champion concept- naspheriox - the fallen priest
- lore
- kit
- stats
lore
Here once stood a great and prosperus country, dont bother with the name, it is not important and you would not have heard it any way. What matters is the secret of its power, and reason of its downfall. I should know, it was my fault after all. This country had no palace or royalty in its heart, but a magnificent temple of light managed by highly respected priests. They were beloved by all sience it was clear that the land was fertile and the people healthy thanks to their magic, though no one knew what that magic was. In the temple, all could expect a deacent meal and warm bed, and help from our healers. Though many wished to show gratitud with gifts, non kept it to temselves. All tresure was kept in the temples main vault from wich all the priests lived equaly. Gifts f knowledge were kept at our magnificent library.
Huh, i still say 'ours'.
One of these healers was the traitor Naspheriox. He was a talented young man, who apeared to be of the most devoted healers in the temple. Always ready to use his gifts, be it day or be it night. That was all just a ruse, a way for him to reaserch and practice the dark arts of nechromancy he found in some of the darker tomes that were donated to the temple. You see naspheriox did not care for any of the travelers, and his patients to his brothers and sisters of the temple quickly dwindled. To him, it was clear the equality was not just. A man of his merit should sit on a throne, and not accept his position a simple priest among many, and through nechromansy, he saw a way. A way to power and status he had always longed for, that he knew should be his, sience a sheperd is not equal to his sheep, and no one was more fitting a sheperd than him. The clueless travelres were just reaserch materials for him, and the temple a laboratory. In a few short years, the soon to be traitor had ammaced enougth power to chalenge the high concil of the temple and the armies of his soon to be kingdom. His army of damned, led by a creature of old so foul, it could not even sit a mile of this tavern without all living beings here shuddering in an unexplicable fear. They took the land by surprise, as swift as a storm, unmatched. His destiny in his grasp... If it wasn't for one obstacle he did not forsee. Another priest of the temple, an acolyte of light, a man marked for the succesion to lead the great council of light. This man, the only one naspheriox has ever considered an equal, had considered a friend, was too absorbed in the temple's teachings to see the error of its ways. In a desparete attemt he taped into the temple's secret source of magic, to gain power to stop his once friend. The powe he had gained was far greater than any thing he had ever imagined. A power he could not control. Living fire swooped all over the land destroying all without discrimination. Naspheriox had battled the thing to exaustion so severe it would take both sides ages to recover.
Ho, do not fear. This was long ago. This was before shurima was a desert. Of couse it wasn't always a desert, and belive me, it was beautiful. The only way naspheriox would be alive would be if he had kept to the shadows for centuries, draining the souls of fools enchanted by stories one could only tell if he had lived them.
Would you mind if i finish your drink? You do not have long enough to enjoy it any way...
kit
passive- building curses basic attacks against enemies give 10% spellvamp for 6 seconds. this can stack up to 3 times.
Q- "demonic greed" cooldown 12/10.5/9/7.5/6 man cost 50/65/80/95/115 when activated, strike all enemies affliced with curses and the area around them for 25/40/55/70/85(+0.2) magic damage. if any of the cursed enemies had the elder curse on him naspheriox gaines 60 movement speed for 3 seconds explosions originating from enemies affected by dark plauge heal skeletal warriors for half of the damage delt to those enemies.
basic abilities and passive count as curses range 600 explosion range 200 imidiate cast
W- "elder curse" cooldown 26/24/22/18/16 mana cost 70/80/90/100/110 targent an area that increases while chaneling. enemies in the area are slowed by 40/50/60/70/80% movement speed and by 20/25/30/35/40% attack speed. enemies cought in the area by the end of the chanel take 80/135/190/245/300(+0.6) and are solwed for 3 additional seconds. killing an enemy with this a bility lowers its cooldown by 1.5 seconds per enemy.
cast range 500 radius 75-200 chanel 1 second
E- "dark plauge" cooldown 10/10/10/10/10 mana cost 50/60/70/80/90 chanel for half a second before shooting dark energies in a line that explode at the end of their range or when hitting an enemy. the explosion does 50/75/100/125/150(+0.4AP) magic damage and inflicts a plauge that does the same damage over 4 seconds. the dark plauge also hurts enemies around the cursed enemies for half the damage.
range 600 explosion radius 75
R- "army of fallen ones" cooldown 130/115/100 mana cost 120/120/120 after chaneling for 1 second root all enemy champions in a large area for 1 second and spwan a skeletal warrior beneath each champion rooted by this spell. the skeletal warrior's stat are equal to 30/40/50% of yours and 20/30/40% of the champion it is targeting.
stats
health 535(+80) health regen 5.2(+0.55)
mana 360(+45) mana regen 5.5(+1)
attack range 550 attack damage 56(+4.5) attack speed 0.645(2%)
armor 21(+3.5) magic resistance 35(+0)
movement speed 345
thx for taking the time and reading all of this. i would appreciate your comments and opinion