[Champion Concept} Sang, The Chi Caller

MangoMudkips·1/4/2015, 11:15:24 PM·1 votes·610 views

Lore To be made.

Appearance

Sang would appear as an Ionian woman, who stands tall. She is slightly younger than Karma, and wears similar clothing to her. She is accompanied by two small wisp-like creatures, one a dark black and red mixed, and the other a white and blue mixed. This is her “Chi”. As her Chi gains or reduces in either direction, they grow bolder as the other becomes transparent, until she reaches the maximum limit, where the Chi enters her body, consuming her with their power. Her auto attacks is a small magic blast of purple, which changes color on her Chi position.

Stats

Health: 447 (+82) Attack Damage: 49.8 (+3.2) Health Regen: 5.1 (+0.53) Attack Speed: 0.625 (+2.8%) Armor: 20 (+3.7) Magic Resist: 30 (+0) Range: 550 Movement Speed: 330

Abilities/Kit

Passive/Innate - Balanched Chi Range: N/A

Sang’s old wisdom of ancient magic allows her to auto attack her allies, restoring health. Consecutive attacks against the same ally within 6 seconds reduces the amount healed by 15%. This effect caps at 50%.

Sang uses an ancient resource known as Chi. She starts the game at 50 Chi, capping at 100 Chi. Sang loes 1 Chi every time she damages an enemy, doubling against champions. For every 1 Chi she has less than 50, Sang deals 1% more damage, but reduces the effects of her heals and shields by .8%. When Sang reaches 0 Chi, she becomes engulfed by the darkness, gaining more powerful attack skills, slowly restoring 5 Chi per second until she reaches 50 Chi. While in this form, Sang does not gain additional damage from her passive and her auto attacks deal additional magic damage.

Sang gains 1 Chi every time she heals or shields and ally, doubling against champions. For every 1 Chi she has more than 50, Sang increases the effects of heals and shields by 1%, but deals .8% less damage. When Sang reaches 100 Chi, she becomes engulfed by the light, gaining more powerful support skills slowly draining 5 Chi per second until she reaches 50 Chi. While in this form, Sang does not increase the effects of heals and shields from her passive and her heal’s from her passive are always at full affect. Sang’s original skills have the same cooldowns as the one’s in her advanced forms. * HEALTH RESTORED: 20 + (2 x Level) + (20% AP) * ADDITIONAL MAGIC DAMAGE: 16 + (3 x Level) + (25% AP)

Q - Karma Blast Range: 650 Cooldown: 9 / 8.5 / 8 / 7.5 / 7

On Ally: Sang sends a refreshing blast towards her ally, restoring her allies health. If the ally is below 40% health, the holy spirits grants them a shield for 2 seconds (50% of the amount restored).

On Enemy: Sang sends an orb of darkness towards her enemy, dealing magic damage on impact. If the enemy is below 40% health, they are burned by the pure darkness, dealing additional magic damage over 3 seconds (30% of the previous damage). * HEAL AMOUNT: 50 / 85 / 120 / 155 / 190 (+ 45% AP) * SHIELD AMOUNT: 25 / 42.5 / 60 / 77.5 / 95 (+ 22.5% AP) * MAGICAL DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 55% AP) * BURN DAMAGE: 18 / 30 / 42 / 54 / 66 (+ 16.5% AP)

Dark Q - Burning Temptations Range: 700 Cooldown: 9 / 8.5 / 8 / 7.5 / 7

Active: Sang sends a blast fueled by dark energy, dealing magic damage to the struck enemy. If the enemy is below 40% health, the darkness consumes them, slowing them for 3 seconds. During the 3 seconds, the darkness continues to engulf them, dealing additional magic damage over the duration (40% of the previous damage). * MAGIC DAMAGE: 100 / 160 / 220 / 280 / 340 (+ 85% AP) * ADDITIONAL MAGIC DAMAGE: 40 / 64 / 88 / 112 / 136 (+ 34% AP) * SLOW PERCENTAGE: 20 / 24 / 28 / 32 / 36 %

Light Q - Banish Them! Range: 700 Cooldown: 9 / 8.5 / 8 / 7.5 / 7

Active: Sang calls upon the heavens to send a ray of holy light upon an ally, restoring her allies health. If the ally is below 40% health, they release a surge of radiant energy, knocking back enemies in a 350-unit range, and granting allies in that area a shield for 2 seconds (60% of the amount restored). * HEALTH RESTORED: 80 / 135 / 190 / 245 / 300 (+ 70% AP) * SHIELD AMOUNT: 48 / 81 / 114 / 144 / 180 (+ 42% AP)

W - Deep Meditation Range: N/A Cooldown: 20 / 18 / 16 / 14 / 12

Passive: Sangs training in meditation has allowed her to enter a meditation state without much effort. Remaining still for 2 seconds causes Sang to enter this state, restoring .5% of her missing health every second. Taking damage or moving causes Sang to leave this state instantly. This skill remains even when Sang transforms.

