[Champion Concept] Amat, the Master of Fun
Name: Amat Title: The Master of Fun Role: Marksman, Top Difficulty: Easy to play, hard to master
Amat, the Master of Fun's play style is that of an extremely fun to play top lanner with high sustained dmg. I find having massive move speed probably the most fun thing in Leage, Amat makes this possible with a legit build (not ghost blade, righteous glory yi) and makes it possible for his allies too!
NOTE: I came up with this concept before Zoe's abilities were released.
Amat's passive is split into 2 parts Passive 1: More Fun!: Amat wants to get to the party faster, so every 8/7/5 (at lvl 1/6/11) secs of movement he gains 75 bonus movement speed for 2/3/4 secs. The timer for getting this ticks whilst the bonus is active.
Passive 2: Run n' Gun! Amat thinks standing still to attack is boring, so he can attack and move at the same time.
Q: Hide and seek Amat sets a spotlight up that goes from him to the target area (range 1500 units) at a pace of 450 MS then comes back. The spotlight reveals the area it is shining on and if it spots an enemy champion it will follow them for 1/1.5/2/2.5/3 secs and blind all enemy champions in the zone for 0.5 secs Cd: 15/13/12/11/10 secs Mana cost: 70/80/90/100/110
Blind : make the targets screen white
W: Magic "Trick" Amat performs a magic trick, blinking in the target direction and leaving a small arcane bomb behind. The bomb detonates after 1 second, dealing 100/150/200/250/300 (+50% of ad) (+20% of ap) physical damage to all enemies in the area. Cd:15/14/13/12/10 secs Mana cost: 80/85/90/95/100
E: Sugar Rush! Amat gives the target ally too much sugar but protects them from the side affects, causing them to gain 100/200/300/400/500 movement speed for 1 sec. Cd:20/18/16/14/12 secs Mana cost: 80/100/120/130/150
R: Laser Lights Passive: Amat's auto attacks become a continuos beam that deals the dmg that the attack would do over the time it would take to do the attack (for example if you had an attack speed of 1 attack per second and 100 AD then the beam would deal the 100 dmg spread out over the second). On-hit effects apply whenever a normal attack would hit ( if we used the same example ur on-hits would apply every second). The beam deals more dmg the longer its on a target, up to 150% of normal dmg at 2 secs this resets when Amat changes target.
Active: Amat starts a laser light show at the target area (Tower range size circle) for 3/6/9 secs. Allies in the area gain Amat's Run n' Gun passive as well as and enemies are slowed by 25% whilst in the zone Cd: 180/150/120 secs Mana cost: 100/150/200 Justification for such a long cd: Its a large AoE slow for enemies that lets allies attack and move at the same time
I see his standard build being:
1st - To help him with tanks, give him a nice active and overall increase his Dps and sustain. Will also help him proc on-hits
or
as ur boots- chose based on whether your opponent is ad or ap
2nd - As his ult passive lets him stack it stupidly quickly and it gives hp, ms on hit and flat ad
3rd or 4th - Will help him sustain and it gives ad and that nice shield
3rd or 4th - Gives hp, damage and can stop u getting busted by ad assassins
or
3rd or last - Chose based on whether u need to kill tanks or if they have a lot of sustain
Even tho he is a marksman he shouldn't build attack speed or crit because his ult passive gives him huge sustained DPS without attack speed. So building full ad wont hurt u at all
[vlad-salute] If u find something wrong tell me what it is and why its wrong, and maybe even tell me why! Bye for now!
for the mutual buffs, heal scalings, and still reasonable AP.