Champion Concept!

Holten·7/6/2016, 4:42:47 PM·2 votes·501 views

So, I had this idea for a champion which have 2 kinds of "fuel" and the current one determing which form he would take, so I came up with this:

Helio, The Corrupt Angel

Passive: Might and Fury

  • When dealing damage from spells, Helio generates Fury and healing/shielding himself and allies will generate Might. Instead of interfering with each other, gaining one source while the other is present will reduce the current source until it hits 0, from where it will start to increase.
  • He rapidly loses Fury or Might when out of combat.
  • When 0, Helio can press Q to instantly gain 25 Fury or W to gain 25 Might
  • Fury will turn him demonic, giving him extra attack range
  • Might will turn him angelic, making him cleave his opponents, dealing damage to enemies around his target.

Q: Justice Throw / Demons Kiss

  • Angelic/Justice Throw: Helio throws his lance into the air, calling it down, dealing damage to enemies hit. The lance leaves behind a torn ground, healing all allied champions within.

  • Satanic/Demons Kiss: Helio throws out a mark, that stops at the first enemy hit, dealing damage to Champions and large monsters. If it hits a minion or a small monster, it will turn it demonic, giving it increased damage and make it fight for Helio. When slain, it will give 50% gold and it loses health rapidly.

W: Blessing of an Angel / Rage of a Demon

  • Angelic: Aura: You passively increase the health regen of all allied champions. Each point of might increases the potency.

  • Demonic: Passive: Each point of Fury will increase his attackspeed.

E: Wheel of Might / Sacrifice:

  • Angelic/Wheel og Might: Helio spins his lance around for a short time, blocking all projectiles. The spin follows the cursor, but his movementspeed is decreased.

  • Demonic/Sacrifice: Helio sacrifices all his demonic creatures, making a blast that travels in a straigt line. The damage is based on the amount of creatures sacrificed, but will always deal a minimum damage. He can cast the ability on himself, healing him instead

R: Call of the Angels / Fury of the Demons:

  • Angelic/Call of the angels: Helio channels for a short time, turning into pure light, gaining true-sight of the entire map for a short time. He can then target an allie, making them immune to all cc, while removing any on them.

  • Demonic/Fury of the demons: Helio turns into flames, teleporting a medium distance. When he arrives, he creates a circle of flames around him, dealing damage to all enemies that pass it. All minions/small monsters inside turns into demons for a short while, before turning back when the circle fades. Sacrifice will still only work with his demonic creatures and any demon that pass the circle are instantly transformed back into a minion.

Just an idea I've had in mind, also thought of some balance issues.

  1. Removing all cc for ALL allies??? Seems op at first, but the time of which he channels can determain if it is. 1.75 sec channel, still more than a Lisandra-ult, but less than a Ashe-arrow, if shot from a long distance. 1.00 and you can do something insane, like canceling an Amumu-ult

  2. How the f*** am I supposed to get the form I want??? Using his abilities will give you either fury or might, but It's the same with Gnar: You have to think ahead, to use it properly.

  3. Blocking ALL projectiles and controlling the direction??? Well... Yes, it's a bit op, but Yasuos wall lasts for 3.75 sec and Braums for 3-4 seconds, not to mention their size. Giving it a 1.5 sec duration, slowing him for 25% and giving it a small size is not entirely broken and the durations/size can be changed to balance it.

  4. 5 vs 7 minion wave?? BROKEN His demonic creatures loses healt rapidly, it gives the enemy more gold and if you want to use Sacrifice, you'll have to use the demonic creature the instant it's charmed to gain full effect. It's not supposed to work on large minions, maybe not even cannon and it only works on the small monsters at junglecamps, like the small wolves or the cinderlings. So again, numbers can be changed to balance it.

  5. Circle of flames??? Charming all enemy minions??? BROOOOOOKEN Meh. Fighting where there are no minions and that part is gone. The circle deals damage when you pass, and the AI of the demons should be, that they wont path-find out of the circle, so only displacements will turn them back.

  6. Aura of healing??? Numbers. 100% hp per second, yes that's broken, but 0.1% is underpowered.

That's the problems I could see with him, not to mention that he would be overloaded as f***, but I actually took the time and found that Tahm Kench has around 600 words and this only has 500, so...

Positive feedback would be nice, if you don't like my idea, thats fine, but there's no reason to hate on me :)

And yes, a champion that can be both offencive and defensive is pretty OP, but hey, Malzahar, Ammarite?

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