New way to seperate good & bad players!

Nomis·1/22/2016, 10:07:56 PM·1 votes·425 views

Hello.

Me and my brother has had about 4-5 loses in a row (Ranked Games, only because of shitty team-mates..). And we tought about a new way to seperate good players from bad players.

The idea is that if riot made something that could detect your Match History or your score in games, that you then will get with other playesr that got the same rating as you?

EMAPLE 1: Lets say your Score is: S or S+ or S- then you get to play with players with about the same rating as you. Then you wouldent come with players that just dosent seem ready for ranked. Like, in one of our games i played WW and got 22/9 and rest of my team got like 1/11 and 4/12 shit like that, one of them auctually died to a minion wave... You guessed it! We lost that game pretty hard. If riot had the system if talking about, that wouldent be the problem, because then you get to play with players as good as you. I dont know if this is a good idea or not, so thats why i started a board about it, post your comments and let me & Riot know if its a good idea :)

2 Comments

Raptor8511/22/2016, 10:15:47 PM1 votes

of many problems with that, going 22/9 doesnt necessarily mean you did well, could also mean you just ran around ks'ing all match, or focused kills too much over objectives. Also pretty meaningless without the assist score (if it's 22/9/3 or such that's not that merely an "ok" kda and just shows you were focusing more on kills than actually helping the team). In the end killscore is meaningless, you can carry a game hard with a score of 1/4/12 if you make good calls, properly focus objectives, and farm your brains out. For example my last game we had a pretty fed nasus, tons of kills from ganks (always got the last hit), over 700 stacks, chased kills all game and absolutely refused to group up, and his chasing had gotten him killed by the enemy warwick 8 times making the enemy jungler nearly as fed as him. Got greedy for a kill as he was pinged back and flashed into enemy base 1v5, dying near instantly and forcing a retreat that led to losing baron and eventually game. Everyone else was decently level, though lacking in kills due to them all being stacked on one person but the lategame 4v5 with baron and fed ww was just too much, making the person with the score that by that system would rank highest the largest factor in LOSING the game.

Hypercarries and such also tend to fall off HARD even if super fed early if they do nothing with it and the other team outplays them and drags it out.

Terozu1/23/2016, 6:19:54 AM1 votes

This is already what they do, but for you score is probably just KDA there's a reason yoi can see all of those graphs at the end of a game man, that's your true score, and what you're matched upon.