Anivia Rework Suggestion (Change wall mechanic)

SoysauceBananna·10/20/2014, 8:24:13 PM·1 votes·894 views

I just wanted to share an idea I've had for Anivia since first playing League. I think this change would make her way more fun to play, as well as make her more competitive.

I picked her up when I found out she could make walls. My first thought was, "oh she is like the sentry from starcaft!. For the uninitiated:

http://www.youtube.com/watch?v=QdBb4fW6_NA

http://www.youtube.com/watch?v=euULHER8YEE

Of course, it was sad to find out that the mechanics of Anivia's walls couldn't be more different.

http://www.youtube.com/watch?v=_TLLlTTE4ew

http://www.youtube.com/watch?v=qji4ngQwZ5U

So this is what I would propose:

Have her W charge stacks like vel'koz.

Lvl 1 = two stacks that can charge to create up to two small circular patches of wall. Lvl 2 = 3 Lvl 3 = 4 Lvl 4 = 5 Lvl 5 = 6

How fast should they recharge and their size could be left up to the balance team.

If they were place-able like sentry walls instead of the current less-than-intuitive way they are made, you would have a lot more room for some epic plays (and failures).

Your thoughts?

3 Comments

Sir ArmaMalum10/20/2014, 8:27:24 PM1 votes

I've seen a lot of different ideas for Anivia's wall, all good imho.

Making it similar to Azir's ult but massivly slowing people who dash through it instead of knocking them back has been my favoite so far, but this one can be pretty fun.

The thing to watch out for however is that her wall, when used right, can act as an interrupt, so you're effectively giving her a lot of interrupts in her kit. That's pretty big. Granted a little coding here and there could remove the displacement effect, but just wanted to point that one out.

SoysauceBananna10/20/2014, 8:29:12 PM1 votes

Ah yes I forgot about that aspect of her W. I think if this were implemented it should just shove enemies / allies aside in the most logical way possible with interrupting abilities.

SoysauceBananna10/20/2014, 8:37:09 PM1 votes

Crazy question, does anyone know how to make it so that the Sentry picture shows up in the thread view like the champion concept ones?