Champion concept - Vanchie, spirit of deception

VendettaX4·11/9/2015, 12:46:29 AM·4 votes·901 views
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brief lore: Vanchie is another spirit related to bard and kindred, he is not to be messed with and must be avoided or he WILL seal your fate, this spirit relies on tricking people and gaining their trust to lure them in to do this he takes the appearance of a less threatening spirit and changes his voice to mimic a woman's to gain your trust easier, he usually lurks by woods and lures unsuspecting people in by convincing them to follow him he would promise candy and toys to children and wealth and love for adults, when you follow him he reveals his true form, a dark shadowy beast who ever sees this form does not live to tell about it. Beware the Vanchie.

Roles: vanchie is a new twist on the meta, while in his beauty mode he acts as a supp and while in his Beast mode he becomes a tank/assassin he is made primarily for the jg giving the feel of a jg supp if in his beauty mode. this champ also scales with both AD and AP depending on which role youd prefer jg or supp, while in beauty mode your skills scale more with AP than AD and vice versa with Beast mode.

R- Decieve changes form between beauty and Beast mode(when game starts you are automatically in beast mode since it is your true form) learns a lvl 1, 2 sec CD

BEAUTY MODE beauty mode passive- spirit rush when out of combat for 10 seconds Vanchie gains more movement speed/health regain and mana regain

Q-Healing light every 40 seconds Vanchie gains a lantern stack (3 max) Vanchie can drop on the ground and every 30 seconds the lantern generates a health orb allies can pick up scaling only with AP

W- Fate of lights every 20 seconds Vanchie gains a lantern for this ability too and you can hold only 5 max, when activated Vanchie drops a lantern that grants a small vision of the area for 2 minutes if an enemy runs into the lanterns vision it will follow them granting vision of them for 3 seconds then explode dealing a small AoE dealing AP+AD

E- seek the light (mini ult) charges ability for one second then releases an AoE that grants vision around you and does AP+AD dmg and blinds all enemies in the AoE for 1 second 60 sec CD at lvl 4 (you can only learn this ability at lvl 4,8,12, and 16, and these mini ults are not as powerful as normal ones)

BEAST MODE beast mode passive- smell of fear while in beast mode all of Vanchies lanterns place on the map are still active, and if an enemy is damaged by fate of lights they get a scent that only Vanchie can see while in beast mode, the scent last for 30 secs and trails wherever the enemy walks after they've been damaged by fate of lights note you cant see the actual enemy champ you can only see the scent trail so beware when you chase it, they might bait you.

Q- hallow strike Vanchie can activate this 3 times in quick succession he swipes in front of him dealing ad and ap dmg with each stike it gets stronger can causes an on hit effect, the first strike just damages you, the second one damages and slows you and the third damages and stuns, you only have 4 seconds to use all strikes after activation after 4 secs or after using all 3 strikes ability goes on CD 16 secs at lvl 1

W- Escape not Vanchie gains increased movement speed and attack speed, while W is active he is able to phase through all terrain and has no unit collision (he is still target able by turrets, champions and minions/monster) last for 5 seconds 20 sec CD at lvl 1

E- seek the dark (2nd mini ult) Target a single enemy champ once targeted that champ loses vision of all allies/enemies/and neutral monsters and the only thing the enemy can see is themselves and you, when this ability is active you become invisible to other enemy champs and gain bonus AD/ armor and magic resist, if you are able to kill them within 5 seconds the mini ult randomly chooses another target and restarts the timer (5 seconds) this mini ult is available at level 6,11 and 16 like a normal ult and 100 sec CD at lvl 6

this is my second champion concept i have posted i think he seems maybe a lil op but to be fair his abilities have low base dmg and long CDs

special interactions: kindred- "i wouldve been your friend kindred" bard- "brother, do i help bring balance?" laughs tahm kench- "i think we're gonna get along just fine"

4 Comments

FlameHalbrdOkido11/9/2015, 2:03:06 AM3 votes

+1 pretty good champ, though I do think that most switching champs concepts that work like Elise , and Nidalee end up being kinda lame this seems to be different and fresh some how.

Hecc11/9/2015, 10:56:08 PM1 votes

reminds me of RekSai and Bard

MorningEspeon12/10/2015, 11:26:19 AM1 votes

I really like the concept, though there are some things that don't quite sit right with me either with the idea itself or your lack of clarification.

  1. Beauty Q: 40 seconds is a loooooooong time. Perhaps a 20 second cooldown for charges and the lanterns drop an orb every X amount of seconds (maybe 10? I dunno really) but both enemies and allied champions can pick up them. The lanterns should either last until destroyed, one or two auto attacks, or have a set duration. There should also be a max of two on the Rift at once just to keep things balanced.

  2. Beauty W: I like the idea, but it shouldn't chase and then explode, because then it becomes more like a Teemo shroom that reveals but doesn't poison. You'd never be able to gank a Vanchie lane ever. Perhaps instead of a charge, it should be a cooldown with no charges and instead of dealing damage, the lanterns explode to do a DoT when cleared like a ward but only give vision when they are alive so if you clear it fast, only the most vigilant of players will notice you coming, but a direct counter should be a sweeper's lens that will remove the vision and also not proc the DoT when killed maybe? Overall it's a nice idea, but it doesn't seem quite right and I'm not really sure what to say to fix it.

  3. Beast Passive: Just doesn't fit well. Relies solely on placing and procing the Beauty W.

  4. Beast Q: I like this, but it should either be used through auto attacks similar to Nami's E ability or it should have a very short range.

  5. Beast W: No, no, no, no. It should not allow you to move through terrain. That is essentially infinite wall hops. What it should be is instead of the phasing, you have one dash charge which you can use and you have total charges per use of ability at 1/1/1/2/2 so at max rank, you get two dashes and the biggest MS and AS bonus that the ability can give you.

  6. Beast E: Becoming invisible to all champions but your target seems kinda weird. It sounds like old Poppy Ultimate but it only turns you invisible. Instead maybe have a brief invisibility period and the target has reduced sight similar to Nocturne Ultimate but it is only on the target and maybe reduces their resistances or increases damage taken by a percentage. It should have a mark over them for all players to see and then if the target champion is killed, the effect passes on to the nearest champion within a certain range.

I like the idea though. Dual-form champions are fun :3

64539310_DEL12/12/2015, 12:46:08 AM1 votes

dude you're art skills aren't fantastic but please teach me how to draw. I have a concept I just can't do the art....your art skills surpass mineitem 3070