Adaliah, The Graveyard Angel

SaltNPetty·9/13/2014, 4:03:37 PM·3 votes·2,529 views

//Just want to start off saying it has been a while since we have had a Shadow Isles champion, I already submitted my idea for a Banshee Champion. As I was scrolling around the Shadow Isles wiki page I saw a Graveyard Angel on some sort of signet (?) and it has completely inspired me :D I am no artist so I found a picture of what I think she should look like..//

http://fc07.deviantart.net/fs71/i/2010/151/5/1/Cemetery_Angel_by_AshenSorrow.jpg

Health: 400 (+80) Health Regen: 6 +(.60) Mana: 250 (+45) Mana Regen: 3 (+0.4) Range: 500 Attack Damage: 46 (+2.5) Attack Speed: .620 (+1.25%) Armor: 16 (+3.8) Magic Res: 32 Movement Speed: 325

Passive - Stone Heart Each time Adaliah kills a unit her heart hardens and because of this she gains .5 Armor each time she kills a non champion unit, and gains 1 MR for each champion or Mega Monster (Baron/Dragon) she kills.

Q - Tears of Blood Adaliah's horror overcomes her enemy, causing them to cry blood doing small damage at first, and increases over the 2 second period and blinding the target during this time.

W - Wing Gale Adaliah spreads her wing open and creates a powerful gale that sends her back a few feet and pushing enemies caught in the gale back slowly over 3 seconds. If a unit hits a wall or turret during this time, they are stunned for .5 seconds. If an enemy attempts to enter the gale they are feared for 1 second.

E - Angel's Torment Adaliah inflicts damage on herself equal to 3% of her total health, and enters a state of powerful mourning for 5 seconds. Every spell cast during her Torment does an additional 3% of the enemies maximum health.

R - Tombstone Rapture Adaliah channels this ability for 3 seconds before it is cast, after the channel is complete Adaliah flies forward and raises into the air, becoming untargettable until the spell is finished. From a circle indicator below Adaliah, Tombstones begin to rupture up from the ground dealing damage to enemies hit and knocking them up. If an enemy is knocked up a second time they are feared 1 second.

//Would love some ideas or comments :D//

9 Comments

nonamewarrior9/13/2014, 6:21:34 PM1 votes

Love this concept!

MrTheFlame699/13/2014, 11:37:37 PM1 votes

The passive is far too op.

xNalydx9/14/2014, 5:08:47 AM1 votes

The fear on the W seems redundant. The enemy is already being pushed back by the gale and is capable of being stunned by it. No real need to add the fear as it could even cause them to walk out of it.

Sunflare789/16/2014, 9:59:25 PM1 votes

if used right, she can have stacks on stacks of defense :P