Water Champion (In Development)
Corsho, The Water Wrestler
Corsho is a combo based magic bruiser, who gets in to battle and uses his arms, made almost completely of water, as whips and tentacles to lash and fight anything in his way. Great at picking off a single champion, he is a great duelist due to his melee nature, but has a bit more range than a melee carry normally would.
Passive- Swell Upon taking combat, Corsho gains bonus health regeneration and attack damage until out of combat. The health regeneration bonus increases based on his missing health and level. Additionally, while his basic attacks are ranged, they are still classified as melee for purposes of items.
Bonus Attack Damage- 5/12/19/26/33/40 At levels 1/4/7/10/13/16 Bonus Health Regeneration Maximum Health- 5/10/15/20 At levels 1/6/11/15 Bonus Health Regeneration Minimum Health- 15/30/45/60 At levels 1/6/11/16
Q- Hydro Lash Corsho lashes out at everything in a line with one of his water arms, damaging and slowing all enemies hit. Can be cast a second time for free within 3 seconds. First Strike Magic Damage- 20/50/80/110/140+(20% of AD)+(40% of AP) Second Strike Magic Damage- 20/50/80/110/140+(20% of AD)+(40% of AP) Slow Amount- 30/35/40/45/50% Slow Duration- 1.5/1.5/1.5/1.5/1.5 Mana Cost- 25/35/45/55/65 Cooldown- 13/11/9/7/5 Range- 500/550/600/650/700
W- Extent Corsho empowers his next basic attack, giving it extra range and damage. Killing any unit lowers the cooldown of this spell by 1 second. Bonus Magic Damage- 10/50/90/130/170+(40% of AP)+(10% of AD) Bonus Range- 100/125/150/175/200 Mana Cost- 20/25/30/35/40 Cooldown- 12/11/10/9/8
E- Aqua Guard Corsho raises his arms, surrounding himself in water. For the duration, Corsho takes reduced damage. Once the duration ends, he damages all enemies nearby, increased based on how much damage blocked. Magic Damage- 100/130/160/190/220+4% of Max Health+(65% of AP) Damage Increase Cap- 25/25/25/25/25% Damage Reduction- 10/18/26/32/40% Duraion- 2/2.25/2.5/2.75/3 Mana Cost- 80/80/80/80/80 Range- 300
**R- Hydro Suplex ** Dashes in a straight line, grabbing the first enemy champion he hits. Once he grabs them, he jumps into the air and slams them on the ground in the direction of the cursor, joining them on the ground in the same spot. Damage is dealt on both impacts and can be interrupted by crowd control. Magic Damage, First Hit- 50/100/150+(40% of Bonus AD)+(25% of AP) Magic Damage, Second Hit- 150/250/350+(100% of Bonus AD)+(75% of AP Mana Cost- 100/125/150 Cooldown- 140/120/100 Range- 600/650/700 Toss Range, From Impact- 600/650/700
Gameplay-
In the mid lane, Corsho can slap other melees like no other melee can. Taking a bit of damage is no worry for him, as he'll heal it faster than a normal mid laner can. Against mages, he still has a bit of a good chance, as his melee attacks hit pretty hard from a range. Dealing good amounts of both types of damage make him a bit tough to build against, but with low base damages, he makes for a good scaling champion.
Mid game, he aims to use a signature combo. Using Hydro Suplex picks off a target, and can even get them over a wall and out of a team fight. Wrapping up in Aqua Guard first ensures damage, while also making sure that if you miss your target, you have a bit of defense to fall back on. Hydro Lash is great for keeping on you targets, and throwing in a Lich Bane or Trinity Force powered Extent helps you deal some good burst damage. And, since you might not build cooldown reduction first, hitting enemies with your spells and basic attacks as much as possible is the best way to keep Extent up and running. Just be sure to invest in a mana item, regardless of how you play him.
Late game, Corsho becomes a champion designed to grab someone and kill them, wrestling around and fighting for dragon or baron while taking up damage and surviving just long enough to dish out some final blows. Since a lot of his abilities also scale in the range department, he has an easier and easier time capturing champions off guard as he gets his levels. His passive becomes noticeable late game too, as he drops low enough to sit around a bit and take on the competition.
Physical Appearance-
No shoes. No shirt, a tad muscular, with baggy blue and white pants. His arms are nubs where he had them cut off for practicing magic in his village, but are covered in water and act like tentacles. His hair is a light brown, and is cut into a low faux hawk.