Suggested Viktor "Rework" - Glorious Team Evolution
Food for thought, though I'm rarely on these forums - so this will be more a "fire and forget" post. Its pure fan theory, but it may be amusing for some people. So sharing (mostly to get this idea out of my head).
Anyway,
Viktor is an interesting champ. I like his "borg-assimilate" theme in his lore, but it really doesn't come out in his current mechanics. He's more focused on evolving himself; than helping his allies.
A thought I've had is - why don't we change that? Why not make him a herald of change who is focused on trying to overcome weakness in himself and his allies?
His Kit can remain the same (Q for poke, W for slow/stun, etc...), but I propose adding an extra effect to his Q that happens when you target an ally.
The idea is this:
When you Q an Ally, your abilities become alternate effects (like
Jayce,
Nid,
Elise, etc) until you choose one or cancel the effect. Each ability gives a SMALL but permanent buff to the target ally. For example:
- Q gives +5 AD/ AP (dependant on Champ)
- W gives +5 Armor
- R gives +5 MR
- Q gives +25 hp
Each ally can only gain each of the above buffs once, but they can have all 4 eventually. Meaning Viktor can give out 16 buffs over the course of a game. If the CD of this alt-Q effect is 2 minutes (he can still use his normal Q as an attack on its usual CD), it would mean he could fully buff his team by 35mins into the game; provided he has visited each.
There could be an element that, whatever the first Buff Viktor gives a champ, it gets stronger each time they gain a new buff (so +5 AD could become +5/ 7/ 10/ 14 AD provided the attack buff was their first buff) which lets Viktor "build" his team as he soo choses.
There could be extra effects to play to the "overcoming weakness" theme. Maybe the cooldown of this alt-Q effect reduces anytime an enemy champion is dropped below 20% hp, but returns to base (allies to weak to kill them), or the same for an ally (too weak they are pushed out of lane; ally death gives MASSIVE CD reduction for the buff ability)? If his team is struggling, he helps them come back?
Maybe Viktor also gets rewards for it? If an "augmented" ally is within X distance, he gains extra Movement Speed or something (becoming more fanatic and excited at the results of his "glorious evolution) so his early game buffing rewards him in exchange come the mid-late-game team fights?
The rest of his Kit can stay as is, but I feel this sizable add-on to improve a Q could radically raise Viktor from one of the (currently) least popular Champs, who is just another Damage-Dealing Mage with an interesting unique item passive, to someone who plays a unique "wandering support" role - similar to
Bard (but more kill-kill, than heal-heal).
... like I said... food for thought...