[Champion Concept] Mic - The Elementalist
This is just a short, pretty rough concept which might get some update/is extended upon if there is interest in this and stuff.
The main objective of this champ is to create a champ which really values skillcombos and may not spam abilities mindlessly.
Mic is a (Hybrid) Melee champ with AoE damage, which can be pretty strong, if he chains his skills right.
Passive:
Mics abilities mark an enemy with an elemental mark for 3 seconds which gets consumed with a second elemental mark. Depending on the mark combo, a different effect might occur.
- Air/Fire, Fire/Air: The Firemark is set ablaze and the enemy takes magic damage over time. (or direct magic damage)
- Air/Earth, Earth/Air: A small, once revoluting AoE Storm is created and deals physical damage in a small circle around the affected targets. Overlapping damage circles don't stack.
- Air/Water, Water/Air: The water freezes and the enemy gets stunned for 1 second
- Fire/Earth, Earth/Fire: The earth hardens and roots the enemy for 1.5 seconds.
- Fire/Water, Water/Fire: The enemy has reduced vision for a short time (maybe a bit too frustrating but I don't know what else atm)
- Earth/Water, Water/Earth: The enemy is slowed for 2 seconds.
(This passive is made to only be able to be used with 2 different marks.)
Q:
Mic dashes to a target and marks every enemy unit he passed through with an Air Mark and damages them. (Maybe 50% less damage to enemies he passes through and 100% of the damage to the final target)
Range:475
(70/100/130/160/190 (+ 50% AP)(+ 60% AD))
CD: 10/9/8/7/6
W:
Mic throws an orb which explodes on hit and deals magic damage to every enemy hit aswell as applying a Fire Mark.
Range: 525
AoE: 75
(80/110/140/170/200 (+ 60% AP))
CD: 10/9/8/7/6
E:
Mics next AA is empowered so much that he rips the earth behind his initial target. Every enemy on this (slowish but not too slow moving) rift takes physical damage and recieves an Earth Mark.
Range: 450/500/550/600/650
(75/125/175/225 /275 (+ 60% Bonus AD)
CD: 10/9/8/7/6
R:
Mic swings a Waterwhip in a circle around himself, deals magic damage to every enemy hit and applies a Water Mark on them.
AoE: 150/200/250
(125/200/275 (+ 60% AP))
CD: 20
(Because of how many hard CC combos are made with water, it has a higher CD than the others)
EDIT: The skills can certainly made more interesting for the current championreleasemeta with their fancy concepts.