LOL Champion Concept: Aria, The Glyph Sorceress

EbonyBladeJ88·5/4/2016, 10:30:23 PM·2 votes·1,080 views

Name: Aria Luminas ,The Glyph Sorceress

Role: Mage Secondary: None

Residence: Aria was originally from Demacia, but has been exiled and now travels the land freely with Jeffery, her friend (and hinted lover).

Female, Human

Friends: Jeffery Rivals: Lux, Fiora, Syndra

Appearance: She is about 5-Foot 9-Inches tall, slim, attractive figure, fair white skin, beautiful face, night-blue eyes, long, free-flowing, dark-blue hair, appears to be in her early to mid 20‘s. Four coloured glyph seals (red, green, blue and white, respectively) shine with energy as they appear tattooed/emblazoned upon her back. One is on the centre of her back, with one on the back of each of her shoulders and the fourth is located on the back of her neck.

Concept Image

(The original image does NOT belong to me, I merely used it as it best fit the idea of what she would look like in my head.) You can find the original version by the artist here: [(http://tao-mell.deviantart.com/

[(http://tao-mell.deviantart.com/art/Princess-Luna-327358854)]

Classic Skin: Wears a long, dark blue dress with a plunging back, allowing her Glyph seals to be seen, light blue high-heels, and white leggings.

Dawn-Magi Aria: Wears a white and gold dress, and has blonde hair and shining white eyes with her hands shining with golden energy. The four Glyphs around her are emblazoned with the mark of the Dawn-Magi. (This being a white sunrise with a sword in the centre. This is an idea of what her appearance could have been if she had been allowed to join the group of mages she was originally going to, as stated in her lore.)

Medieval Aria: Wears an Elizabethan-Era light blue dress, white high-heel shoes and she wears a white veil over her face. She wears long, white silken gloves on her hands. Her eyes are coloured green. She wears no necklace with this skin. Her hair is coloured brown, and is styled in a long ponytail. The Glyph seals are designed as part of the dress rather than being burned/emblazoned onto her back. Mercenary Jeffery (A skin idea for another champion who is affiliated with Aria) would be visible in the splash art for this skin.

Druid Aria: Wears a long-sleeved purple Druid Robe, with the hood up, with basic black sandals on her feet. Her eyes are coloured a deep blue, and they shine in the splash art. Wears a bronze necklace with a green gem in the centre. Her hair style and colour is unknown, as it is covered by the hood of her robe. She wears no gloves, and her hands visibly tinge with blue energy or magic. The Glyph seals are seen shining though the garments.

Fallen Aria: Wears a tattered, dark red dress or robe,(Like a cocktail party dress or something similar) her hands are surrounded in red energy or magic, her dark-blue hair is free-flowing, her eyes are a light red and they are pupil-less and glowing, and in the splash art, she is smiling a twisted evil grin. The Glyph Seals on her back have something akin to demonic smiles in place of the ordinary designs. Black-Heart Jeffery (A skin idea for another champion who is affiliated with Aria) would be visible in the background of the splash art for this skin.

Health: 509 (+74) Attack Damage: 51 (+2.6) Health Regen: 5.460 (+0.7) Attack Speed: 0.623 (+2.0%) Mana: 324 (+52) Armor: 22 (+3.4) Mana Regen: 6.104 (+0.7) Magic Resist: 31 (+1.2) Range: Ranged Movement Speed: 335

Passive: Seal Breaker Aria's Q, W and E abilities that hit enemy champions give Aria stacks of "Seal Breaker", 1 stack for every champion struck. She can gain a maximum of 3 stacks per spell/ability. Gaining 12 stacks causes Aria to remove one of the Glyph Seals upon her, increasing the damage of her abilities. The passive then goes on cool-down for 60 seconds. After 60 seconds has passed, Aria can start gathering "Seal Breaker" stacks again. The cool-down of "Seal Breaker" can be reduced by 1 second each time Aria hits a Champion with her Q, W or E during that period. The amount of stacks Aria must gather to reach the next tier of "Seal Breaker" increases by 3 each time she successfully activates "Seal Breaker". It starts at 12, then 15, and finally 18, and after that, her abilities are maxed out, giving them extra capabilities. One level of "Seal Breaker" is reactivated if Aria dies, sending her down 1 tier. Aria's skills have tiers separate from normal level designations, as denoted with a Roman Numeral symbol of I, II, III and IV. The Roman Numeral shown designates what level/tier of "Seal Breaker" Aria is at. Aria always starts the game at Tier I.

