Shaco Update

Éthreal·6/18/2018, 3:35:33 PM·2 votes·1,506 views
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THIS IS NOT MY ART WORK

Hey, guys! I believe our beloved, demon jester, Shaco, is in a slight, desperate need for a slight, desperate update. Shaco has been forced into a psuedo split push position with mild assassination attempts. His gank potential is fairly limited and linear, and if you don't get fed early, or farm up enough, you're just behind and useless. Shaco's kit as a whole is not strong enough to be a threat to every single champion type, and I'm not saying that anyone should be, I'm just saying Shaco shouldn't struggle with killing characters he shouldn't be having trouble with killing. (Like other assassins would.) Tank Shaco should be out of the question, it should just be. I'm proposing this simple kit update to possibly add a few bridges in his kit's gaps. This can always be updated with suggestions as well, so keep those coming! Here we go:

Backstab Passive: Unchanged (Automatic critical hits from behind is great; Especially as the game goes on. With the new item 3031 change and the item 3095 addition, I'm sure we will see a more crit based assassin Shaco rise again. However, he should not have to rely on items for his kit to be solid.)

Made You Look Q: Update: Active: Shaco blinks towards a target location, becoming invisible for a short duration. His next basic attack on an enemy unit will deal bonus physical damage. Update: If Shaco strikes an enemy unit successfully with Backstab, he may reactivate Made You Look within a short duration of time. This allows Shaco to blink behind the enemy unit he had just hit with Backstab, again. (There is still a duration on Backstab, preventing critical hits.)

Jack In The Box W: Updated: Active: Shaco places a Jack in the Box at a target location like normally, for the same current duration, health, and affects. When this ability comes off cooldown, Shaco may place another Jack in the Box like normal; Or! Shaco may activate this ability while targeting a single jack in the box, and automatically set it off. If Shaco does this, he will laugh maniacally and let out an AOE fear around his location, as well as the Jack in the Boxes location, as well as doing magic damage.

Two-Shiv Poison E: Update: Passive: Shaco stores a dagger charge over time, this generates faster while Shaco is moving. He may store upto two daggers at any time. If Shaco auto attacks an enemy champion with at least one dagger charge, they will be poisoned over time for upto 15% of their max health. (Scaling on AD) Active: Shaco throws a dagger towards an enemy champion, (Skill shot) dealing physical damage to the first enemy unit hit. Enemy champions hit by Shaco's daggers are slowed by 40% over time. If Shaco hits an enemy champion with a second dagger within a short duration of the first one, they will take bonus physical damage from the second dagger. If an enemy champion is slain by Shaco's throwing dagger, he will automatically gain another dagger charge.

Laugh At Death R: Updated: Passive: Shaco and his clone will store damage while his clone is active. Once his clone is destroyed or is timed out, he will explode for physical, and magic damage. Shaco's clone explodes for bonus damage for the damage that Shaco and the clone took over this duration.

Active: Shaco vanishes in place, creating a carbon copy of himself, a clone, per usual. This clone is able to move wherever Shaco targets the clone to move, as well as attack wherever Shaco allows the clone to attack. When Shaco's clone is destroyed, he will drop three jack in the boxes as usual. They work the same except for they are not linked in health; If you kill one jack in the box, they will not all be destroyed.

1 Comments

Hisoka Marou7/28/2018, 10:59:49 PM1 votes

I dig it for the most part. Concept and playstyle is closer to that ideal shaco dream. Balancing the numbers on those abilities will be the part that could ruin his play, though. I'd love to play this version of Clown Boy