Combo based champion
I was thinking of a champion whos skills were based on combinations of button mashing, i dont mean like with syndra putting a ball on the ground and launching it will stun, i mean proper combos.
for example: Q->E->W->Q would be a knockup etc
so the basics for this champion:
resource: CD, resourceless Range: Melee
Passive: activating a skill gives the user 3 seconds to complete a combination, in this time cooldowns are halved. Passive extends by 2 seconds -> 1 second for each combination completed. Cooldown of 6 seconds.
Q: heavy punch, next attack deals bonus physical damage based on bonus AD. CD 1 second W: Low sweep, next attack will stun the enemy for 0.5 seconds, damage increases based on AP. CD 3 seconds E: Short range grab, grabs the nearest unit in range (range would be like darius grab) prioritises champions (lowest hp% 1st), then monsters, then siege minions, then minions. hovering the mouse over a unit will prioritise that unit. CD 10 seconds R: Focus, all units around you are slowed and have thier attack speed slowed for 3 seconds, passive duration is doubled. Passively grants bonus mvmnt speed when a skill is landed. CD 60 seconds
Combos: Q,Q,Q deals double Q dmg +%current hp E,W,Q Knocks up enemy unit Q, W, Q Slows the enemy by 40% for 2 seconds W, Q, Q Knocks back the enemy
? Combo'ing is her base design philosophy.
but not really, since his ulti is a thing.
but instead of W + W it's W + Q,W,E or R