Adaliah, The Graveyard Angel

SaltNPetty··3 votes·2,529 views

//Just want to start off saying it has been a while since we have had a Shadow Isles champion, I already submitted my idea for a Banshee Champion. As I was scrolling around the Shadow Isles wiki page I saw a Graveyard Angel on some sort of signet (?) and it has completely inspired me :D I am no artist so I found a picture of what I think she should look like..//

http://fc07.deviantart.net/fs71/i/2010/151/5/1/Cemetery_Angel_by_AshenSorrow.jpg

Health: 400 (+80) Health Regen: 6 +(.60) Mana: 250 (+45) Mana Regen: 3 (+0.4) Range: 500 Attack Damage: 46 (+2.5) Attack Speed: .620 (+1.25%) Armor: 16 (+3.8) Magic Res: 32 Movement Speed: 325

Passive - Stone Heart Each time Adaliah kills a unit her heart hardens and because of this she gains .5 Armor each time she kills a non champion unit, and gains 1 MR for each champion or Mega Monster (Baron/Dragon) she kills.

Q - Tears of Blood Adaliah's horror overcomes her enemy, causing them to cry blood doing small damage at first, and increases over the 2 second period and blinding the target during this time.

W - Wing Gale Adaliah spreads her wing open and creates a powerful gale that sends her back a few feet and pushing enemies caught in the gale back slowly over 3 seconds. If a unit hits a wall or turret during this time, they are stunned for .5 seconds. If an enemy attempts to enter the gale they are feared for 1 second.

E - Angel's Torment Adaliah inflicts damage on herself equal to 3% of her total health, and enters a state of powerful mourning for 5 seconds. Every spell cast during her Torment does an additional 3% of the enemies maximum health.

R - Tombstone Rapture Adaliah channels this ability for 3 seconds before it is cast, after the channel is complete Adaliah flies forward and raises into the air, becoming untargettable until the spell is finished. From a circle indicator below Adaliah, Tombstones begin to rupture up from the ground dealing damage to enemies hit and knocking them up. If an enemy is knocked up a second time they are feared 1 second.

//Would love some ideas or comments :D//

9 Comments

nonamewarrior1 votes

Love this concept!

MrTheFlame691 votes

The passive is far too op.

Sine Missione2 votes

Its no worse than Nasus and his Q

BroteinSupreme1 votes

Yes it is. Say you have 100 Farm by 15 minutes. Free 50 Armor.

Sine Missione2 votes

Exactly, Nasus can easily get 100 farm by 15. 3 stacks on his q per cs? Thats 300 damage added. Its no worse than Nasus.

hachiman1 votes

Yeah but you can actually reduce the damage of nasus' q with armor.... The permanent armor and magic resist with just killing a unit with auto attack? thats a bit too op

Sine Missione1 votes

True. As for the auto attack, early game nasus has to be meticulous with his q, but once its leveled and he has some cdr, its pretty much an auto attack. And on the other side of your argument, yeah you can negate damage with armor and magic resist, but you can counter hers with arm pen and mag reduc. So either way, they can be canceled out.

Now, just to cover my bases here; "Well if the games is long then she just keeps stacking and you cant kill her."

Nasus can do the same. Sion, Thresh, and Nasus can all scale so far that you cant reasonably kill them.

xNalydx1 votes

The fear on the W seems redundant. The enemy is already being pushed back by the gale and is capable of being stunned by it. No real need to add the fear as it could even cause them to walk out of it.

Sunflare781 votes

if used right, she can have stacks on stacks of defense :P

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