Cho'Gath Fan Rework
Cho
is ok as is, but i find him a little TOO simple. While I don't want him made overly complicated, I feel he has room to offer a bit more depth (and even overcome some of his weakness). As this is just fan ideas, its purely for hypothetical fun.
TL:DR:
- Kit focused on accumulating stacks of Feast; really promoting him as a late game tank
- Carnivore does NOT trigger on destroying Enemy Structures (how do you heal from killing a building?)
- Carnivore restores LESS health and mana on its own, but offers more return if used with his E (see below)
- Rupture slows less, but slow duration increases as he gains Stacks - until the slow is fully restored by late game (making the Knockup the main CC of the ability at early-mid levels)
- (W) Void Roar damage reduced, but now causes Fear instead of Silence (Making Cho a true TERROR of the void) - making it a go to for CC and to initiate a close-combat combo.
- (E) Vorpal Spikes apply Skewered - which double the effect of Carnivore when killing affected targets - making it the go to for Lane Sustain
- Cho gains a stack of Feast if he destroys a Tower or Inhibitor - while this doesn't work to his lore (eating bio-mass to get bigger) it does encourage taking objectives AND plays to his Kaiju theme of building destruction.
- Failing to Kill a target with Feast (i.e.: doing the damage but NOT killing the target) provides the benefit of Carnivore - making the ult a possible "survival" tool instead of just an execution ability
- All abilities ranges reduced by 50, but can be increased by 100 if Cho gains 10+ Feast Stacks after maximizing his Ult.
(P) Carnivore
Whenever Cho'Gath kills an enemy, and whenever he uses (R) Feast, or destroys an enemy structure, he restores 15 - 66 (based on level) health and 2 - 5 (based on level) mana. This is doubled against enemy champions.
(Q) Rupture RANGE: 900 EFFECT RADIUS: 175 COST: 60 MANA COOLDOWN: 9 ACTIVE: Cho'Gath causes the target area to rupture after a 0.625 seconds delay, dealing magic damage and knocking up enemies hit for 1 second, Slowing them by 60% for 0.7 seconds afterwards. Slow duration increases by 0.4 for every 5 Stacks of Feast (maximum 1.5 seconds). MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
(W) Feral Scream RANGE: 600 ANGLE: 60° COST: 70 / 80 / 90 / 100 / 110 MANA COOLDOWN: 13 / 12 / 11 / 10 / 9 ACTIVE: Cho'Gath roars in the target direction, causing magic damage to all enemies in a cone, and making them Flee for a short duration. FEAR DURATION: 0.6 / 0.7 / 0.8 / 0.9 / 1 MAGIC DAMAGE: 40 / 80 / 120 / 160 / 2p0 (+ 50% AP)
(E) Vorpal Spikes
TARGET RANGE: 500
COST: 40 MANA
COOLDOWN: 8 / 7 / 6 / 5 / 4
ACTIVE: Cho'Gath's next 3 basic attacks within 6 seconds have 50 bonus range and launch a volley of spikes in a line, dealing magic damage. a decaying Slow, and applying Skewered to enemies hit for the next 1.0 seconds.
If Cho'Gath kills a Skewered enemy, he gains the benefits of Carnivore twice.
MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 30% AP) (+ 3% (+ 0.5% per Feast Feast stack) of target's maximum health)
SLOW: 30 / 35 / 40 / 45 / 50%
Vorpal Spikes resets Cho'Gath's auto-attack timer.
(R) Feast RANGE: 125 COST: 100 MANA COOLDOWN: 80 ACTIVE: Cho'Gath attempts to eat the target enemy, dealing true damage. Against non-champions the base damage is increased to 1000. TRUE DAMAGE TO CHAMPIONS: 300 / 475 / 650 (+ 50% AP) (+ 10% bonus health) If Feast kills its target, or if Cho'Gath helps Destroy an enemy Structure, Cho'Gath gains one Feast stack. Feast can stack infinitely, but only 6 stacks can be gained from non-epic monsters or minions. Each stack grants him bonus health with no upper limit, as well as bonus attack range. bonus ability range, and increased size that stack up to 10 times. BONUS HEALTH PER STACK: 80 / 120 / 160 bonus health BONUS ATTACK RANGE PER STACK:» 4.5 / 6 / 7.5 BONUS ABILITY RANGE PER STACK: 5/ 7.5 / 10