Active: Sang enters her meditational state, focusing her Chi to 50, restoring or draining Chi at a rate of 3 Chi per second. Upon leaving this state, her next auto attack will be empowered, restoring health to her allies or dealing magical damage to her enemies based on how long she channelled. * HEAL AMOUNT: 30 / 40 / 50 / 60 / 70 (+ 20% AP) * ADDITIONAL HEAL PER SECOND CHARGED: 5 / 10 / 15 / 20 / 25 (+ 5% AP) * MAGIC DAMAGE: 50 / 70 / 90 / 110 / 130 (+ 35% AP) * ADDITIONAL DAMAGE PER SECOND CHARGED: 10 / 18 / 26 / 34 / 42 (+ 8% AP)

Dark W - Channeling Darkness Range: N/A Cooldown: 20 / 18 / 16 / 14 / 12

Active: Sang enters the back of her mind after a short channel, channeling the dark energy hidden back there. For the next 5 seconds, all Chi she loses is doubled, killing a champion lowers her Chi by a great amount, and her passive’s magic damage is doubled. * CHI LOST ON CHAMPION KILL: 5 / 7 / 9 / 11 / 13

Light W - Light Bathe Range: N/A Cooldown: 20 / 18 / 16 / 14 / 162

Active: Sang enters the back of her mind after a short channel, searching for the holy spirits. For the next 5 seconds, all Chi she gains is doubled, receiving an assist raises her Chi by a great amount, and her passive’s heal is doubled. * CHI GAINED ON ASSIST: 5 / 7 / 9 / 11 / 13

E - Spirit Exchange Range: 500 Cooldown: 9 Cost: 5% of Sang’s Current Health

On Ally: Sang takes away part of her soul, and sends it towards her ally. When they receive it, she shields them and becomes bonded to them for 5 seconds, granting both of them a movement speed buff. If any of them leave the range, the shield and bond is broken.

On Enemy: Sang takes away part of her soul, and tosses it towards an enemy. When the target receives it, she becomes bonded to them for 5 seconds, slowing the enemy and dealing magic damage every second they are bonded. If any of them leave the range, the bond is broken. * SHIELD AMOUNT: 30 / 60 / 90 / 120 / 150 + (Amount Loss) + (25% AP) * SPEED BUFF: 10 / 13 / 16 / 19 / 22 % * MAGIC DAMAGE EVERY SECOND: 10 / 17 / 24 / 31 / 38 + (Amount Loss / 5) + (7% AP) * SLOW PERCENTAGE: 10 / 13 / 16 / 19 / 22 %

Dark E - Depleting Soul Range: 500 Cooldown: 9 Cost: 5% of Sang’s Current Health

Active: Sang takes away part of her soul, and tosses it towards her enemy. When the target receives it, she becomes bonded to them for 5 seconds, slowing the enemy and dealing magic damage every second they are bonded. If the enemy stays bonded for the full 5 seconds, they become overwhelmed with the darkness, becoming feared. If any of them leave the range, the bond is broken. * MAGIC DAMAGE EVERY SECOND: 16 / 27 / 38 / 49 / 60 + (Amount Loss / 5) + (11% AP) * SLOW PERCENTAGE 15 / 19 / 23 / 27 / 31 % * FEAR DURATION: 1 / 1.2 / 1.4 / 1.6 / 1.8

Light E - Light Transfer Range: 500 Cooldown: 9 Cost: 5% of Sang’s Current Health

Active: Sang takes away part of her soul, and sends it towards her ally. When they receive it, she shields them and becomes bonded to them for 5 seconds, granting both of them a movement speed buff. If both of you stay bonded for the full 5 seconds, you both get a refreshed shield and a boosted movement speed buff. If any of you leave the range, the bond is broken. * SHIELD AMOUNT: 50 / 95 / 140 / 185 / 230 + (Amount Loss) + (40% AP) * SPEED BUFF: 15 / 19 / 23 / 27 / 31 % * BOOSTED SPEED BUFF: 40 / 45 / 50 / 55 / 60 %

R - Final Wish Range: 700 Cooldown: 150 / 130 / 110

Passive: Whenever an ally champion dies within 600-units of Sang, Sang gains a massive movement speed buff for 1 second. This skills remains when Sang transforms.

