyre didn't want this to happen, so he thought of ways to keep them together.

      He combined what his father had taught him with what his mother had and created something called Swordcery. It was a kind of magic that manipulated magical swords. His father made weapons and armor, and Kyre practiced it whenever his father left to sell them. He never knew where or who his father sold them to, but he never questioned. His father made good money, so he was content with it. He didn't see his mother as much, so he practiced endlessly. By the time he was thirteen he had completely mastered it. It did bother him slightly that he had to master his own creation.

     Kyre gathered his parents together in one spot exactly in the center in between their two houses. He revealed his creation to his parents and told them its purpose. His parents became emotional upon seeing it. His mother broke into tears of joy and they all hugged each other. Then a cloud of smoke filled the air, and when it cleared, his mother lay there bleeding. His father stared at him with wide eyes. Kyre didn't know what happened. His mother looked up at him, terror in her eyes,betrayal. Kyre's father yelled at him to leave. Kyre stood there confused, then turned and fled as far as he could.

     Kyre is now wanted by many from his hometown. He has been pursued by the fiercest of hunters. Whenever they find him, they are found later injured severely. Kyre is now a targeted criminal wanted by many. 

  "Swords will tell you things. Either 'You're dead' or the truth."

Abilities:(Kyre is melee)

Passive: Swordcery: Every 7 seconds you ready a Sword. Your basic attacks deal 5 bonus true damage (max 50) for each Sword you have. You cannot ready Swords before 1:30 in the game. Swords are used in everything you do.

Q: Sword Shot: Throws a Sword in a direction, dealing 30/40/50/60/70 +30% AD physical damage to the first enemy hit. Swords thrown can intercept incoming projectiles if used properly. This ability has a short cooldown and can be activated multiple times at once. Cooldown: 2/1.5/1.25/1/0.75 seconds. Cost: 1 Sword.

W: Sword Dance: Channels for 0.75 seconds, then at the end grants you +20/25/30/35/40% movement speed and +20/25/30/35/40% attack speed for 3 seconds. 4 Swords will point away from you, and will launch themselves at enemy champions that damage you, dealing 40/45/50/55/60 +30% of dmg dealt to you in magic damage. Cooldown: 16/15.25/14.5/14/13 seconds. Cost: 4 Swords.

E: Swift Sword: Passively, enemies hit with Sword Shot have the Sword stay within them for 10 seconds. You may activate this ability to teleport to an enemy with a Sword in them. Cooldown:13/12/11/10/9 seconds. Cost: 2 Swords.

R: Sword Storm: Upon activation, you sacrifice a portion of your health to become an invulnerable and untargetable storm of hundreds of Swords. You will target an enemy champion and the storm will rage on around them, dealing 15/30/45 +1% AD true damage each second to the target and enemies around it each second for 7 seconds. Cooldown: 155/134/112 seconds. Cost: 20% of maximum health (you can't cast if you're below 20% HP).

1 Comments

ModThe Djinn6/26/2015, 5:45:19 PM1 votes

{quoted} Passive: Swordcery: Every 7 seconds you ready a Sword. Your basic attacks deal 5 bonus true damage for each Sword you have. Swords are used in everything you do.

There is no cap on this ability currently. By the time minions hit in top/bottom lane (1:55 on the clock) you'll deal 80 bonus true damage on every attack, and gain ~40 bonus true damage every minute for the rest of the game. You won't need to use abilities: just build Attack Speed and a Frozen Mallet, and kill everything. BorK + Frozen Mallet + Beserker's Greaves (Fury) + Zephyr + Stalker's Blade (Devourer) + Something, live in the jungle, and watch the carnage unfold.

Definitely needs a cap. Also pretty awkward in actual use, as all your abilities effectively share the same cooldown, making ability use feel really uncomfortable. That's 28 seconds of inactivity to use your W once.

A better design might be to make swords more infrequent, but give abilities a bonus for having a sword available to spend. Alternatively, just makes swords an ammo system for the Q, and give a new passive.

Q: Sword Shot: Throws a Sword in a direction, dealing 30/40/50/60/70 +60% AD physical damage to the first enemy hit. Swords thrown can intercept incoming projectiles if used properly. This ability has a short cooldown and can be activated multiple times at once. Cooldown: 2/1.5/1.25/1/0.75 seconds. Cost: 1 Sword.

I'm not sold on the "intercepting incoming projectile" portion, nor on the incredibly low cooldown, given the number of swords you can stack up. The damage ratio is also probably way to high given the spammable nature of the ability.

W: Sword Dance: Channels for 0.75 seconds, then at the end grants you +20/25/30/35/40% movement speed and +20/25/30/35/40% attack speed for 4 seconds. 4 Swords will point away from you, and will launch themselves at enemy champions that damage you, dealing 90/100/110/120/130 +40% of dmg dealt to you in magic damage. Cooldown: 16/15.25/14.5/14/13 seconds. Cost: 4 Swords.

Interesting. I think the total effect might be a bit too powerful, but I'm not entirely sure. I do know that the damage starts off WAY to high though: we're looking at 280 damage + 40% of 4 abilities/attacks at first level. Even a flat 40% of damage dealt to you is probably on the high side -- the base damage is overkill.

E: Swift Sword: Passively, whenever your Sword Shot hits an enemy, the Sword stays in them for 10 seconds. You may activate this ability to teleport to a target with a Sword in them. Cooldown: 2/1.75/1.5/1.25/1 seconds. Cost: 1 Swords.

Works for me, although the cooldown is way to short -- it gives him FAR too much potential mobility in fights, since multiple targets may have swords in them. Also, there's exactly 0 incentive to level this up: .25 seconds isn't even worth considering for putting points into it.

R: Sword Storm: Upon activation, you sacrifice a portion of your health to become a storm of hundreds of Swords. You will target an enemy champion and the storm will rage on around them, dealing 15/30/45 +1% AD true damage each second to the target and enemies around it each second for 7 seconds. Cooldown: 155/134/112 seconds. Cost: 20% of maximum health (you can't cast if you're below 20% HP).

This is interesting, definitely. Cooldown is really odd, and I'd need to know the ratios on the ability, but it's probably not too bad balance-wise.