[Champion Concept] Lage, the Knight of the Depths
Role: Tank / Fighter Lane: Top / Jungle
Description and Bio:
He's a shark-human being that wields 2 tooth swords and has gray and blueish-gray armor.
He's a creature born in the depths of the water, independent and willful, known by every place under water for his strength and power. He used to live under water until his gills were injured by an unknown enemy, that's when he found out his ability to breathe air. Most of the time he spends hunting for living, or until someone crosses his territory.
Abilities:
Passive [Immersion/Blood Residue]: Gains 15% movement speed when in river. 30% of damage taken is converted to damage over 2 seconds.
Upon killing a unit, gains a percentage of damage as grey health (2% AD on minions, 3% AD to monsters, 10% AD to epic monsters and 30% AD to enemy champions) (maximum of 150-600 health). When taking lethal damage, converts the grey health to regular health and gains 3 damage permanently.
Q [Aquatic Strike]: Strikes the ground in the cursor direction dealing 4%/5%/6%/7%/8% (+40% AD) of the enemy's health as physical damage. After 2 successful strikes within 6 seconds the next ability or basic attack will have additional effects and stun the enemy for 1 second. Other abilities reduce the cooldown by 1 second and basic attacks reduce the cooldown by 0.5 seconds. Additional Effect: Basic attacks deal 5% of enemy's max health as true damage. Q deals 30% more damage. Cooldown: 12/10.5/9/7.5/6 seconds Cost: 30/34/38/42/46 mana Range: 300
W [Chomp]: Bites enemy champions in a cone dealing 10/40/70/100/130 (+90% AD) true damage and disabling their basic attacks for 1.3 seconds. Additional effect: Gains 8% health for 8 seconds and deals 10% more damage. Cooldown: 16/14/12/10/8 seconds Cost: 70/75/80/85/90 mana Range: 225
E [Submerge]: Submerges and arrives at the target enemy dealing 30/80/130/180/230 (+3%/4%/5%/6%/7% of targets max health) physical damage and slowing them by 30% for 2 seconds. Additional effect: Slow increased to 70% and range increased by 150. Cooldown: 18/16/14/12/10 seconds Range: 650
R [Flood]: Passive: Gains 0%/10%/15% cooldown reduction. Active: Covers the whole map in water for 13/15/17 seconds, gains 15%/25%/35% movement speed (+15% from passive) and a shield that blocks 0/50/100 (+150% grey health) damage that lasts for 7/8/9 seconds.
Check out my other Champion Concepts on my profile page. See you on the Rift. GL, HF!