LET YOUR VOICE BE HEARD - My Response
I received an E-mail from Riot stating that I was randomly chosen to take a feedback survey about the game.
Sadly, most of the survey centered around polling my interesting in spending money to try a skin out for a week, and paying full price for it at the end of the week or not keeping it. Personally, I don't like the idea at all. By the end of the generic questions about how much I feel Riot cares about the playerbase, there was a section at the end where you could write a comment.
Would love to know if I am alone here. This was my comment:
"I thought this survey would solicit honest feedback about the overall game itself, not a way to source opinions one specific "trial skin" idea.
Please don't take this as a Rant, but more of a list of things I think could be improved:
Overall I think what Riot charges for skins is akin to highway robbery. The new Sona and Teemo skins are like 20 bucks or something, which is the cost of an entire grade A indie game on xbox or PS. I wish your company would understand that instead of milking the hardcore fanbase you should lower the cost of skins across the board. Then people who perhaps have more invested in the value of their dollar would actually consider buying skins that are priced fairly.
And don't get me started on the price of Rune pages that are nothing to those who have been playing for several years but essential to being competitive and are expensive to the point of posing a barrier to entry. Unlke skins, rune pages are pay/grind to win. And yes I get that skill is more important, but an advantage IS an advantage.
As a consumer I do not expect to pay any money at all for a recolor when many games let you do that for free. If a lot of work is put into graphics and sound then maybe 1-4 dollars. You have the most played video game in the entire world. Why not get more of the playerbase to spend some money whenever a new skin comes out instead of just those that are hardcore or young people with money to blow?
I would think you would make more money if the skins were more affordable. I would love to get the Teemo and Sona skins. However, I feel that purchasing them sends the wrong message to game companies and sets a bad example for my family's spending habits.
What am I supposed to do with IP once I have all the campions and rune pages I need?
Also, the new player experiece is absolutely ridiculous, for both those new to MOBAS and those with experience in gaming. I had to completely skip your tutorial when trying to show my wife how to play. The hotkeys were completely messed up where the indicator on the HUD was the wrong key due to it still having my hotkeys. Why aren't things like hotkeys and item sets stored server side like StarCraft does? Has anyone at Riot actually took someone who has never played a MOBA or RTS and sat them in front of this tutorial?
As a former compettive gamer I also do not understand why levels 1-30 completely gimp new players and force them to learn bad habits. This was painfully obvious to me when last year when your servers were getting DDOS attacks and I went to the Brazil server just to play. I had forgotten that at levels 1 through whatever you don't get to have things like flash, smite, and ignite.
I get that you don't want to overwhelm new players, but limiting these early is essentially the same as grind to win, pay to win, and learn to play the wrong way. One player has flash and the other doesn't because they haven't grinded as long. One team can have a jungler and the other can't because they haven't unlocked smite. Really?
You are teaching players to lane without any fear of ganks and complete ignorance of the jungle for like the first 10 levels, where players should be learning to watch the minimap from game 1. Getting flash as one of the last abilities only makes it take longer to both get good at using it and responding to it. I would prefer new players learn to work with it as long as possible before getting into ranked.
Why can't players set up their hotkeys and game settings from outside of the game? It is completely unintuitive that one has to make a custom bot match just to get into an environment where one can set up the game. This is the first game I have played that has called for this.
Why is there no "training mode" like in streetfighter where I can practice mechanics? I should be able to cue up a bot game and practice flash-ulting with lee sin against a practice dummy with no cooldown. This is a basic competitive gaming tool that just isn't there. Having it would increase the skill of the majority of the player base immensely.
Why do I have to download 3rd party software to have replay functionality? It is unintuitive and for some users who are worried about having too much 3rd party software on their system it is both annoying and perhaps something to avoid downloading. This should be built right into the interface.
Lastly, mobility isn't going anywhere and I don't expect new champions to be released that are slow and uninteresting. Still, it is very sad that fan favorites don't get as much love in this area. Some say it would make the game worse, but given the direction the game is going and the sheer number of champions in the pool I don't see how it could hurt.
It would be nice to see champions like Lux and Anivia be a viable choice in the LCS or something. Would it hurt to do something like give Lux a very short burst of movement speed when she uses W, or Anivia more control over how she walls?
Again, I like the game, and play it more than any other game.
I would spend more money if the pricing wasn't so off the charts to me. Am I alone?"