Active: This skill can only be cast when an ally champion dies within 1000-units of Sang. Sang mourns the loss of his ally by creating a powerful mourning area with a radius of 300-units for 6 seconds. Enemies who stand on it take magic damage every second and are slowed, while allies who stand on it are healed every second and are granted a movement speed buff. If another champion dies within 500-units on the mourning area while this skill remains, the area last for an additional 2 seconds. This effect can only happen once during each activation. * PASSIVE MOVEMENT SPEED BUFF: 40 / 50 / 60 % * MAGIC DAMAGE PER SECOND: 50 / 75 / 100 (+ 50% AP) * SLOW PERCENTAGE: 10 / 15 / 20 % * HEAL PER SECOND: 40 / 70 / 100 (+ 40% AP) * SPEED BUFF: 10 / 15 / 20 %

Design Philosophy

Sang is supposed to represent the balance between darkness and the light, yin and yang and that sort of thing. Her kit takes some inspiration from old Karma, in the sense that all of her skills are multi-purpose. This gives Sang a ton of utility, which allows her to function as both a support and a mid.

Her passive is the bread and butter of her kit, it allows her to pull of shenanigans no other champion can. It gives her additional bonuses for whatever Chi she is going towards, but lowers her helpfulness on the other spectrum. It completes her kit, and ties it together. Her ability to heal allies was to make it easier to build up Chi, as it would be near impossible to do so other ways.

Her Q is her main damage and heal source. It gives her a single target burst/heal, which is used best at perfect timing. When transformed, it gives a soft CC to enemies, while giving a powerful knock-back when she uses it to heal. But if she misuses it while transformed, she misses out on the bonuses it provides.

Her W allows her to function as a poke-support to a heal-support or vice versa. It encourages Sang to continue the play style she is using at the moment, then switching it to the other play style with a huge swing of health. The passive of her W encourages her to be patient, and by doing so allows her to lane.

Her E is nothing special, just a simple tether that uses your health.

Her Ultimate is the ONLY form of AOE she has in her kit. This makes her a very strong early game champion, slowly falling off during the end game. Relying on her as your main AP champion might not be the best choice unless the team calls for it. It's somewhat situational in when she can use it, and if your whole team falls of at once, it's pretty much useless.

I hope you guys like this champion! It might be a little confusing, so if you have any questions, comments, or concerns, don't be afraid to leave them! I'm always open to opinions, and this champion isn't near perfection, so I would like to hear your opinion. Thanks for reading this far and hope you guys are having a good day! ~MangoMudkips

2 Comments

blacknerdtaku1/6/2015, 4:29:44 AM1 votes

Questions as I'm reading here

**1: ** What's with that Passive, and Chi? wouldnt something like Rage/Fury be better? I.e. the more she attacks enemies the more fury she gets, the more she attacks Allies the more she loses? it wouldnt be that hard to put a half-way bar over her head either. Just her passive alone is Ridiculous with how much it does.


2: her Q for such a short CD is Ridiclous.it's both a heal, a shield, and an Ignite in one ability. and then there's still a lot more... so let me get this straight her Q alone supplies

  • a heal
  • an Ignite-esque Execute burn
  • a shield
  • a slow
  • a knockback
  • a damage percentile....

that's an entire Kit right there Kayle... and then some. and that's just Her Q.... doing that much in one Ability is bad design. and since im typing as im reading It's giving me less hope for the future.

Even better late Game it's not that hard to get 600 - 700 AP if you took that Ability in Mind for just being her Q she heals for 852.5 (using 650 as her AP) that's about 75% health bar of a Squishy and 80.5% of an entire bar for a tank...Holy HELL. not even Sona can do that late game...

let me give max heal stats for the Big 3 healing Supps Sona 165 (+ 30% AP) Nami 185 (+ 30% AP) Soraka 130 (+ 80% AP) as you listed your champion heals for

190 (+ 45% AP)190 (+ 45% AP) which is HIGHER THAN ALL OF THEM even the low level healing amount is too high as a mattar of fact i think the only stronger heals go to Kayle who has all those abilities in just Sang's Q Taric who doesnt build Pure AP and Nidalee who at the very least to be useful has to actually go in as a cougar.