Q: The Tower I, II, III, IV A red glyph appears, unleashing lightning in a straight line. At maximum "Seal Breaker" level, two smaller off-shoots go outward in diagonal lines, dealing the same damage. Those hit by the first bolt are dealt reduced damage if struck by the secondary bolts.

W: The Star I, II, III, IV A blue glyph appears, causing a meteorite to crash down upon the target. At maximum "Seal Breaker" level, the target is stunned for 1 to 2 seconds when hit. (The length of the stun increases with the normal levelling of the skill.) Stun Duration: 1 sec/ 1.20 sec/ 1.40 sec/ 1.60 sec/ 1.80 sec/ 2 sec

E: The World I, II, III, IV A green glyph appears, causing the ground to erupt beneath the target after a short delay, dealing magic damage. Champions struck are slowed by 30% for 4 seconds. At maximum "Seal Breaker" level, a secondary version called "Aftershock" takes place shortly after the first attack. Those who have been already hit by the first blast are dealt reduced damage.

R: Judgement I, II, III, IV A white glyph appears, unveiling an ethereal holy sword that Aria takes and swings in a wide arc, dealing great magic damage. With each level of "Seal Breaker", the length and damage of the blade is increased.

Lore: Aria is a sorceress who hails from the nation of Demacia, but no longer lives there, having been exiled by her fellows. She travels Valoran freely with her friend Jeffery, the Ebony Blademaster.

Upon her birth, Aria was welcomed by some, repulsed by others. Her dark blue hair and dark night blue-eyes caused her to stand out from her fellow Demacians, with some even claiming she was a child of Noxus, somehow implanted to cause strife in their nation. Despite this, her parents did not refuse her, caring for her as any set of parents would love their child. From an early age, Aria showed an aptitude in magic. But, unlike many of her fellows, Aria had skill in every range of magic, rather than one particular area. In the academy she was sent to, she outstripped many of her instructors in her magical prowess. She was shunned by many because of the rumors regarding her appearance and supposed heritage, but was not without friends. There is no truer example of this than Jeffery, her closest friend and travelling companion as they wander the continent of Valoran after their expulsion from their homeland.

Aria was a good and apt pupil in the magic arts, taking to the spells taught to her rather quickly, and often adding and improving them with her natural talent. When the time came to exemplify herself in her graduation, her magical show was a beautiful one, flowing gracefully and beautifully from one element to the next, finishing with a beautiful light show of white magical energy. She stood among such prodigies as Lux in her skill and fame, added to by the rumours of her looks and Noxian heritage, both positively and negatively. But Aria would not pay any heed to these rumours, believing that one's heritage did not matter, even if she was of Noxian descent originally; she was a Demacian, and stood proud for the ideals of her nation. This earned her respect, even some begrudging respect among her detractors, though they still did not fully accept her. Despite her doing her best to ignore them, the impressions people formed about her from said rumours did irk Aria. In her eyes, they were proud and stubborn, refusing to see their hubris when proof of it was right in front of them; at the opportunity to accept her as a Demacian, they could break themselves away from it, but never seemed to even entertain such thoughts. She put her internal questions aside though, hoping that through perseverance, she could get them to see clearly that she WAS a Demacian. But, everything changed when her detractors took drastic action after learning of her intended entry into a prestigious group of mages. Captured and taken into a hidden place flowing with magic energy, they placed powerful seals upon her magic power, known as "Glyphs" by burning/branding them onto her. Resistance only earned her more of their ire and hate, and she surely would have been in grave danger if not for Jeffery. He had felt something wrong as he prepared to leave Demacia, and found her interrogators as well as Aria herself. He drew his weapon and struck down every last one of them, and freed Aria, though he could not undo her Glyph seals. He invited her to join him in leaving Demacia, as their own homeland refused to accept them for fighting for what they believed in. This final act of cruelty had shattered Aria's wavering belief in her nation's ideals, so she accepted his invitation wholeheartedly, and they now travel Valoran in search of a way to remove her wrongly-inflicted seals.

"Demacia is a nation of heretics; condemning others for injustices that they themselves enact. When their fall comes, it will be grand, and I will watch applauding."

Quotes

Selection I shall break my restraints!

Activating the 1st level of "Seal Breaker" I feel my burden lessened.

Activating the 2nd level of "Seal Breaker" My restraints weaken further.

Achieving max level of "Seal Breaker" My full power, at last!