300 (+ 70% AP) if under 40%.....

I think Nasus just got a little horny.


**3: **Each of her abilities minus her ult does this kind of thing??


4: lol Her W is master Yi's - wait IT'S PASSIVE????? AND ACTIVE??? Oh dear lord, well let's see.

  • Is an active attribute reset
  • is a Heal
  • Is an attribute accelerator
  • and Amplifies her heal on Allies????

**5: **i just noticed but nowhere do you actively give a condition for the switch between the attributed form of her abilities. What triggers Light Q and Dark Q? How do you know which version of your w you're using..... do you have to be at 0 chi? if so then how does it's active make you LOSE what you no longer Have?


6: Ewwwwwwww that E.... No, just No.

It's a Perma Exaust that does not Slow Sang herself. Instead she soul shackles any poor ADC (this assuming she's supp) without a gap-closer. It's Morg's Soul shackles but more derpy... it deals more passive damage which in lane would be riughly around 10-17 Damage.... **PER SECOND. ** since you're slowing them it's not like it's hard to stay on them, and if they aren't near their tower - say half way, it's a free kill for your adc, which is BROKEN and in Solo Lane? Ha, what opponent? she'd essentially be a Giant Lane bully to any midlaner who isnt Zed, fizz, kat, or Leblanc... oh and see what happens if she tries to top

And it comes with a Fear too.... what? why? why? WHY????? Why does she fear now? considering she can move faster than them anyway once the ability hits, if you dont have a Gapcloser, or dash of some sort YOU WILL DIE

oh wait nevermind, according to you

Her E is nothing special, just a simple tether that uses your health.

Yeah, no. Bullshit.

  • A SLow
  • A Teather
  • A Fear
  • An Accelerator
  • Another Shield

= Too Much.


7: I just noticed this but aside from her E she's costless. she has such low cooldowns, has a ton of sustain for herself and her ally AND SHE DOESNT EVEN HAVE A COST, Worse Yet i havent even gotten to her Ultimate yet. it cant be that bad can-

Nevermind


8: Sweet Mother of mercy.... So Basically somebody dies. Place the "shrine" behind the Enemy, or on top of any dueling bruiser and see press E on the carry...... ANNNND they die. duel in the jungle with narrow passageways? E shrne annnnnd they die.


9: Im not a fan of this "Yin-Yang" philosophy you present here. for one Major reason. It poorly represents what Yinyang is About. what you present is a champion that switches from one extreme to another.... but thats now what Yin and yang is. In the darkest darks there is light and vise-versa. In this she poorly represents balance. She's 2-faced. essentially "ill murder this guy tomorrow then pray for Him" and it's not a good representation. Espicially since her chaotic attributes are Segregated.

If she were truly representing it, her Abilities would show some opposing attributes in their negative form... or even better just combine it's use. Hell I think nami's W represents balance better than this as it heals herself or an ally while doing damage. or Soraka's q being a heal with a Health cost.


10: onto the flaws with the champion herself. She's too overloaded and too Overpowered. she does way too much with her Q alone, so much so that nothing about her is weak or underpowered, hell she doesnt even fall off into late game

Relying on her as your main AP champion might not be the best choice unless the team calls for it.

it would be until Riot eventually nerfs her to Ground Zero. she has too much CC, she can with her Q ALONE revive nearly dead tanks.her e is a hard slow with a burn and a fear attached to it and no actual counterbalance. her W heals her simply by standing still. in other words just stand behind tower it's not like she has any mana or Chi costs to her stuff.

Build Pure AP and you have a champion who is nothing but cheesey and Utility as she is designed to hit like a Tank herself. On top of all this she has range that lets her be **No Risk ALL REWARD **

Since she is costless you do realize she can build like a Katarina right? in other words. item 3020 item 3089 item 3128 item 3116 item 3157 item 3001 item 3364 which is clean over 700 AP.

if she's behind stand in the back of the team and attack teammates If she's ahead, stand in the back of the team and attack EVERYTHING

No. Too much Derp in this Girl.