At match start-up (On Summoner's Rift) I can sense the freed magic here, it is... soothing. Perhaps I can let loose here, and see what I can really do.

On Twisted Tree-Line Such evil in this place, it chills me.

On Howling Abyss I hear cries that are... most unsettling.

Movement The seals shall be broken. The Glyphs will not shackle me forever. I was no danger to anyone, yet they shackled me. I must be patient. I feel it flowing through me. My power will be freed. Those fools were wrong to seal my power. They will pay for their wrongs. Their cruelty will be repaid in kind. I have turned my back on Demacia.

Attacking _If you seek magic, I will give. Through force, I will be free! I call the power deep within me! I will defeat any opposition. The Glyphs will not hold me back. Feel a mere sample of my power. Just another obstacle in my path. There will be no mercy for them. Behold a mere inkling of my magical might. Be a catalyst for my freedom. _

Using The Tower Come, Thunder! Lighting, Strike at my command! The powers of the Sky are against you!

Using The Star Crumble! Crash and Burn! Stars, strike my foe!

Using The World Rage, O Earth! Crush my adversary! The ground beneath you rebels!

Using Judgement _Cleanse at my command, Heavens! Expunge! Heaven’s Rage, I unleash you! _

Joke The four Glyph seals emblazoned on Aria'a back temporarily remove themselves and line themselves up in a manner like a slot machine. She causes them to spin in a manner like a slot machine. After a short time, they stop spinning and either show X’s, or O’s. If they show X’s, Aria sighs and the Glyphs return to normal. If they show O’s, she does a short victory dance before returning to her normal position.This is merely cosmetic, and has no effect on her power or abilities. She says a line according to what happens. If they ring up X’s I’m feeling lucky. Will it pay off? Nope. Come on, I need this. Darn. If they ring up O’s Yes! I win the Jackpot! Ha! In your face, Lady Luck!

Taunt The four Glyphs emblazoned on Aria's back temporarily remove themselves and float in front of her. She angrily growls at them, and lunges at them to try and rip them apart, but her hands pass through them, and it does nothing. She sighs, and the Glyphs return to normal. _If this is how powerful I am with the seals, Imagine if they were gone. Your power isn’t enough to even warrant a single seal. Calmness and Clarity will release my power. _

Taunting near an enemy LuxLux If you idolize your brother, then you idolize a fool. Only skilled in one area of magic, I see. Your light pales in comparison to mine.

Taunting near an enemy FioraFiora _I accept your challenge. Where some see a grand duelist, I see a woman with an inferiority complex. You duel with no honor, Fiora. _

Taunting near an enemy SyndraSyndra A kindred spirit from another nation. Perhaps you could aid me. We have similarities, but are not alike, Syndra.

Taunting near an enemy Jeffery Can your black blade block magic? A white heart behind that dark blade... If only your sword could cleave my seals... I’ll try not to break your sword with my magic. Wrong side, handsome. (Rare)

Taunting near an enemy Demacian You live blindly in a nation of hypocrites. I was wrong to try and seek acceptance in a land of closed-minded fools. The true honour of our homeland died long ago, and you desecrate it with your current path.

Dance The Glyphs branded on Aria remove themselves, and she slides them down to her feet, and starts sliding around like she were on an ice rink.

Laugh Aria Laughs.

Recall Animation Aria lightly lands on the ground, and a white seal like the one used in her "Judgement" skill forms under her feet, and at each of the four corners, miniature versions of her abilities flash.

Death The seals on Aria's back remove themselves and vanish one by one as Aria falls to her knees, looks forward, and then falls onto her back. So... this is it... No... Not yet... I concede... (Various Groans)

Updates 5/6: After suggestions from friends and those who have viewed this, I've reworked all of her abilities. Q is now a Skill-shot, W is the only ability that instantly hits, E activates after a short delay rather than instantly, R is now a wide-arced magic slash attack rather than AOE.

5 Comments

Zero Ten5/5/2016, 3:30:37 PM1 votes

I respect the detail, the time and effort you have contributed to this Idea. Her kit is immersive and refreshing. [slayer-pantheon-thumbs]

BowieTheNifty5/5/2016, 6:15:24 PM1 votes

Okay so a few things about the kit. Mainly I do like the concept and everything. However I do have one complaint. Her abilities from what I read are all ground targeted. If she was to be played all if her abilities would be too similar to execute and lead to boring game play. This is mainly my opinion. I suggest changing up how the abilities are targeted to avoid it being stale.